How would you guys tweak viewtiful joe? I'm thinking of a few changes but idk the character is fine the way he is.
He only needs like 3-4 changes. Improved base damage, reduce potency of Charge Zoomerang, that Joe bomb infinite removed, better assist selection and RHK OTG.
I think we should lock the changes although we should give the Tron changes another pass over. Seems like we haven't discussed her enough here yet.
Roughly agreed on Joe, though his damage is RR levels and he chips people better, so I'm not set on a damage increase. Letting RHK OTG is already a good damage buff. I think he's close to a perfect character.
Though I suspect we'll see some
interesting suggestions from GB.
I fucking rolled through Bionic Lancer once. If that's not invincibility then I have no idea what is.
Thank you.
Current changelists:
Captain America:
*c.L is now +1 on block.
*j.d+H is now better for crossing up.
*Final Justice invincible from frames 0-36; travels faster; allows for post-hyper combo follow-up through Shield Slash L OTG.
*Shield Slash blockstun increased slightly; grounded version causes more pushback on block on the first hit, and pulls the opponent in more on the second.
*Captain America is not able to get full combos off of his air throw without using assists.
Assists: Shield Slash M, Charging Star H, Shield Slash L
Tron Bonne:
*j.H returned to Vanilla status.
*Servbot Takeout can be X-Factor canceled on whiff.
*Gustaff Fire is now upper body invincible.
*Servbot Launcher assist now reaches superjump height.
*Beacon Bomb recovery reduced to 10 frames.
*Servbot Takeout sends servbots onto the screen regardless of whether the beacon hit.
*Bandit Boulder now travels full screen.
Assists: Gustaff Fire, Bonne Strike H (fully mashed), Servbot Launcher (Tracking)
Vergil:
*Spiral Swords is now a level 2; vertical hitbox decreased slightly; may shift to one other sword formation free of cost.
*Dimension Slash may no longer cross up.
*Lunar Phase vertical hitbox increased slightly.
*Helm Breaker can no longer be canceled into non-hyper, non-teleport moves, is now -1 on ground block, and has no hitbox behind it.
*Round Trip glitch removed.
*Invincibility frames on Devil Trigger removed.
*Rising Sun now causes the same hitstun as its point version when used as a crossover counter.
*Rapid Slash is now -20 on block.
Assists: Rapid Slash, Rising Sun, Judgment Cut (Tracking)
Iron Man:
*Ground dash is now attack and crouch cancelable.
*Air dash down/forward and down back startup returned to Vanilla levels; current acceleration and momentum retained.
*s.S horizontal and vertical hitbox significantly improved.
*c.H missile travels straight forward now.
*Smart Bomb now differs in trajectory by input: L version closer to Iron Man, H version furthest away; hitbox significantly increased; assist version has 35 frames of startup.
*Smart Bomb can now be charged: after 15 frames of charging, gains a larger hitbox, more hitstun, more durability, and descends slower.
*Proton Cannon changed to +2 on hit, -5 on block; causes soft knockdown on all but the last hit.
*No minimum air dash height.
* s.H and j.M hit boxes extended to match the hit box of c.M.
*Iron Avenger vertical hitbox increased.
Assists: Smart Bomb H, Repulsor Blast H, Unibeam M