Chuck Norris said:Sony needs to launch a new UC2 campaign before Christmas claiming all the accolades. I remember Activision did this with the first Modern Warfare and sales continued to spike
SteelAttack said:Great games tonight Kitton, Crush, Broken and Lemm.
Also, if the sniper gods that we faced tonight happen to post here on GAF, please step forward. :lol
MikeDub said:Speaking of which, the AK-47 might as well not have an aiming mode, I can't stand not being able to effectively use it in either the single player or multi (something that could entirely be down to me.
My final issue is that the game is so cinematic and has some really awesome set pieces but as soon as I make a mistake () all pace is killed and the exciting adventure hits the brakes and we fall into repetitive, frustrating video game land. During those instances I have just put the controller down and walked away, you get pushed out of that experience with a thump.The truck chase, Dodging the tank with Tenzin and running across the bridge to escape at the end
Now all my points above many will put down to just getting better at the game and this would be true if we you are trying to play it as one. However with Uncharted 2 the emphasis has been put on trying to blend that hollywood blockbuster and interactivity. Something which falls flat on it's face as soon as the main protagonist dies. Now, I played on normal all the way through so what I am about to mention may be something that happens with easier difficulty levels. I would love adventure games like this to borrow something from the music game genre, no fail mode. Make it more about the experience than playing a game, I would liken it to the Pierce Brosnan era Bond movies; shot at until the cows come home but never killed. You will always make that leap of faith, kill the bad guys with one shot and beat the main villain in one. I can't say there would be an easy implementation of such a thing but it would be a nice feature to have for those who want to go along for the ride in a more movie like fashion.
MikeDub said:Speaking of which, the AK-47 might as well not have an aiming mode, I can't stand not being able to effectively use it in either the single player or multi (something that could entirely be down to me..
MikeDub said:overall I loved the game and Naughty Dog truly created masterpiece. On a scale of 1-10 I would probably give it a 4, no, more like a 5.
MikeDub said:As I said though, overall I loved the game and Naughty Dog truly created masterpiece. On a scale of 1-10 I would probably give it a 4, no, more like a 5.
MikeDub said:Just finished the campaign and really enjoyed the ride overall. Very deserving of GOTY and here is hoping for many more. I had a few nagging issues throughout though, enemies still take too many shots to die and they can be ridiculously accurate sometimes. In some cases I really felt like the difficulty would really ramp up which would just result in frustration. Minor point but because you then use so much ammo it results in bizarre weapon placementSpeaking of which, the AK-47 might as well not have an aiming mode, I can't stand not being able to effectively use it in either the single player or multi (something that could entirely be down to me. My final issue is that the game is so cinematic and has some really awesome set pieces but as soon as I make a mistake (AK's and Grenades in Shambhala? really?) all pace is killed and the exciting adventure hits the brakes and we fall into repetitive, frustrating video game land. During those instances I have just put the controller down and walked away, you get pushed out of that experience with a thump.The truck chase, Dodging the tank with Tenzin and running across the bridge to escape at the end
Now all my points above many will put down to just getting better at the game and this would be true if we you are trying to play it as one. However with Uncharted 2 the emphasis has been put on trying to blend that hollywood blockbuster and interactivity. Something which falls flat on it's face as soon as the main protagonist dies. Now, I played on normal all the way through so what I am about to mention may be something that happens with easier difficulty levels. I would love adventure games like this to borrow something from the music game genre, no fail mode. Make it more about the experience than playing a game, I would liken it to the Pierce Brosnan era Bond movies; shot at until the cows come home but never killed. You will always make that leap of faith, kill the bad guys with one shot and beat the main villain in one. I can't say there would be an easy implementation of such a thing but it would be a nice feature to have for those who want to go along for the ride in a more movie like fashion.
As I said though, overall I loved the game and Naughty Dog truly created masterpiece. On a scale of 1-10 I would probably give it a 4, no, more like a 5.
:lol :lol :lollarcha said:You will enjoy this. Check it out!
However with Uncharted 2 the emphasis has been put on trying to blend that hollywood blockbuster and interactivity. Something which falls flat on it's face as soon as the main protagonist dies.
WTF..you love the game,and you said ND created a masterpiece but its a 4!!!!:lol :lolMikeDub said:As I said though, overall I loved the game and Naughty Dog truly created masterpiece. On a scale of 1-10 I would probably give it a 4, no, more like a 5
:lollarcha said:
I loved the ending... because :MikeDub said:ah wow, i thought the number rating was a little too subtle lolgee, lighten up lolVery end of the game, Elena asks Drake how on a scale of 1-10 how much he was scared that she would die? He said 4 and when pushed said 5.
What really!!!!from the XMB like MW2alr1ghtstart said:hmm did they just add in-game join party? I just joined a party no problem while they were still in-game. Obviously I'm not playing with them, but I can reserve a party spot.
MikeDub said:ah wow, i thought the number rating was a little too subtle lolgee, lighten up lolVery end of the game, Elena asks Drake how on a scale of 1-10 how much he was scared that she would die? He said 4 and when pushed said 5.
hahaha, well done manMikeDub said:ah wow, i thought the number rating was a little too subtle lolgee, lighten up lolVery end of the game, Elena asks Drake how on a scale of 1-10 how much he was scared that she would die? He said 4 and when pushed said 5.
Jax said:ahhh. my apologies. Its been over a month plus since I last played SP. :lol
Boombloxer said:Just saw the Treasure respawn near the end of the stage on Lost City (where the enemies spawn in Co-Op). Odd.
Update? I also escape grernades more now...(and I was horrible at it).
Damn, iwishisawwhatudidthereMikeDub said:ah wow, i thought the number rating was a little too subtle lolgee, lighten up lolVery end of the game, Elena asks Drake how on a scale of 1-10 how much he was scared that she would die? He said 4 and when pushed said 5.
Jax said:also re: TRIPLE THREAT
- 3 short gun kills
- 3 grenade kills
- 3 long gun kills
I've been moaning online that I don't get these easily despite the criteria. Something feels off. I should be getting about 2 minimum but now I don't get them. I think shotgun maybe doesn't add to triple threat? I know its excluded from the prestige blindfire class of weapons.
Irish said:Nope, the shotgun definitely counts for the Triple Threat. (The long gun kills are always the last ones I get.)
Jax said:if the shotgun does count, something is off. I know for a fact that with my playstyle - I use point and shoot + deposit, that the pistol kills rack up. I gotta start keeping track on whether or not triple threat comes up. The only thing I can think of then is that - aftelife kills don't add to triple threat.
Irish said:You should never hit DtI, my young, impressionable friend. Any of the pistols, the FAL, the M4, and the sniper rifle are all viable without DTI.