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Ultimate Marvel vs. Capcom 3 |OT4| Nothing Stops This Patch!

Not really, lol. I just get confused when people continuously break them. I can understand why God's Beard was able to do it when we played thanks to the Secret Tech, but online play is a mystery. The only time I decide to go for down TACs is when I notice that I'm low on meter, but I don't really pay attention to my meter.
You are pretty random with them, so I just pick a random direction and mash each time. Every once in a while I luck out and counter it 2-3 times in a row.
 

Piccoro

Member
So, my UMVC 3 finally arrived yesterday. It was so hard to get a Euro copy (they're almost sold out everywhere, but I made it! Played a bit last night, and it is oh so awesome! :)
I'm here at work impatient to get home and play this beauty...
Recently I've been on a FG game buying spree (TTT2, BB Extend, others), but this is the game I'm sticking with. Let's go MAHVEL!
 

JeTmAn81

Member
So, my UMVC 3 finally arrived yesterday. It was so hard to get a Euro copy (they're almost sold out everywhere, but I made it! Played a bit last night, and it is oh so awesome! :)
I'm here at work impatient to get home and play this beauty...
Recently I've been on a FG game buying spree (TTT2, BB Extend, others), but this is the game I'm sticking with. Let's go MAHVEL!

Welcome to the vortex! You'll be here forever.
 

Dahbomb

Member
In the spirit of the new USF4 Every edition announcement... which team combination would be the best if you are allowed to pick characters from any Marvel 3 edition (even pre patch characters like Wright and Sentinel)?

Assume system mechanics from UMVC3.

I think Zero/Vergil/Dante would be the definitive best team in the game.


Also Apologyman won SCR meaning we have major wins for both Firebrand and Skrull. First major in two years since a player outside of the main 6 won it.
 
Oh god, vanilla She-Hulk....I never want to see her again. I already get bodied by Frank's stupid ass slide.

But I would love to have current Chris with vanilla Haggar assist. Ffffffffuuuuuuuu
 

Piccoro

Member
Welcome to the vortex! You'll be here forever.

Yea I have been hearing this a lot lately, anyway welcome to the insanity.

Thanks, guys. I've been all weekend playing Marvel, and it is great.

But now I have a bit of a problem, hope that someone here could help me:

As you all know, all UMVC3 DLC was removed from the digital stores, except for UMVC3 VITA!
Well, last month I bought the 2 extra characters for the Vita version, and the PS3 dlc appeared on my download list. No problem there.
But now I want to buy the Value Pack (all costumes), but Capcom changed the UMC3 Vita description in the store! It no longer says "Buy this and get the PS3 version..." like every other Cross buy game.
So my question is, did anybody here bought the costumes recently? I'm afraid to purchase the Vita dlc, and they wont give me the PS3 dlc...

Edit: Link to UMVC3: https://store.sonyentertainmentnetw...pack/cid=UP0102-PCSE00004_00-COSTUMEPACK00012
 

shaowebb

Member
In the spirit of the new USF4 Every edition announcement... which team combination would be the best if you are allowed to pick characters from any Marvel 3 edition (even pre patch characters like Wright and Sentinel)?

Assume system mechanics from UMVC3.

I think Zero/Vergil/Dante would be the definitive best team in the game.


Also Apologyman won SCR meaning we have major wins for both Firebrand and Skrull. First major in two years since a player outside of the main 6 won it.

Post Patch Zero/Post Patch Vergil/Pre Patch Phoenix maybe? That or something involving prepatch Haggar for lariat assist.
 
In the spirit of the new USF4 Every edition announcement... which team combination would be the best if you are allowed to pick characters from any Marvel 3 edition (even pre patch characters like Wright and Sentinel)?

Assume system mechanics from UMVC3.

I think Zero/Vergil/Dante would be the definitive best team in the game.


Also Apologyman won SCR meaning we have major wins for both Firebrand and Skrull. First major in two years since a player outside of the main 6 won it.
Current team with launch Sentinel. None of my characters got worse in Ultimate.
 

i-Jest

Member
Thanks, guys. I've been all weekend playing Marvel, and it is great.

