Plenty of characters have easy aerial hit confirms into full combos. I need to see a better argument for why this is a problem.
The real reason for the change is that Doom isn't allowed to do like 4 relaunches and brain dead easy OTGs. The whole aerial hit confirmation means that Doom can do some additional hits before smacking them down with the Foot Dive so better skilled players will get more damage from him (players like FChamp and ShadyK already do this). Like I said you would still have stuff like throw into OTG pick up but you can't do HS MM Foot dive foot dive tri dash up HS MM Foot dive x2.
Only the assist version is changed, or the point version, too? I can agree with the former but not the latter.
Was talking about the assist version, should've made it more clear.
Magneto's damage isn't absurd.
After the nerfs to the other top tiers, his meterless damage would be really high comparatively speaking. He can already do 900K in the corner and that's due to him being able to repeat so many j.Hs in a corner. If you look at Magneto's normal moves damage, his j.H does way more damage proportionally than the rest of the moves. The move is already one of the best moves in the game. Besides I am not changing his scaling, this will only impact a bit of frontloaded damage on Magneto, he will still have great meterless damage and meter gain.
That's a lot of nerfs for a move that costs a whole bar on a character that doesn't win tournaments.
An invincible no flash hyper that has that absurd of a hit box that has that many invincible frames which leads into a combo is ALSO not only safe on block but is very +ve on block is stupidly OP. EX Seismo is like a vastly superior Bionic Arm... but it's + ve on block and allows Viper to go on the offensive as well.
Then what's the point of the move?
It's still an unblockable into full combo but on grounded opponents. If you manage to get the opponent standing in an assist, it still functions the same. Basically if you don't do anything about that unblockable she is the best character in the game because she can 1 for 3 the team potentially speaking. It's why she's top 3, nerfing the unblockable, her damage and EX Seismo makes her a very solid character but not OP.
I am fine with Viper getting the Optic Blast as an assist.
Vergil has the most brain dead happy birthday combos in the game due to his range and that all his moves are able to combo the opponent. In Vanilla that title belonged to Wolverine but they nerfed Drill Claw so that he can't easily combo 2 characters at once. People usually overlook one aspect of Vergil and that is how he is the best character in the game when it comes to getting Happy Birthday and this makes it so that he needs to be more creative with his combos and pick ups.
The 2nd why is because there is no reason for the 2nd H to be cancellable in the HSH series. It's another brain dead get out of jail free card for Vergil where he is able to make his block string safe and buy time for an assist/Round Trip or change into pressure mode. There is no other character in the game who has the options that Vergil has after his launcher. It makes the - frames after his st.H and st.S pointless, it goes against the type of character they want.
The same principle applies to Helm Breaker. Being able to cancel it into a special move on the ground and then convert that into additional pressure is EXTREMELY BRAIN DEAD and a get out of jail free card. You can't do anything against YOLO Helm Breaker on block HSH Judgment Cut. These changes would mean that Vergil players are most aware of their actions and don't go for YOLO moves all the times.
Wolverine has a shit ton of brain dead front loaded damage which is his primary problem. His st.H also has proportionally WAY too much damage compared to his other moves and it's already a move with an excellent hit box. Wolverine players will have to work a bit harder for damage out of the gate.
St.L has a pretty busted hit box. That thing anti-airs just about everything that can be anti-air'd. It should still be a great anti-air tool but just toned down slightly.
Swiss Cheese is surprisingly safe on block and sometimes rewards you for mashing. If it was meant to punish mashing Wolverines then it should do a better job of it!
The IF changes are just for the lolz mostly.