i think the new madcatz pads might be really similar. i know it felt similar when i saw it. don't know if the saturn pads are thicker though which is what i want.try a saturn pad.
i think the new madcatz pads might be really similar. i know it felt similar when i saw it. don't know if the saturn pads are thicker though which is what i want.try a saturn pad.
If Vergil gets any nerf, will be the round trip glitch.
Hope for some buffs to Shulkie.
there is one thing i want them to nerf and that is characters being able to TAC you after landing a hyper in the air.
The fuck? You can do that?
cool video, I really like Dante/Strider stuff. I've seen a few people talking about the combination in this thread, I wonder why nobody really uses it.
pretty sure other characters have done that to me as well. i'll keep note and see who can.You can do it with Morrigan's Finishing Shower in the corner. I'm not sure who else though.
ryu and akuma can also do it.pretty sure other characters have done that to me as well. i'll keep note and see who can.
It's times like these that I love Taskmaster.
I was just thinking today about how I'd deal with Joe/RR, and since Shield Skills goes through projectiles, if Joe does his red hot kick cross up thing, I'd out prioritize it with back H, let the log pass through me, and take the combo. and you can't zone Task with log trap either, cause I'll just back H through it and fire arrows the whole time.
Haven't got a chance to lab it out, and it probably doesn't work as well in an actual match, but hey...theorycrafting is fun.
yo lets not go nuts here. he may of given you lots of problems but it doesn't mean he would give me the same problems as a taskmaster player.This is all garbage.
I had the privilege of playing an extremely good RR player today. RR would repeatedly OCV me, mostly from the significant problem that if he's played well, you just don't hit him. And he has a teleport mixup that you can't see because he happens to be the same colour as the ground, and an instant overhead, the ability to make his instant overhead invisible thanks to boulder trap, an air grab monster thanks to rocket skates ("ROCKET SKA - bam you're thrown"), and did I mention you can't hit him?
I'd say he's a better character than Taskmaster, at the very least.
I've played Taskmaster since day 1 vanilla.yo lets not go nuts here. he may of given you lots of problems but it doesn't mean he would give me the same problems as a taskmaster player.
I can't stress any more the difficulty that exists in actually hitting this character.Racoon isn't better than Taskmaster. Not on Tasky's worst day and Racooon's best.
EDIT: I'm talking strictly character usefulness here. Raccoon probably has a good matchup against Tasky, but overall I would still put Tasky over RR.
If you want a general rundown of the character, there was some decent back and forth here:Late, but I just started watching the footage of your Felicia at Final Round Sixfortyfive, and all I can say is thanks. Now I have an idea of what kinds of things I should be doing more of with the character.
The hitstun on Toy Touch was nerfed in Ultimate. You can only do a follow-up from Toy Touch early in a combo (such as from a throw or her level 3). If you use it late in a combo they'll flip out too fast unless you're in X-Factor.Good shit man, but I must say now that I have an idea of what it's like executionally to do certain things, those combos in that video are fucking amazing to me. I'm still having a hard time following up Toy Touch OTGs with anything more than the two mediums from the jump cancel after all. :lol
That's a character to character thing. They just have fast recoveries on their hypers which allows them to fish for the TAC. If you nerf their hyper recoveries you nerf their follow up. This is especially a problem for Akuma as he is a hyper follow up king.there is one thing i want them to nerf and that is characters being able to TAC you after landing a hyper in the air.
Pretty much. I think Dante/Strider will eventually become a staple duo in tournaments, though. It's too good of a pair not to.Because people don't know how to use Strider for one, and two, many people dropped Dante after Vanilla. Though PR Rog did exceptional with his team @ FR.
Pretty much. I think Dante/Strider will eventually become a staple duo in tournaments, though. It's too good of a pair not to.
you can just make it so those characters can still hit you but just not land a TAC.That's a character to character thing. They just have fast recoveries on their hypers which allows them to fish for the TAC. If you nerf their hyper recoveries you nerf their follow up. This is especially a problem for Akuma as he is a hyper follow up king.
I don't agree with Taskmaster having a bad match-up against RR at all. His normals are good enough to score clean hits without too much difficulty.
The key to beating a point RR in any match-up, in my experience, is just staying at normal jump height and fishing for hits while constantly staying on the move. Keeping yourself grounded is a pretty quick way to eat invisible torso-height overheads all day.
Oh and RR Boulder Trap hits overhead. He can literally go for unblockable with that thing. And that isn't even his only unblockable, he has that Oil trap unblockable as well. You can't stay on the ground against him at all as you can't block his mix ups on the ground at all.
What is your gameplan with her in 2nd position? Are you still trying to save meters to turn her dark or just playing her as a normal character?
I don't think it's wise either way. If you are going for 5 bars you need to DOMINATE with Dante/Strider and do it without meter no less. If you aren't going for 5 meters then you have a glass- uhh pistol. Far from a water gun but certainly not a cannon.
well i'm trying to do something that people did in Marvel 2, where you have two characters and an assist......I really don't want to concentrate on learning 3 people so I wanted Dante/Strider and then something that kinda disrupts the flow of the game and makes people focus on something besides my main strategy.
How the hell do I play this game
what are the considerations I should take into account at the start of the match, should I stay close to the opponent or keep my distance? do I mash buttons and hope for a hit confirm as soon as FIGHT! is sounded?
using Strider/Vergil /Spencer (strider because hes cool, but that means i can swap him out if theres an 'easier' point char, Spencer trials were easy so im familiar with them but trying them in a real match is a different story, I'm probably dead set on keeping vergil with whatever team I end up with, unless I manage to graduate to Dante, seems like a more solid all rounder? I'm a DMC fan if you hadn't guessed) if that helps. I'm looking more for a "what do I do at opening" since it feels like race to get that one hit as I found out last night online.
Yea, I was working with Wesker / Strider / Maggie for a bit. I'm about to replace the Shades Lord with Dante though, because it seems to work better if I have to switch characters out.
It really depends. There's a number of ways to play the duo. Me, I like to play it full screen. I tend to throw out a lot of projectiles(Air Play, Hysterics, Drive) while calling Strider. I basically bully them for a while, force them to try to get in, then if they jump or superjump, call Vajra and teleport. Then, when I'm mid-screen/up-close I start pressuring them with blockstrings, usually calling Vajra mid-blockstring to try to throw in a teleport mixup. When I have them in a blockstring, I can easily get back to full screen to start the process anew.I need to be taught the ways of dante/strider! What should I be doing?
well, looks like every character in SFxT is unlockable, along with all DLC everything.
:| explain this.
There's a patch for hacked 360s that lets you unlock every single piece of DLC content on the disc.
well, looks like every character in SFxT is unlockable, along with all DLC everything.
i've been on the receiving end of that combo. alukard plays online all the time on xbox.AlukardNY's crazy ass Iron Man TAC combo from Big Two last night
http://www.own3d.tv/teamspooky#/watch/505171
skip to 3:38:05