Karsticles
Member
Added the two buffs, but not the nerfs. The first nerf is likely impossible to implement. The second one is something I'm okay with because there are always ways out of those setups.Damn you guys blew through MODOK so fast. Mind if I suggest a few changes? MODOK player here.
+ Increase untechable time on forward air throw. Right now this is his only throw that he can't convert off of unless it's as CLOSE to the ground as possible.
+ Killer Illumination has 0 frame startup after the super flash. Now works as a proper reversal like say Thor's grab hyper, so characters pushing buttons in his face can't just make themselves safe by jumping, super-cancelling, or XF cancelling.
- Characters overlapping with MODOK's Barrier should no longer be protected by the Barrier even if their hurtbox extends out in front of it.
- Either remove the low-hitting property or decrease the number of active frames on the cr.M puddle. Right now he can use this to set up cheesy unblockables on incoming. He can also whiff cancel cr.M into Psionic Blaster to pretty much always keep himself safe if Blaster gets stuffed... that needs to go.
It's an unblockable!I personally never used it in the 2000+ games I used Task, so I would be okay with that change. Thought it had some hidden usefulness I wasn't exploiting as I knew I could set it up with Dark Hole but rarely ever bothered. Better counters fits with the characters photographic memory and reflexes. I've only seen WhiteBlack use the projectile counters in tournaments where he did have some success with it.
I won't back a projectile invincible Violent Axe. That's just brain dead and too strong.And this version of haggar wont be touch of deathing people. Point haggar is strong right now because one tap off any of his big ass hit boxes leads to a kill, take that away and welll
Taskmaster:
*Aim Master (uncharged) recovery reduced by 15 frames across the board.
*Aegis Counter now causes a spinning knockdown; can be followed up by wave dashing into a full combo.
*Guard Master (all versions) recovery reduced to 10.
Assists: Aim Master L (Hold), Aim Master H (Hold), Charging Star
How many point Dormammu's were at Evo? He only does stuff when the point character already wins the neutral for you.I can agree with the cr.M nerf because we did that to Dorm. However cr.M into Psionic Blaster is essential for the character, he gets bodied hardcore by short characters. That's a very important tool for him in certain match ups. On the KI change... you can't compare it to Thor's because 1) Thor doesn't get a combo off of it like MODOK does and 2) it has way more range.
Wow Karst just pulled the EVO card on Haggar... that shit is low especially compared to Dorm who not only had 3 appearances in that same EVO but won the previous EVO. The double standards here are insane!
And I'm not pulling the Evo card on Haggar. I'm just saying that the character is clearly really good already, and we should be careful about giving him stupid stuff like a projectile invincible Violent Axe.