But now I have a bit of a problem, hope that someone here could help me:

As you all know, all UMVC3 DLC was removed from the digital stores, except for UMVC3 VITA!
Well, last month I bought the 2 extra characters for the Vita version, and the PS3 dlc appeared on my download list. No problem there.
But now I want to buy the Value Pack (all costumes), but Capcom changed the UMC3 Vita description in the store! It no longer says "Buy this and get the PS3 version..." like every other Cross buy game.
So my question is, did anybody here bought the costumes recently? I'm afraid to purchase the Vita dlc, and they wont give me the PS3 dlc...

Edit: Link to UMVC3: https://store.sonyentertainmentnetw...pack/cid=UP0102-PCSE00004_00-COSTUMEPACK00012

Well if the description has changed then cross buy is no longer available for the value pack. I'm surprised cross buy was still available for the extra characters in Europe.
 

Piccoro

Member
Well if the description has changed then cross buy is no longer available for the value pack. I'm surprised cross buy was still available for the extra characters in Europe.

DAMMIT!
Yes, the cross buy was available here long after the Marvel delisting.

You know what? There's only one way to find out. I'm still gonna buy the Vita dlc, and hope that the ps3 dlc appears on the download list! Yes, I'm crazy and I am probably gonna blow 20 Euros! Fuck it! :p
 

Frantic

Member
In the spirit of the new USF4 Every edition announcement... which team combination would be the best if you are allowed to pick characters from any Marvel 3 edition (even pre patch characters like Wright and Sentinel)?

Assume system mechanics from UMVC3.

I think Zero/Vergil/Dante would be the definitive best team in the game.
My vote would be Ultimate Zero/Vanilla Dante/Strider. It's already one of the best teams for Zero, but having vanilla Dante backed by Vajra would make it all the more scary.
 

i-Jest

Member
DAMMIT!
Yes, the cross buy was available here long after the Marvel delisting.

You know what? There's only one way to find out. I'm still gonna buy the Vita dlc, and hope that the ps3 dlc appears on the download list! Yes, I'm crazy and I am probably gonna blow 20 Euros! Fuck it! :p

I hope it all works out.
 

Dahbomb

Member
My vote would be Ultimate Zero/Vanilla Dante/Strider. It's already one of the best teams for Zero, but having vanilla Dante backed by Vajra would make it all the more scary.
Yea this team would either be the best or be on par with the best too.

Viscant rated this team as around 3rd best team in UMVC3 and I would agree.
 

Frantic

Member
Yea this team would either be the best or be on par with the best too.
Could make an argument for U-Zero/V-Dante/V-Tron, too. Just thinking about Gustaff Fire with U-Zero makes me cringe a little, and Dante definitely gets a lot of mileage out of it too. Lariat would work too, but Gustaff Fire is better with Zero, imo.
 

Dahbomb

Member
Eh you are just trading a top tier anchor for an invincible assist. I don't see it being necessarily better.

I think the only two lower tier characters who would get better in this theoretical version are She Hulk and Tron but in the case of She Hulk not enough to touch the top tiers. This version benefits like 9 characters (Phoenix, Wolverine, Storm, Dante, Magneto, Wesker, Tron, She Hulk, Sentinel) and doesn't impact any other character. Many current mid tier characters were hilariously bad in Vanilla.

Weird exception would be the stealth Jill nerf which allowed her to retain invincibility on post feral teleport moves. Not sure how powerful that would've made her. Characters like Taskmaster and Spider Man had insane damage out put before but lacked the tools they have now so who knows what people will prefer.
 

TWILT

Banned
V-Dante/Vergil/Strider sounds fuuun.

Kinda torn on Spider-Man, though overall I like Ultimate's more. 150k unscaled Web Throw damage was so good and dumb, but Ultimate's changes (OTG web zip, cancellable specials) were great and so convenient.
 
Could make an argument for U-Zero/V-Dante/V-Tron, too. Just thinking about Gustaff Fire with U-Zero makes me cringe a little, and Dante definitely gets a lot of mileage out of it too. Lariat would work too, but Gustaff Fire is better with Zero, imo.
Didn't Flocker run Zero/Tron/Phoenix in Vanilla?
 

Ghazi

Member
DAMMIT!
Yes, the cross buy was available here long after the Marvel delisting.

You know what? There's only one way to find out. I'm still gonna buy the Vita dlc, and hope that the ps3 dlc appears on the download list! Yes, I'm crazy and I am probably gonna blow 20 Euros! Fuck it! :p

It won't work, save your money.
 

