Well it does OTG but it doesn't OTG after an air throw fast enough.
I am looking at the Firebrand changes and it's still "meh" to me. About the only big things that stick out for me are the faster Dive Kick, better H fireball and 2 meter Chaos Tide with restriction on inputs. The character is still a low damage unblockable annoying presence in the game.
I personally don't even know what I want from the character except for complete removal of the death loop (which technically should be since we removed the Tenderizer H assist). Aside from that the character is extremely fair.
What else do you think Firebrand could use? I would be pretty happy with these changes, personally. The only thing I could think of suggesting is that his aerial movements don't count against his 3-special limit in the air, but I don't know if that's desirable. Or making his fireballs cancelable into his aerial movements, which could turn out to be pretty absurd.
We should have 3-4 more days of this and then we should be done with the roster. I want to be done by Monday because after that I have more IRL stuff to do.
I would say we are done with this roster although this roster was the least involved one. No one really cares that Hsien Ko gets buffed, no one really cares for Task changes because the character is fine, no one wants to touch Haggar because he either becomes too shit too zoning or too good against rushdown and no one cares about FB because he's an unblockable character who can't do death loop anymore.
I would just add the Air Aim Master H on Taskmaster change and call it a lock. Task doesn't need anything more than a throw conversion tool.
Next 4 characters:
Sentinel
Ryu
Chun Li
Morrigan
I don't want to buff Taskmaster's air throws because he already gets a strong OS with it. And wow, four characters I care about! Here come the chaaaaaanges!
Ryu:
*Hado Kakusei no longer causes Ryu’s health to drain.
*Hado Kakusei startup reduced to 0+4.
*Hado Kakusei duration increased to 900 frames.
*Aerial Shinku Hadoken can now be aimed upward.
*Hadoken recovery reduced by 10 frames across the board.
*Baku Hadoken startup reduced to 30 frames; recovery reduced to 20 frames.
*Shin Tatsumaki Senpukyaku now causes spinning knockdown.
*Hado Kakusei Hadoken has 10 durability points.
*Hado Kakusei Tatsumaki Senpukyaku ignores projectiles.
*Hado Kakusei Shoryuken causes a hard knockdown.
Assists: Hadoken L, Tatsumaki Senpukyaku H, Badu Hadoken
Sentinel:
*Flight Startup reduced to 8 frames; Flight time increased to 180; Flight movement increased; Sentinel now turns faster when passing by opponents during Flight.
*Health increased to 1,100,000.
*j.M, c.M, s.S, j.S, and j.H now deal 15% chip damage.
*s.S returned to Vanilla hyper armor status.
*Rocket Punch +0 on block; hitstun increased to Vanilla levels.
*Hard Drive given a small vacuum effect on characters it hits; characters no longer drop out.
*Sentinel’s Taunt now provides passive super armor for 300 frames.
*Sentinel Force H startup reduced to 30 frames; drones arrive if Sentinel is hit on frame 1.
*Sentinel Force L/M fly-cancelable.
*j.H reduced to 14 frame startup.
Assists: Sentinel Force L, c.H, Launcher
Morrigan:
*Minimum hitstun on j.S reduced slightly.
*Shadow Servant THC chosen for all assist types.
*Finishing Shower hitstun increased.
*Vector Drain air OK.
*Darkness Illusion leaves opponent in a crumple state.
Assists: Shadow Blade H, Dark Harmonizer, Soul Drain
Chun-li:
*Able to air dash backward.
*All THCs use Kikosho.
*Kikosho now hits OTG.
*All Kikoken projectiles now travel full screen; dash cancelable; only one may be on the screen at a time.
*EX Spinning Bird Kick now causes a hard knockdown.
*Shichisei Ranka now air OK.
Assists: EX Spinning Bird Kick, Hyakuretsukyaku H, Kikoken L
Tell me that Chun-li is not top tier material now! ;-D