Some methedology notes, because making me agree with HONZO makes me angry.
"Why are we changing this" is the major issue I have with the lists you're putting out there for changes. A changelist is useless without context. Developers get to just put out patch notes because they've already gone through this process. We don't have that luxury. We're working in what's essentially a theoretically liquid system. You need to show your work and explain the rationale. Saying "Ok, we have 10 change slots, and I'm going to arbitrarily pick new assists" is not a way to achieving a good series of notes to pass along to developers. Explaining what your issues are with the system/characters are, and how your changes are working to address them. Throwing a bunch of non-contextual suggestions out there is very counterintuitive. While I may disagree with many of Viscant's thoughts, for instance, he's at least stated his reasoning, so you can understand why he's making the suggestions he is. Here, there's just a list, with no context. You have to show your work, otherwise we can't follow.
Also, Karst, just stop changing the damn assists because you personally don't use them, understand them, or like them. They're unlikely to be on the table in an update for numerous reason, and it's better to spend energy going "how do we make the ones we have better/not completely suck" than to try and put the ones you personally want in there. This isn't Skullgirls. Also, some of them are specifically designed as crossover counters and have to be evaluated in that context. And yes, some of them will probably always suck, even if optimized. But there's a reason none of the actual assists were changed from Vanilla->Ultimate, even if their properties were. Continuity is important.
Thirdly- Lightning Loops are not entertaining, super-high execution, or in any way good for the game. They're toxic. If they're on the table and provide more damage than Skittles, they'll be used instead of Skittles. If you think they're a good thing, you should feel bad. Infinites/ToD loops are the absolute worst when it comes to FGs, and outside of X-Factor, should be stamped out.