Zissou

Member
Kind of sad this thread has died down., but I guess it was inevitable. Once the number of new players getting into a game dwindles down, and once the discovery era of the game is over, most of the talk is either online match-making or discussing tournaments and their results. Tourney talk happens in tournament-specific threads, and talk about weeklies and stuff happens in the FGC weekly threads, so this OT is really only for setting up online matches at this point
...until we start the official GAF marvel guide project, haha.
 

Dahbomb

Member
Well here's something to think over.

Escapes out of the Firebrand set up. FChamp was doing late push block on the Tenderizer, delay his downfall and making the last hit of it whiff so he has enough space to fall a bit and throw out a button to beat Firebrand's unblockable.

Is this a legitimate escape or is this a result of a slightly mistimed set up? He does something very late into the set with Dormammu where he push blocks late and has enough space to up/back air dash and almost escapes the set up.

I think we need to do some testing on the set up especially now that the set up has won a major.

http://www.youtube.com/watch?v=-vxLKq1g3G4

You can watch the match here.
 

Zissou

Member
I'm at work right now but I'm interested in these potential escapes (still haven't watched the matches). Seems like it's hard to know for sure since human error in timing the set-up could always be a possible factor.
 
Well here's something to think over.

Escapes out of the Firebrand set up. FChamp was doing late push block on the Tenderizer, delay his downfall and making the last hit of it whiff so he has enough space to fall a bit and throw out a button to beat Firebrand's unblockable.

Is this a legitimate escape or is this a result of a slightly mistimed set up? He does something very late into the set with Dormammu where he push blocks late and has enough space to up/back air dash and almost escapes the set up.

I think we need to do some testing on the set up especially now that the set up has won a major.

http://www.youtube.com/watch?v=-vxLKq1g3G4

You can watch the match here.
If you pushblock perfectly, you can skip the last few hits of a beam hyper and punish it. I bet something similar is going on here.
 

Dahbomb

Member
If you pushblock perfectly, you can skip the last few hits of a beam hyper and punish it. I bet something similar is going on here.
Yeah that's exactly what I think is happening here too.

This should be investigated more in depth, preferably with a video as well.
 

Seyavesh

Member
Well here's something to think over.

Escapes out of the Firebrand set up. FChamp was doing late push block on the Tenderizer, delay his downfall and making the last hit of it whiff so he has enough space to fall a bit and throw out a button to beat Firebrand's unblockable.

Is this a legitimate escape or is this a result of a slightly mistimed set up? He does something very late into the set with Dormammu where he push blocks late and has enough space to up/back air dash and almost escapes the set up.

I think we need to do some testing on the set up especially now that the set up has won a major.

http://www.youtube.com/watch?v=-vxLKq1g3G4

You can watch the match here.

there's 2 setups with different escapes:

the one with 'bad'/non-meaty timing isn't a true meaty- you can buffer airdash with doubletap up out of it or doublejumps (or mash 1button dash+up maybe?)- the problem with trying to dash out of this one without knowing about buffering ups (i just got informed of this, haha- i didn't know about that buffering the ups holds it unlike button inputs) is that the timing for reacting + pressing dash is extremely tiny- it's probably less than like 10f

the one that's truly meaty has an issue where the rapid hits and the last hit of tenderizer has a gap in it so you can actually act and push a button or airdash/doublejump out at the last moment. you gotta pushblock it though because if you don't you're too low and will get hit by firebrand's lower part of the swoop

you can see both in a row right here https://www.youtube.com/watch?v=-vxLKq1g3G4#t=7m23s

phoenix gets hit by the one with non-meaty timing that doesn't have a gap at the end because fchamp tries to reaction dash to it and gets hit instead of buffering the dash. look at how she falls in neutral state instead of blockstun state.

the one with meaty timing/spacing has a gap in it before firebrand reaches and when you exit blockstun and doom swings there and hits them out- look how he enters in blockstun (and pushblocks immediately without visual confirmation of blocking, which is either airdash upback to account for both setups or him just doing it)

i only knew about the non-meaty timing one since i didn't consider the meaty one to be 'real' when testing out taskmaster/skrull unblockable loops since that timing always let them press buttons to birthday task/skrull and i feel really dumb about that since it's really obvious firebrand doesn't have to worry about that

i tested it out in training mode since this was really bugging me and both of these seem to be accurate and based on the vods they seem to be right

from what else i can tell: the sphere flame setup one is legit inescapable and iirc the one that uses dormammus stalking orb is stopped by taking the hits on the orb.

there's also the issue of firebrand just mixing it up and doing a meaty and making you eat like ten thousand ioh/low mixups- you see vineeth do it alot when he does the setup for the non-meaty unblockable and then just does j.h to catch escapes from it
 

Zissou

Member
I'll still be playing this game for a while, it ain't over yet!

