mr_nothin said:Ok...
What the hell is going on in Sanctuary? The spawn points are FUCKED up. Literally every time someone spawns there's 3 or 4 other ppl in the same area. Me and this guy spawned in the same area and I killed him and he spawns again in the same area and there's already 2 of my other teammates there and we kill them again. This 1 guy literally kept dying as soon as he spawned. Everybody kept talking about the spawn points the whole game. We all spawned at the same base each and every time. You cant even leave the base, you cant just run out. If you spawn at the base you have to run around and chk everywhere because there WILL be someone waiting to shoot you or someone just spawning right behind you.
CS/CSS is exactly the game I was thinking of. A noob will get completely owned on the wrong server. But he can still get lucky every now and then.msdstc said:That's literally how I Just worded it to one of my buddies. I want a game similar to CS, which is incredibly difficult, but ultimately very rewarding. UC was a lot like that, it took a lot of skill to control the recoil, react properly to grenades, find cover/learn the maps, flank, etc. Now anybody can pick up the game and go in and own.
I was literally just behind a wall firing across the map and taking people out... it was ridiculously easy. That being said it went both ways and I was getting killed with 1 hit sniper shots, and 2 or 3 shots with the pistol. It completely changes the game, and if it stays this way I'm done. Unfortunately Naughty Dog probably won't care about the handful of hardcores, and would rather focus on a game that more people can pick up and play. I understand the business side of it, but I just don't agree with it.
edit-
sounds like COD to me... definitely could be another tweak to allow for more "revenge" and leveling the playing field.
It wasnt as bad as it was today though. It's never been this bad in Sanctuary.Dedication Through Light said:Its like that in The Fort too!
rhfb said:Already done that. I just beat U: DF like two days ago, so it has all updates. U:AT has all updates as well.
mr_nothin said:Ok...
What the hell is going on in Sanctuary? The spawn points are FUCKED up. Literally every time someone spawns there's 3 or 4 other ppl in the same area. Me and this guy spawned in the same area and I killed him and he spawns again in the same area and there's already 2 of my other teammates there and we kill them again. This 1 guy literally kept dying as soon as he spawned. Everybody kept talking about the spawn points the whole game. We all spawned at the same base each and every time. You cant even leave the base, you cant just run out. If you spawn at the base you have to run around and chk everywhere because there WILL be someone waiting to shoot you or someone just spawning right behind you.
mr_nothin said:CS/CSS is exactly the game I was thinking of. A noob will get completely owned on the wrong server. But he can still get lucky every now and then.
It wasnt as bad as it was today though. It's never been this bad in Sanctuary.
Granted, I've only played Sanctuary about 4 or 5 times today...it happened each time though. It was like a warzone when you spawned :lol. It was kind of fun when you caught on to what was going on and you spawned knowing you were about to enter a warzone.arne said:That shouldn't be the case, we didn't touch those settings. We haven't seen that (yet). Keep up updated in this thread if it continues... or ceases. thx!
CrushDance said::lol :lol :lol
I'll add you guys.
msdstc said:That's literally how I Just worded it to one of my buddies. I want a game similar to CS, which is incredibly difficult, but ultimately very rewarding. UC was a lot like that, it took a lot of skill to control the recoil, react properly to grenades, find cover/learn the maps, flank, etc. Now anybody can pick up the game and go in and own.
I was literally just behind a wall firing across the map and taking people out... it was ridiculously easy. That being said it went both ways and I was getting killed with 1 hit sniper shots, and 2 or 3 shots with the pistol. It completely changes the game, and if it stays this way I'm done. Unfortunately Naughty Dog probably won't care about the handful of hardcores, and would rather focus on a game that more people can pick up and play. I understand the business side of it, but I just don't agree with it.
arne said:I hope these are just your early on reactions because mostly you're used to the style of play our MP normally is. Give it some time as both experienced and inexperienced players start to learn new strategies and new playstyles and see what you think then.
after playing with these tweaks internally for a week, i go home and then get owned by noobs all night until i readjust. it'll take some time. hey, maybe you'll still hate it, who knows.
CrushDance said:Holy shit.
Arne, I don't usually say this to developers since you guys are kings. BUT, you guys done gone f'd up with the weekend tweaks.
Like if someone grabs the Uzi, GG. I know it's not permanent and it's a nice change of pace, but if you guys were testing the waters or whatever for Uncharted 3. Please reconsider, what's greabt about Uncharted is the small firefights and back and forth between players.
in a hypothetical world where this is actually a test for any future projects, you'd have to imagine that the game would be correctly balanced around a similar play-style, and contain maps that correctly accommodate the lower health.CrushDance said:Holy shit.
Arne, I don't usually say this to developers since you guys are kings. BUT, you guys done gone f'd up with the weekend tweaks.
Like if someone grabs the Uzi, GG. I know it's not permanent and it's a nice change of pace, but if you guys were testing the waters or whatever for Uncharted 3. Please reconsider, what's greabt about Uncharted is the small firefights and back and forth between players.
