I replayed pillars after the expansions came out and it still wasn't running as good as thisFinally time for me to try the game!
Pillars got a ton of great updates / fixes and alike over time and with its expansions. As is typical of things via Paradox, I hope for the same with Tyranny. Especially as it seems there might be some kind of Winter setting expansion.
I love the integrated Civilopedia style text in the game, helps to keep up with the lore easily. I also like the green text where the game acknowledges that your character has existed in the world his/her whole life and as such has their own knowledge and perspective on things.
Really really cool stuff.
I love the integrated Civilopedia style text in the game, helps to keep up with the lore easily. I also like the green text where the game acknowledges that your character has existed in the world his/her whole life and as such has their own knowledge and perspective on things.
Really really cool stuff.
For some reason this is only running at 40 - 50 fps for me in game. During character creation it was hitting 144. Not sure what's going on, my machine should crush this.
i7-4770k, 32 GB RAM, Geforce 980.
*coughs*They way green text gets used when Voices of Nerat is around blew my mind.
I feel that this is very much on the fact that Obsidian created their own roleplay system. It's obviously balanced for roughly level 1-10 and ends up feeling shallow. If you take even something as arcane as DnD 2e was (from sayBG2), it provided a lot of the balancing and interesting mechanics out of the box. Not to mention a near-limitless amount of different enemies and campaign stuff. Larian did a good job building on their previous work with Divinity and really nailing down their system. Obsidian's bonuses and penalties feel like a soft incremental curve with no real consequences.Im after 90% of the first playthrough and lot of talk with friend who is doing his second one. Tyranny isnt bad and has really good ideas but execution is at best mediocore.
1. Enemies - there are only 3 types of enemies: humans, ghosts and inteligent humanoid beasts. Thats it. In Fantasy RPG... You will fight with archer/mage/warrior combo like 40 or 50 Times and it become really boring rly fast.
2. Abilities - this game is flooded with them. You get skills from class tree, companion reputation, faction reputation, artifacts, spell crafting and... you get tired of them very fast because you fight same enemies over and over again...
3. Charaters - mostly well written and likeable.
4. World - interesting and unique but game didnt show its full potential.
5. Dungeons - booring. Very simillar with medicore puzzles and you fight same ghosts over and over again. Did i mentioned there are only 3 types of enemies?
Really wish I had bough this on Steam, and not Nuuvem, so I could get a refund right now. That battle right after you choose to push the boulder runs at 14 fps. 14.
What is your GPU? Are you on HDMI?
I'm stuck on character creation. I want a battle mage, what's a good combo? Frost or Lightning primary and some sort of melee secondary like fists or what?
HDMI
Tried Gsync on and off, no changes. 144Hz monitor (tried running 60Hz, no changes too), 1440p
i5 3570, 980 and 32Gb Ram
I'm sorry for such a simple question, but, can someone tell me if Tyranny and PoE are really similar mechanically?
I'm not good at managing such a large number of characters at once and prefer small parties. Could Tyranny be for me?
So just for context, can y'all list which difficulty you are playing at?
The discussion on the shallowness of the skill system is concerning.
I am not expecting much with this game, but I would like something solidly entertaining an engaging.
Party member count in this is down to 4, so maybe.
About how long is this game? I was always interested in PoE, but the huge lenght kind of put me off.
Thank you for responding! That makes me breath a sigh of relief actually.
About how long is this game? I was always interested in PoE, but the huge lenght kind of put me off.
Played the 'Conquest' mode and then about 45 minutes. Daaaaaaaamn this game is awesome. I'm a huge Baldur's Gate fan though so most of this is right up my alley. This world is just exceptional though. I think I like it more than Pillars? Not sure though.
I believe average playthrough is supposed to be about 25-30 hours? One reviewer said a 100% completionist would be nearly 50 hours.
Stupid question... but i made a dual wielding character and put skill points in dual wield but do i also need to put skill points in one handed weapons?
Usually i wouldn't doubt it but the skill description of the one handed weapons skill doesn't include anything about dual wielding. Neither is the One handed weapons skill recommended for my character.
The way Obsidian weaves Tyranny's excellent writing into the gameplay mechanics deeply impresses me. They are truly masters of their craft; I can't think of a single other developer (aside from Larian) that is even trying to ford new ground for the critical roleplaying element of RPGs.
Also, the Voices of Nerat is an amazing character, from the brief interaction I've had with them so far. Super curious to see where it all goes.
It doesn't seem necessary, but you'll level up one handed weapons naturally as you play. The game uses a "skills get better through use" system rather then an earn xp and distribute points system.
Tyranny got to 12,831 concurrent users for launch day - pretty good for something barely marketed, already in a niche and only a few hours since launch mid-weekish. Will probably get over 15,000 by Sunday at least.
For comparison sake Pillars did 30,000, Divinity did 12,000 but then increased after that to 22,000.
Tyranny got to 12,831 concurrent users for launch day - pretty good for something barely marketed, already in a niche and only a few hours since launch mid-weekish. Will probably get over 15,000 by Sunday at least.
For comparison sake Pillars did 30,000, Divinity did 12,000 but then increased after that to 22,000.
Unfortunate to hear it's doing noticeably worse than Pillars, hopefully it ends up being enough of a success for Obsidian.