Nobody is going to quit the game, haha. It's just that after a while discussion kind of dies down. It's funny- people are arguing about Viper in the FGC weekly thread, but the ignorant post that set that off wouldn't really happen here. FGC thread: "Viper is ASSSSSSS and you're a SCRUUUUUB" *discussion ensues with people arguing against the point*. Here: "Viper is good" *everyone nods their heads and life goes on*
 

Dahbomb

Member
the one with meaty timing/spacing has a gap in it before firebrand activates and when you exit blockstun and doom swings there and hits them out- look how he enters in blockstun (and pushblocks immediately without visual confirmation of blocking, which is either airdash upback to account for both setups or him just doing it)
So this is the real escape.

Seems that air dash characters have a less than 50% chance of escaping it.

And what about double jumpers? Can they make Firebrand whiff the unblockable by jumping up at the final gap? Like can Strider do double jump into his straight dash attack move to escape.


Edit: I realize how the Sphere Flame version is unavoidable. The version of unblockable he does with Sphere Flame is a non meaty version so even though they can get out of with an air dash initially they can't because of Sphere Flame. Plus the non meaty version leaves less of a gap at the end for them to escape as Firebrand is also sped up.
 

Seyavesh

Member
So this is the real escape.

Seems that air dash characters have a less than 50% chance of escaping it.

And what about double jumpers? Can they make Firebrand whiff the unblockable by jumping up at the final gap? Like can Strider do double jump into his straight dash attack move to escape.


Edit: I realize how the Sphere Flame version is unavoidable. The version of unblockable he does with Sphere Flame is a non meaty version so even though they can get out of with an air dash initially they can't because of Sphere Flame. Plus the non meaty version leaves less of a gap at the end for them to escape as Firebrand is also sped up.


i only tested doublejump with deadpool because he's the only doublejumper i'm familiar with but him doing pushblocks + doublejump + walljump clears it clean but he goes pretty high for that

with strider:
on the meaty version i think if you did pushblock all the hits + immediate doublejump into excalibur (? i think this is the name of the move- the air sword dive move) he'd get out but if you did raw doublejump with strider he'd get hit because his doublejump doesn't bring him very high

on the nonmeaty version you can just doublejump+action out asap unless i guess youre like captain america or something (who else has a doublejump but not flight...?)

i think based on familiarity with the setups they might be 100% escapable with the fast airdashers but it requires very good recognition of what setup he's doing- my thought process is something like:

->recognize if he called it early and if he didn't, is he charging the swoop? if he isn't prepare for a meaty from firebrand and don't try anything- if he is charging the swoop then go for the escape. if he called if early then pushblock asap and be ready to airdash/dj out to escape. you might be able to simplify this to 'is he charging the swoop y/n' depending on your reaction speed and other possible variants he didnt do in the fchamp match
 

Dahbomb

Member
Yea this requires more testing on a per character basis.

For example, since Doom was able to get out of the set up by pressing j.M during the late gap.. can Zero do the same with say pizza cutter? What about a command dash input at the gap? Hell what about a Buster shot (does it get charged in time)?

What about Skrull and Meteor Smash? Or just a regular air dash?


I think Vergil is boned either way because a non meaty set up blows him up.
 

mr. puppy

Banned
In the spirit of the new USF4 Every edition announcement... which team combination would be the best if you are allowed to pick characters from any Marvel 3 edition (even pre patch characters like Wright and Sentinel)?

Assume system mechanics from UMVC3.

I think Zero/Vergil/Dante would be the definitive best team in the game.


Also Apologyman won SCR meaning we have major wins for both Firebrand and Skrull. First major in two years since a player outside of the main 6 won it.

either
U.Zero/V.Tron/V.Phoenix (so no glitches work on her, and meter build is V version)
V.Dante/V.Haggar/V.Phoenix
U.Zero/U/Doom/V.Phoenix

I still think V.Phoenix is the stupidest thing in MVC3 history. Its too easy to get a free combo breaker with how quick she gets to level 5.
 

