UMVC3: Phoenix Wright and Nova Revealed!

Recently read through a bunch of Nova vol. 4 and am extremely hyped for Nova now.

Awesome Nova picture time.

XMlOH.jpg

U0wm1.jpg

LT7xg.jpg
 
Well...

Tomorrow is the day of reckoning. Here is hoping that Ammy gets some crazy buff that makes people shit their pants. I also want a fucking list of changes as long as Iron Man's for Hsien-Ko and Morrigan each(even combined would be a surprise).

...
Why'd you have to remind me?! I was so much at peace...

Don't get your hopes up, though.

Edit: Does Nova have any super powers? Or is it all the suit?
 
Karsticles said:
Why'd you have to remind me?! I was so much at peace...

Don't get your hopes up, though.

Edit: Does Nova have any super powers? Or is it all the suit?

Nova (or rather Nova Prime) is special in that he has the collective power and intelligence of 1000+ normal nova corp members in one person, with Richard Rider using his willpower to control said power
 
Karsticles said:
Why'd you have to remind me?! I was so much at peace...

Don't get your hopes up, though.

Edit: Does Nova have any super powers? Or is it all the suit?
From my understanding.. I don't think any of it is the suit, it just helps control his powers. Super powers are bestowed to him by the Nova Force. Normally there are other Novas, basically intergalactic crime fighters, and each nova gets a slice of the force by the Xandarian Worldmind which manages that repository of force, but after all the Nova Corps get wiped out, all of the power was given to just the Nova you see in MvC3. He has trouble controlling it, hence the red life burning mechanic. The Nova Force gives him superhuman strength, flight and the ability to absorb and manipulate energy, and all that jazz. Kinda wish his moveset had the energy manipulation stuff, but I'm pro-Nova so it's all good.

Also, to make sure this isn't lost on the last page:

Okay whilst its still semi-active here, if anyone has any super hype MvC3 vids they think are ESSENTIAL to be in OP of the UMvC3 to let people know what they've missed, let me know now or forever hold your peace.
 
A couple of times Nova uses a blue Gravimetric something something to contain people. Probably could have been turned into a Hyper Grav sort of move.
 
Nova (or rather Nova Prime) is special in that he has the collective power and intelligence of 1000+ normal nova corp members in one person, with Richard Rider using his willpower to control said power
Soooo...no?

I kid. So all of his lasers and stuff are via suit?

From my understanding.. I don't think any of it is the suit, it just helps control his powers. Super powers are bestowed to him by the Nova Force. Normally there are other Novas, basically intergalactic crime fighters, and each nova gets a slice of the force by the Xandarian Worldmind which manages that repository of force, but after all the Nova Corps get wiped out, all of the power was given to just the Nova you see in MvC3. He has trouble controlling it, hence the red life burning mechanic. The Nova Force gives him superhuman strength, flight and the ability to absorb and manipulate energy, and all that jazz. Kinda wish his moveset had the energy manipulation stuff, but I'm pro-Nova so it's all good.
That's much more informative, thank you.
 
enzo_gt said:
From my understanding.. I don't think any of it is the suit, it just helps control his powers. Super powers are bestowed to him by the Nova Force. Normally there are other Novas, basically intergalactic crime fighters, and each nova gets a slice of the force by the Xandarian Worldmind which manages that repository of force, but after all the Nova Corps get wiped out, all of the power was given to just the Nova you see in MvC3. He has trouble controlling it, hence the red life burning mechanic. The Nova Force gives him superhuman strength, flight and the ability to absorb and manipulate energy, and all that jazz. Kinda wish his moveset had the energy manipulation stuff, but I'm pro-Nova so it's all good.

Also, to make sure this isn't lost on the last page:

Okay whilst its still semi-active here, if anyone has any super hype MvC3 vids they think are ESSENTIAL to be in OP of the UMvC3 to let people know what they've missed, let me know now or forever hold your peace.

Yes, enzo nailed it down.

To add in on it, the Nova Corps are a sort of intergalactic police force.

As for the videos... the one where MailOrder takes down Phoenix with Arthur? :D
 
enzo_gt said:
Okay whilst its still semi-active here, if anyone has any super hype MvC3 vids they think are ESSENTIAL to be in OP of the UMvC3 to let people know what they've missed, let me know now or forever hold your peace.

Dark Phoenix v Dark Phoenix best match ever
 
Becquerel said:
Yes, enzo nailed it down.

To add in on it, the Nova Corps are a sort of intergalactic police force.

As for the videos... the one where MailOrder takes down Phoenix with Arthur? :D
Good one, I don't have that one. The salt on his face.. lol.

I'm still not entirely sure how that works. Could someone explain?

EDIT: Ah yes, Best Game Ever, that too.
 
The helmet is where Worldmind is. And using the full Nova force completely which Nova hasn't except for when he was Phalanxed out, leads to two things.

1) Insanity
2) Death.

Reason for the Worldmind. To manage the Nova Force or they die.
 
