I know I saw that, I don't think he needs any nerfs even a health decrease... definitely not a Shield Skill nerf.
And ignore that quote message, I was studying stuff and copy/pasting that got copied on the clipboard.
Swordmaster leads to an unblockable; no need to buff that, either.
+Pendulum cancels with "S" input (all versions) and results in VSav air momentum. Pendulum (all versions) can also be special canceled into henkyo-ki (all versions)
Added.
+Hsien-Ko's air momentum continues when you cancel an airdash with a jumping normal like in VSav
Added.
+Change command grab motion to HCB and change input for Henkyo-ki to QCB motion (all versions) like in VSav
The game has no overlapping inputs; I trust that they had issues with this, and I can't back it.
+Buff all Anki-hou items to 3 low projectile points and map the bomb (with hitbox) to "S" button. Every fourth item is a dizzy. All dizzies have 5 low projectile durability points.
I don't agree that the projectiles should randomly have more durability points. That is a bad kind of random. I think it's more interesting if her item tosses are random, too.
+Anki-hou can be special canceled into henkyo-Ki (all versions) and vice versa. Only works on the ground
Then you will have an infinite string of cancels.
+More frame advantage off standing, air and command throw. For post throw combos
She can already get full combos off of her standing throw. Agreed on the other two.
+Crouching Heavy has OTG property. It travels slightly faster and farther
Agreed.
+Buff normal air/ground dash and walk speeds by 10%
Needs to be more than that.
+Reduce startup of Rimoukon to 10 frames. Her red health begins to drain slowly if she is hit on point
No. It needs to be hard to earn.
+Lower start up of Chireitou to 20+3. It should also carry both point and assist characters on hit
Why?
+Improve horizontal hitbox on standing and jumping launcher
I think if we change c.H, this won't be necessary.
Hsien-ko:
*Air dash speed increased three-fold; aerial momentum retained after attack-canceling.
*Senpu Bu now dash, Henkyo Ki, and j.S-cancelable.; startup reduced by 10 frames (all versions).
*Time bomb item throw remapped to qcf.S.
*Item throw durability increased to 3.
*Henkyo Ki now +5 on block at close range; active frames increased by 50% (all levels).
*Canceled ground dash now always behaves the same as her plink dash.
*Ground attacks dash cancelable.
*Ground dash invincible on frames 10 – 25; dash takes 30 total frames to complete; distance unchanged.
*Houten Geki and her air throw now lead to full combos via c.H follow-up.
*Walk speed increased to Morrigan levels.
*c.H now OTGs and is jump-cancelable; travels faster and slightly farther.
*Chireitou startup reduced to 20+3, now carries two characters.
Assists: Senpu Bu L, Henkyo Ki H, Anki Hou S
Good changes.
On the Counter Hyper you would have to make it so that the final gun shot causes a crumple stun like Wesker's hit on the counter. I think that would be a good change, makes sense going for the counter rather than getting only a single hyper from it most of the time.
Nah, it should throw them into the air, but on a spinning knockdown. Taskmaster can wavedash into Shield Skills to follow up. Keep it interesting.