Dahbomb purposefully holding off on all the characters I care about.
Arthur:
*j.S horizontal hitbox increased slightly; hitstun increased.
*When Gold Armor is on, the input for Gold Armor refreshes the duration.
*Crossbow (Gold Armor) tracking improved slightly.
*Cross Sword is now special-cancelable; air OK.
*Walk speed increased.
*f.H now 10 frames startup and has 1 hit of super armor from frames 1-15.
*Arthur now recovers from air and ground throws with enough time to get a full combo from them.
*Startup on normals decreased by 2 frames across the board.
*Shield Deflect now counters low, mid, and high attacks; startup reduced to 3 frames.
Assists: Dagger Toss, Crossbow, Ax Toss
Hawkeye:
*Gimlet hitstun increased; it is now always safe on hit.
*Trick Shot (Violent Fuzz) assist startup time reduced to 37 frames.
*f.M special cancelable.
*Hawkeye now has enough time to OTG opponents after Tag Team Special.
*c.M now always connects after c.L.
Assists: Quick Shot (Greyhound), Trick Shot (Violet Fuzz), Ragtime Shot (Balalaika)
Hulk:
*Ground dash now attack and crouch cancelable.
*Minimum damage scaling on normal and special attacks reduced to 20%.
*Gamma Quake is now throw invincible.
Assists: Gamma Wave H, Gamma Charge H (AA), Gamma Charge H
Wesker:
*Rhino Charge returned to Vanilla status.
*Phantom Dance may no longer cross up.
*Launcher changed to -4 on block.
*Improved counters (specifics?).
*Glasses change?
Assists: Samurai Edge (Lower Shot), Samurai Edge (Horizontal Fire), Jaguar Dash + Kick
I don't see why they can't give Arthur at least Zero's back dash and forward run.
"Oh noes da nostalgia"
The forward run could just be a sped up walk animation. Would look goofy as hell but as long as it gets the job done.
I think FGTV experimented with an air dash on Arthur and it looked kinda.. too good.
No new animations.
When I first read it I thought it was that you were rewarded for not using your meter... because Wesker is supposed to be a reset heavy character with bad LVL1s for damage. So when you used Phantom Dance it actually decreased your damage.
Turns out it was the exact opposite and even to this day it still makes no sense. Just rewards people for doing a random hyper at the beginning of the match.
I actually think it was supposed to be a nerf to Wesker + Phoenix... basically a nerf directed at Viscant. If not then I have to imagine it was meant to be a way to limit the duo.
The change was listed as you interpreted; must have been a mistranslation when we got it.
I don't support more tracking on Gimlet.
Can we keep the speed boost from the glasses off Wesker? I love some of the really cool Wesker combo stuff he can get out of it. =P
Damage buff can go though.
I'm against nerfing the glasses buff in any way. I know everyone raged about it when it was first introduced, but it has led to interesting things and adds more thoughtfulness to the character.