Karsticles said:
Phoenix dying to Arthur was more lolz than hype. Champ just didn't know how the hyper worked. It's not like he was outplayed.

It was lulz, yea. I find it noteworthy, tho. :P

Also, the entire Good vs. Evil event at Season Beatings. Except for the matches with Flocker. God, those were so boring. :P
Though the one were JWong outlamed him was hilarious.
 
That Deadpool player losing against Mike Ross's Hulk due to teleport malfunction.
Okay, that was more laughs than hype but I love it.
 
SolarPowered said:
The toronto grand finals with Marlinpie and Combofiend.

all of it

Actually... Almost all matches with MarlinPie or Dj Huoshen (or however his name is spelled) are worth watching. Especially Huoshen. Dat Felicia and Skrull.
 
rukland said:
Not sure if this is new or what but Capcom Unity has a Capcom Changelog for UMvC3

Change Log Capcom Only

===============

Viewtiful Joe
- Reduced hittable area when in the air.
- Increased priority of j.S.
- Slightly increased range of ground normal throws.
- Reduced total frames of Shocking Pink.
- Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.
- Added new move "V-Dodge"
- Air Desperado can OTG.
- Additional hits can be added to Mach Speed through rapid buttons presses.

Arthur
- Health increased to 850,000.
- Changed falling speed of j.S.
- j.S can OTG.
- Added starup invincibility to Heavenly Slash.
- Increased untechable time for first hit of Hellbound Slash.
- Additional hits can be added to Goddess' Bracelet through rapid buttons presses.

Amaterasu
- Decreased hit stun time on all normal attacks (L,M,H).
- Decreased hit box size of M, cr.M.
- Increased active frames of cr.M.
- Stance change is possible in mid-air.
- Increased active frames of charged Thunder Edge.
- Sword portion of Glaive Chop causes knockdown.
- Decreased untechable time of Assist β (Cold Star).
- Additional hits can be added to Divine Instruments through rapid button presses.

C.Viper
- Increased feint input timing slightly for L and M versions of Thunder Knuckle.
- Slightly decreased forward moving range of Thunder Knuckle M.
- Untechable time from Thunder Knuckle H decreases with combo length.
- Added new move "Optic Laser"

Wesker
- Health decreased to 1,000,000.
- Damage and speed increase as his sunglasses get damaged.
- Decreased startup of j.M.
- Decreased float of Samurai Edge (Horizontal Fire).
- Adjusted untechable time for all versions of Samurai Edge.
- Phantom Move can be performed after Cobra Strike.
- Decreased attack startup time of Jaguar Dash and increased active frames.
- Increased damage of Jaguar Kick.
- Increased hit box of Tiger Uppercut L and M.
- Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.
- Increased invincibility frame startup of Rhino Charge.
- Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.
- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.

Chris
- Can act immediately after a dash.
- Increased float of cr.H.
- Decreased startup of j.S and increased active frames.
- Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.
- Minimum damage scaling on special attacks has been increased.
- Increased active frames of Shot Gun.
- Decreaed damage of Shot Gun.
- Decreased untechable time of first hit of Combination Punch H.
- Decreased gap of Prone Shot.
- Machinegun portion of Sweep Combo can OTG.

Jill
- All attacks float a little higher.
- Slightly decreased forward moving range of cr.M.
- Slightly reduced hit box sizes of all jumping attacks.

Spencer
- Increased movement speed of Zip Line.
- Spencer will float higher during Zip Kick.
- Slightly decreased initial startup of Armor Piercer.
- Added new move "Bionic Bomber."

Zero
- Health increased to 830,000.
- Decreased hit stun time on all normal attacks (L,M,H).
- Slightly increased horizontal air knockback from Shippuga.
- Applied limit on number of air Hyper Zero Blaster that can be performed in one jump.
- Can cancel moves into Max Hyper Zero Blaster (except for Hyper Combos).
- Max Hyper Zero Blaster no longer causes untechable knockdown.
- Ground recovery time increased after Sentsuizan.
- Changed angle of Sentsuizan H.
- Raikousen will go behind an opponent in the corner.

Dante
- Increased knockback for all moves.
- Adjusted hit stun time and float heights for all moves.
- Decreased minimum damage scaling on normal and special attacks.
- Decreased hitbox size of L and M.
- Lowered float of Clay Pigeon.
- Decreased cancel time during startup of Bold Move.
- Commands that were performed through repetitve joystick motions can now be done with a single additional button press.
- Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.
- Decreased damage of Volcano-Beehive.
- Slightly increased horizontal knockback from Beehive.
- During Devil Trigger, Dante can now triple jump and double air dash.
- Additional hits can be added to Million Dollars through rapid buttons presses.

Trish
- Chain combo M -> cr.M -> cr.H or H is now possible.
- Can perform Trick "Hopscotch," Trick "Peekaboo," and Round-Trip only once per jump.
- Decreased total frames of Air Raid.
- Air Maximum Voltage can OTG.
- Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.

