KZObsessed
Member
msdstc said:I actually agree, grenades are easily dodged for the most part as long as you plan accordingly. You have to realize when the grenade is coming and start moving before it's tossed. There are a few tosses that piss me off, like just being able to drop one right at my feet. The easy fix here is just to increase the timer.
The blast radius feels completely random at times. I can roll directly away from a grenade before it even lands and I get killed at full health. Other times I do the same and survive even though I'm closer to it.
The detonation times are still shorter the shorter the distance you throw them. Without the need to event cook them. There's barely even a throwing animation, you can throw them in ways and distances that shouldn't be physically possible. The grenades really are very cheap in this game.
My issue isn't that I simply die from a grenade landing at my feet, it's the fact that I could die (at full health) when diving away from a grenade landing near me, when on another occasion I could survive when the grenade is much closer. Once again at full health.
And sometimes when I've thrown a grenade at someone else's feet, they dive away after it's landed, being in the "dive away" animation right next to the fricken thing when it blows, yet they survive. And on some occasions go on to take quite a few shots from another person on my team and continue to live. So it doesn't even seem as if they're damaged much by it at all.
And on top of that, I just don't like the way the grenade mechanics work in general. Being able to throw one at crazy angles while facing a different direction for crazy distances with barely any animation. With detonation times which change based on whether you lob one miles or throw it directly to the ground. Urgh, hate it. It's ridiculous at times.