Way more dignified of a response than it deserved.
To D2RK:
*Hit stun needs tweaking for certain characters and in general needs to kick in harder when something like cr.L is used to start (or certain moves like FOOT DIVE). For particular characters, harder combos should reward appropriately (for someone like Shuma it's fine, for someone like Chun Li and Sentinel it's grossly disproportionate).
*OTG costing meter is dumb. Has to be a troll. Might as well ask for launchers to cost meters too along with wall bounces and ground bounces. TAC costing meter on the hand is a much better request.
*Throws are fine for most characters but it needs to be more generalized as in certain situations a character can't get ANYTHING from a throw while others can get a TOD in that same situation. Damage scaling for some need fixing, Spencer/Zero/Viper are red flags in this area.
*Punishing zoning is dumb, rushdown is still the dominant play style.
*TODs are fine as long as they are on Strider class healths and require high execution. TODs on 1 million health starting off 0 meter no assists need tweaking.
*WAY TOO EARLY FOR MAJOR PATCHES. I wouldn't want one until at least after EVO.
I agree with all of this, especially the comboing after throws being completely different from character to character. However, here's a couple crazy ideas.
Make TAC slightly easier to read when you want to counter it. Locally, it's already a guessing game, online it's a joke.
Tone down X-factor bonuses some more. I'm fine with the mechanic, it's just stupidly powerful right now. XF3 and some XF2 BNB's equal dead character, and that's just stupid.
The most ridiculously broken thing I wish they would change right now is Zero's Lightning. I think that if he cancels it with Buster, the lightning should go away unless he's already traveled the distance. His crossup shenanigans are absolutely stupid, the person doing it doesn't even have to know if he crosses you up or not. And in some cases, crossing you up or not crossing you up is only a difference of a few fractions of a second on incoming characters.
Also, buff lower tier, Hsien-ko, Haggar, etc. Which leads me to my next point.
- All characters should have at least one sensible OTG that scales things accordingly depending on the ease with which they work. (snip)
- ToDs can go, but not via artificial means. If you're doing shit that requires dexterity for the sake of the damage, cool you keep the damage but you won't get free KOs off it. Shit like ABCS-MMHS-df.H xx Hyper though? Fuck outta here. :lol
Yes, if some characters had a halfway decent OTG, they'd be much more viable. Would making Hsien-ko's cr.H or Viewtiful Joe's Red Hot Kick M OTG break them? Would it really?
Crazy wish that perhaps fixes the second point: I would give everyone about 50% more health. (A little less for less-health characters, a little more for the higher ones.) In a perfect world, this wouldn't make matches go on forever because people would be more ballsy and stick out risky stuff.
More characters. I want more characters.
Also this. I just want like four more. X and Gene on the Capcom side, I don't care on the Marvel side.