Tron
- j.H causes greater knockback.
- Increased down time from a normal throw.
- Gustaff Fire is cancelable.
- Increased jump cancel time of Gustaff Fire.
- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.
- Can cancel after throwing the rocks in Bandit Boulder.
- Increased minimum damage scaling of special attacks.
- Servbot Launcher (all versions) can be rapid fire up to three times in a row.
- Lowered float of ground Bonne Strike.
- Untechable time from Air Bonne Strike decreases with combo length.
- Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.
- Removed invincibility from Assist β (Gustaff Fire).
- Additional hits can be added to Servbot Surprise through rapid buttons presses.
- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.

Haggar
- cr.H causes knockdown.
- cr.H can OTG.
- cr.H cannot be canceled.
- Falls faster after an air throw.
- Decreased initial startup invincibility of Assist α (Double Lariat).
- Assist α (Double Lariat) no longer causes untechable knockdown.
- Added invincibility to Rapid Fire Fist.
- Additional hits can be added to Rapid Fire Fist through rapid buttons presses.
- Additional hits can be added to Final Haggar Buster through rapid joystick rotations.

Felicia
- Untechable time from Toy Touch decreases with combo length.
- Rolling Buckler no longer automatically tracks towards the opponent.
- Delta Kick can be done in the air.
- Third hit of Air Delta Kick causes ground bounce.
- Decreased total frames of Sand Splash (all versions).
- Sand Splash can OTG.
- Decreased total frames of Kitty's Helper.
- Additional hits can be added to Dancing Flash through rapid buttons presses.
- Additional hits can be added to Please Help Me through rapid buttons presses.

Morrigan
- j.H, j.S priority has been slightly increased.
- Increased frame advantage after all her throws.
- Increased damage of Soul Fist.
- Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.
- Added new move "Soul Drain."
- Decreased total frames for Flight.
- Additional hits can be added to Finishing Shower through rapid buttons presses.

Ryu
- Can act immediately after a dash.
- Minimum damage scaling on normal attacks has been increased.
- Collarbone Breaker can be canceled.
- Added new moves "Ren Hadoken," "Baku Hadoken," "Hado Shoryuken."
- Added new move "Hado Kakusei."
- During Hado Kakusei, Shinku Hadoken becomes "Shin Hadoken," and Shinku Tatsumaki Senpukyaku becomes "Shin Tatsumaki Senpukyaku."
- Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid buttons presses.
- Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid buttons presses.

Lei Lei
- Reduced startup of cr.M and decreased active frames.
- Jump attacks cause slightly less float.
- Rantetsu can chain combo into Edoga.
- Increased untechable time from Edoga.
- Increased variety of items Lei Lei can throw during Anki Hou.
- Additional hits can be added to Tenrai Ha through rapid buttons presses.

Akuma
- Health decreased to 750,000.
- Decreased priority of Tatsumaki Zankukyaku.
- Increased horizontal knockback range of Tatsumaki Zankukyaku.
- Hyakkishu can be done in the air.
- Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.
- Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.
- Additional hits can be added to Raging Demon through rapid buttons presses.

Chun-Li
- M, cr.M can be jump canceled.
- Yosokyaku can OTG.
- Slightly increased priority of Hyakuretsukyaku.
- Adjusted so Kikoanken is easier to perform.
- Decreased startup of Tenshokyaku.
- Increased untechable time from last hit of Tenshokyaku.
- Can act after an Air Tenshokyaku.
- Lowered arc of Air Tenshokyaku L.
- Added new move "EX Spinning Bird Kick."
- Additional hits can be added to Kikosho through rapid buttons presses.
 
Wesker:
- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.
- Health decreased to 1,000,000.
Do these two seem incorrect to anyone?
1) Lost in nightmares is the level 3. It has no air version. I think they mean Phantom Dance.
2) I thought his health was around the 800k mark now.
 
sephi22 said:
Do these two seem incorrect to anyone?
1) Lost in nightmares is the level 3. It has no air version. I think they mean Phantom Dance.
2) I thought his health was around the 800k mark now.

I think it was in my version, but it's apparent they've made changes since then.
 
Clipse said:
So her head stomp move OTG's? wtf?
That's her head stomp? Lolwut? So I guess I will continue to not play my fav SF char in this game. That's cool.

- Can perform Trick "Hopscotch," Trick "Peekaboo," and Round-Trip only once per jump.
So does this mean I can only do one of each in the air, or I get one move and that's it? Cause if it's the latter... D:

All those Wesker buffs...Zero with more health...is this real life?
 
Now, I'm not entirely sure what all this fighting game technobabble means, but is Wesker actually getting better?

Less health and more damage scaling are about the only things there I understand, so at first glance I assumed he was getting hit with nerfs!
 
Not liking those Trish changes

Soul Drain is a nice idea but seems fairly pointless at this stage.

Lei Lei: Rose offers her condolences
 
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