Well I've adjusted and pistols it is. I'm starting to see everyone switch over to pistols now.arne said:I hope these are just your early on reactions because mostly you're used to the style of play our MP normally is. Give it some time as both experienced and inexperienced players start to learn new strategies and new playstyles and see what you think then.
after playing with these tweaks internally for a week, i go home and then get owned by noobs all night until i readjust. it'll take some time. hey, maybe you'll still hate it, who knows.
That's what I enjoyed about UC2 the most. The epic chases and "where the hell did he go????" and the flanking. It's been toned down a lot.CrushDance said:Holy shit.
Arne, I don't usually say this to developers since you guys are kings. BUT, you guys done gone f'd up with the weekend tweaks.
Like if someone grabs the Uzi, GG. I know it's not permanent and it's a nice change of pace, but if you guys were testing the waters or whatever for Uncharted 3. Please reconsider, what's greabt about Uncharted is the small firefights and back and forth between players.
You have to access it from the offline store and press square. I've tried everything but I guess I'll never get the free monies Oh well, seeing as basically nobody else has this issue and nobody knows how to fix it.Gyrian said:This was confusing for me also, you don't receive the money automatically.
I noticed the prompt while navigating with the online mode menus, something like triangle button to "Drake's Fortune".
I agree, for example: power weapons are now basically useless/overkill because the AK alone will tear through enemies like nothing. Most battles are like 5 seconds now befoe someone drops.Rez said:in a hypothetical world where this is actually a test for any future projects, you'd have to imagine that the game would be correctly balanced around a similar play-style, and contain maps that correctly accommodate the lower health.
mr_nothin said:Well I've adjusted and pistols it is. I'm starting to see everyone switch over to pistols now.
But I still cant get over the fact that if I see a guy a split second later than him, that' i'm dead by the time my aim comes up. We can both round a corner and see each other around the same time but I'm dead by the time my aim comes up right. I can rarely react to anything. Nobody's playing smart in UC2 anymore and if you try to, then you'll be caught in cover from behind or shot from all different angles or melee'd from the back.
You guys keep dropping the health down further and further. I still liked how it was in the 1st beta where ppl were semi-bulletsponges. I still havent had that dream game of 2 teams working together and using cover and advancing/flanking. Well I had it the 1st game I played of "The Fort" and that was awesome.
Everyone plays pretty much the same now. Maybe I should play Plunder more and less deathmatch.
this is just for the weekend.msdstc said:Just put the damn health back to where it was. The game has been out for however long now, people have settled in, why with all these changes do we have to keep making changes? You talk about pistols... is it a good thing? Pistols are a secondary weapon, the fact that it's a primary weapon is a mistake unless you have the deagle. It's COD right now, whoever sees first wins.
edit- you said we're ganging up.
I do feel bad I don't want to bash and otherwise incredible game. I'm trying to get heard... hopefully the more I bitch and the more people speak up we can get it back to where it was, and focus on the real problems at hand, maybe something like the grenades.
Rez said:this is just for the weekend.
msdstc said:Just put the damn health back to where it was.
.
Dedication Through Light said:Possible Issue, in taunts, Im only level 43, but it says that I cant buy "Pump", however, it is checked green on the screen and when I go to profile, I can set my taunt to "Pump".
It says I can buy it at level 53.
Jax said:gotta agree with this. The health is making plunder totally unstrategic. Played 3 games. Won them all. but any sembalnce of nuance to the gameplay is gone. I can be shooting someone, run up to him, and while we both melee one another, we both die. There were so many instances of this now that ... well, I was like 'this is great for farming kills... but this is not fun'
want to play this new low health mode and do well, use the fal. its ridiculous how unbalanced it feels.
The inconsistent damage happens when the health is normal too. I think it's a lag issue.Dedication Through Light said:I feel that at times its just a hit or miss thing. Sometimes it seems like you get hit in two hits, and other times it feels normal. I need to play more to finally make my final thoughts.
The Fort is still there. It was in the patch, which will forever stay there. You didn't miss it.slider said:Excuse the noob question... but that map that ND released a little while ago... is it still available? Or was it a one day mega extravaganza? Just looked on the Euro store and found nothing.
Hope I didn't miss out. : (
MoonsaultSlayer said:Not sure I'd want to play plunder with low health.... you wont even have time to throw the treasure once you see an enemy. That ruins the mode big time.
Good games indeed (I'm Pilliwinks). The health is doing wonders to shorten the learning curve for us new guys. Seeing as how this was my first real night of play (played 2-3 games the prior 2 nights) I don't have any opinion on the normal health rate. All I can say is I had fun today.Kittonwy said:GG guyz, Fort was MADE for teh FAL riflez.
Well thank you for the plugendlessflood said:So what's the best Uncharted 2 machinima going around? I don't follow this thread very closely but haven't seen any mentioned here, other than WinFonda's GameTrailers entry.
With DTI and Fleet foot. It's a sniper fest.Kittonwy said:GG guyz, Fort was MADE for teh FAL riflez.
With the original health system different types of kills and battle scenarios can occur, and this adds much fun to the matches.mr_nothin said:That's what I enjoyed about UC2 the most. The epic chases and "where the hell did he go????" and the flanking. It's been toned down a lot.