as far as we know it's pretty much designed for maximum replayabily, lots of choices and consequences
If the pacing continues in exactly the same way as it's been for the eight hours that I've played, it's more like maximum
rereadability. It's getting to the point where I'm not sure I'm going to bother with Obsidian anymore. I'm reading a book that has a few combat sequences every now and then than actually playing a game.
I also don't know why Baldur's Gate is always cited by both them as well as cRPG fans as far as what Obsidian has been trying to make lately, because Baldur's Gate was way more balanced in terms of combat and exposition, and at times Obsidian seems to just be going overboard with dialogue because the assumption is a) Oh, cRPG players just love thousands of lines of text, where not even half of it adds up to anything truly interesting or in any way ehnaces the plot, and b) it allows them to have the "game" last 30 - 40 hours. The pacing has been as bad as Dragon Warrior VII's first two hours, and that game was legendary for terrible pacing.
Also, unless I've just been doing it wrong this entire time, even when there actually is combat, the UI and inability to rotate the screen makes it a clusterfuck for targeting more often than not, and it's a bit too busy.
I'm having a real problem with aggro management. I rolled a pure mage and I can't seem to figure out how to avoid having everyone and their sister bum rush my character. I took the taunt ability in Sentinel for Barik's first skill but it doesn't seem to do anything, or at least it's not very effective.
Same. Just grab a few root/knockdown spells and pray. Taunt is actually an AOE, but it doesn't seem like it initially, and Seasoned Veteran I & II seem to basically just prevent an enemy from disengaging from Barik, but it doesn't seem like much else.