Zissou

Member
either
U.Zero/V.Tron/V.Phoenix (so no glitches work on her, and meter build is V version)
V.Dante/V.Haggar/V.Phoenix
U.Zero/U/Doom/V.Phoenix

I still think V.Phoenix is the stupidest thing in MVC3 history. Its too easy to get a free combo breaker with how quick she gets to level 5.

System mechanics being from umvc3 include meter build, air xf, etc., I'd assume.
 

Sigmaah

Member
Got that MASTER LORD STATUS!!!

We in there. Gonna make Top 100 XBL leaderboards and be done with ranked (maybe :>)

Edit: ooo made it, #99 baby!

I could reset and make my record look a lot better but ehh probs not.
 

TWILT

Banned
GG's Twilt. Wish I could've played more cause you're always quite fun to play against, but I have to go to work :(

GGs. Don't worry about it; I should sleep anyway lol. More than up for games next time.

Point Strider with assists is a pain to fight against. >: Maybe I'll lead with Vergil next time.
 
You can't avoid Stalking Flare unblockables by taking the hit. Firebrand can convert off of it, always.

Also, Mystic Ray can create unblockables for Firebrand while being a solid neutral assist. Too bad no one but Angelic experiments with it.
 

Seyavesh

Member
vanilla dante vanilla haggar strider/vergil would definitely be a contender for a tippity top tier team. idk if there would be a best team, i myself already have a hard time deciding if there's truly a 'best' team in ultimate atm either

zero cant run from vanilla dante because he can randomly put him in 50/50s for a meter if things are looking bad (remember that the ice move->dt->teleport was a legit 50/50 because it wouldn't cross up sometimes for some reason. why it didn't cross up with a crossup teleport i will never know) and assuming he had vanilla meter gain- and zero's pressure flat out would not work on vanilla haggar which is a large part of his game. i also wouldnt be surprised at all if vanilla dante's st.l just flat out beat falling pizza cutter, which is how zero gets away from being in the air all the damn time

re: button pressing when falling from the meaty unblockable setup, probably anything that's like as fast as j.m that is somewhat disjointed directly under works vs it. but i mean like directly under the character, not in front like helm breakers. definitely testing required though. the move has a decent hitbox and on trade you're still going to die unfortunately but at the same time his body is totally vulnerable too since it's like the lower half that hits

You can't avoid Stalking Flare unblockables by taking the hit. Firebrand can convert off of it, always.

Also, Mystic Ray can create unblockables for Firebrand while being a solid neutral assist. Too bad no one but Angelic experiments with it.

also re: stalking orb unblockable is it really convertable off of always? i didn't test it and was going off someone else's knowledge so i could be totally wrong on that one. do you have enough time to whiff the swoop and then jump up and convert off it if they just take the hit, or is it like a "you have to be expecting them" kinda deal?

edit: the mystic ray unblockable is like the task uparrow unblockable in which it relies on them falling in neutral state into the unblockable, right? meaning airdashers probably could get out but vergil is screwed?
 

Frantic

Member
i also wouldnt be surprised at all if vanilla dante's st.l just flat out beat falling pizza cutter, which is how zero gets away from being in the air all the damn time
Dante's s.L still swats Zero out of Pizza Cutter if you decide to go for it, so yes. Vanilla s.L was the best normal in both games, no lie.
 

Seyavesh

Member
testing it out a bit more from what i can tell:

doing a perfectly timed meaty one won't let you swing on firebrand. there simply isn't enough time to get a normal out and hit him- not even doom's j.m or footdive will hit. however! you can still doublejump/airdash out. strider doing doublejump + action gets out of that one- even cap doing doublejump shield slash jumps out of the way

hilariously vergil can't get out of the meaty one because of this but at the same time the non-meaty one lets him mash j.s on incoming to float past it and actually smack firebrand and skrull

someone else please test this 'cause i only trust my testing a bit- i'm not too familiar with the char/firebrand setup and am simply trying to replicate the spacing in the vids

edit: the most important part of getting out of the meaty version is to pushblock the very first hit you can so you're at max height- any lower and you're boned
 
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