LiquidMetal14
hide your water-based mammals
Added myself.
Couple of questions...
Do credits you earn during a match translate to XP? Is there any reason not to spend them during your match? Do they carry over?
Aye, so I thought I'd chip in the £6.99 for the VIP package. I type in my credit card details, hit send and... nothing. It takes me back to the main account page. No change in my account status, no confirmation message, reject message, no emails, nothing. Not the kind of thing that fills you with confidence, I have to say.
No.
You can upgrade base structures (generator, radar, turrets), buy vehicles and call in tactical/orbital strikes and ammo stations.
No.
Use PayPal .
Eeee, I decided to go ahead and do that. I didn't have a paypal account before, so this is all new and weird. I hope the +50% xp is worth it!
What class and weapon is in that video?
*fires orbital strike at crowded capture point*
*every single beam misses*
why
This game is so good. I can't believe this is my first Tribes experience. I bought some gold and unlocked the Raider class. What other classes are worth unlocking if I was only to unlock two more?
Also: Is AOE damage mean Area of effect? It talks about it in one of the perks. So like if something is not a direct hit?
Must stop playing TDM
Classes are pretty cheap XP wise, save your gold for weapons.
after all the good things i read about this game i downloaded it to try it out
i have a problem though
when i start the game my character keeps turning around him self. Its basically unplayable because i cant stop it even by pushing the mouse to the opposite direction
its just slows down but keep going on
Tried to disable some settings for the mouse in the game but nothing happened
Is this a bug or something?
Do you have a controller plugged?
hmm yes i have
didnt think of that
i will check it out
thx
Ive had this beta on my pc for like a year and i just decided to finally play
WOW, i want to punch my self in the face. This game is amazing. Most fun ive had in a competitive FPS since Killzone 2. I avoided cause its F2P and i thought that meant pay to win but thats not the case in this game. Think I might just throw $20 on it so i can unlock stuff faster and i think the devs deserve some cash.
little confused on the classes though. not sure which one i should upgrade and their purposes
Ive had this beta on my pc for like a year and i just decided to finally play
WOW, i want to punch my self in the face. This game is amazing. Most fun ive had in a competitive FPS since Killzone 2. I avoided cause its F2P and i thought that meant pay to win but thats not the case in this game. Think I might just throw $20 on it so i can unlock stuff faster and i think the devs deserve some cash.
little confused on the classes though. not sure which one i should upgrade and their purposes
Before you upgrade classes make sure to play them a lot.
Pathfinder: Speedy capper. You are fast, agile, fragile and fast. That's your main perk. You are here to go for the flag and return it with your grenades (they force flag drops or give you an awesome speed boost)
Sentinel: Sniper. You snipe the pathfinder that has just stolen your flag and you plant claymores to hinder enemies from getting your flag. Also you can place a scrambler that will make the names over your and your teammates head in a small radius disappear and make your body flicker like an old TV. You are "half-cloaked".
Infiltrator: You are there to go deep inside enemy territory and fuck shit up with your incredible sticky grenades. Take out the flag defender or the generator. Also you are there to annoy snipers by killing them instantly with your knife from behind.
Soldier: All around class. You defend, you attack, you get the flag if your pathfinder lost it somewhere. You do everything and you do it well.
Raider: Your job is to destroy the enemy base. Actually, destroy everything. You have a lot of explosives and with your shield you can take a punch. With the scambler pack equipped though, you and your allies around you can't be targeted by turrets, radar and saber missiles.
Juggernaut: You can take a beating and have incredible range. Defend the flag, attack the gen or destroy the enemy defenses. You are made for this. You can shoot the enemy flagstand from half a map's distance so use your range to your advantage.
Doombringer: Defender class. Huge HP pool, fast spinning chain gun and a target tracking missile launcher. With your force fields and mines you protect the flag. Combined with the super heavy perk you can be every pathfinders worst nightmare. Saber launcher only tracks players who are airborne but tracks every vehicle at all times.
Brute: You are the Soldier deluxe. More HP, more damage but at the expense of speed. You attack. Always. Ever. Kill everything.
Thanks for the info. I think im going to start with pathfinder as i seem to be pretty successful in flag caps. My second will be the juggernaut as the cannon looks too badass.Before you upgrade classes make sure to play them a lot.
Pathfinder: Speedy capper. You are fast, agile, fragile and fast. That's your main perk. You are here to go for the flag and return it with your grenades (they force flag drops or give you an awesome speed boost)
Sentinel: Sniper. You snipe the pathfinder that has just stolen your flag and you plant claymores to hinder enemies from getting your flag. Also you can place a scrambler that will make the names over your and your teammates head in a small radius disappear and make your body flicker like an old TV. You are "half-cloaked".
Infiltrator: You are there to go deep inside enemy territory and fuck shit up with your incredible sticky grenades. Take out the flag defender or the generator. Also you are there to annoy snipers by killing them instantly with your knife from behind.
Soldier: All around class. You defend, you attack, you get the flag if your pathfinder lost it somewhere. You do everything and you do it well.
Raider: Your job is to destroy the enemy base. Actually, destroy everything. You have a lot of explosives and with your shield you can take a punch. With the scambler pack equipped though, you and your allies around you can't be targeted by turrets, radar and saber missiles.
Juggernaut: You can take a beating and have incredible range. Defend the flag, attack the gen or destroy the enemy defenses. You are made for this. You can shoot the enemy flagstand from half a map's distance so use your range to your advantage.
Doombringer: Defender class. Huge HP pool, fast spinning chain gun and a target tracking missile launcher. With your force fields and mines you protect the flag. Combined with the super heavy perk you can be every pathfinders worst nightmare. Saber launcher only tracks players who are airborne but tracks every vehicle at all times.
Brute: You are the Soldier deluxe. More HP, more damage but at the expense of speed. You attack. Always. Ever. Kill everything.
Never tried TDM or Arena. I don't think my tech would fare well in it.
Tech can be beastmode in TDM with that SMG of his. Or of course the Thumper. Depends on what your aim is like.
Tech can be beastmode in TDM with that SMG of his. Or of course the Thumper. Depends on what your aim is like.
Before you upgrade classes make sure to play them a lot.
How do gun unlocks work? how many does each class have? Mine only show 2...... Do they reveal as you level or after each purchase?
But I'm having issues in the later parts of the match. At that point everyone seems to have saved up credits and I just get Tactical / Orbital struck off the flag continually.
Is there some smart way to avoid this? I feel like I'm spending all my time trekking back to my post. I can sometimes avoid it by seeing targeting lasers focusing in, but to avoid it then I have to back off of my post and leave the flag exposed. What's the veteran player advice here?
Game is surprisingly fun. Love how it feels like you deal real damage when you hit someone.
How balanced is the game with all the purchases though?
Game is surprisingly fun. Love how it feels like you deal real damage when you hit someone.
How balanced is the game with all the purchases though?
Very good. Of course there is always stuff that "feels" too strong like the infs jackal but in the end it works pretty well.
Stellar example of F2P.