Mt Heart Attack
Member
I guess so.. but most of the time I happen to be a villain, I wonder why.JustHadToJoin said:whether you re a villain or hero is completely random correct?
I guess so.. but most of the time I happen to be a villain, I wonder why.JustHadToJoin said:whether you re a villain or hero is completely random correct?
Facism said:Worst mistake you could ever make is to listen to the fanbase on balancing and features.
Mt Heart Attack said:I guess so.. but most of the time I happen to be a villain, I wonder why.
I believe it's because we are juniors:lolJustHadToJoin said:me too. its annoying because the villains look like crap and drake looks like ones idol.
FFObsessed said:And what did the community do to KZ2 again that "killed it" ?
be happy, you're harder to see in the dark levels.JustHadToJoin said:me too. its annoying because the villains look like crap and drake looks like ones idol.
alr1ghtstart said:The only problem I have with the changes is the airbots became flying death machines because people bitched and moaned about getting the air support ribbon,They just kept changing stuff and then changing it back when it didn't need fixing in the first place.which I managed to do before they changed the damage.
Himuro said:It's not like, say, in Raiders of the Lost Ark where Indy encounters the Nazis MULTIPLE times throughout the movie, and the audience really wants these guys to lose, and the ending has the villains cast away by God and their faces melted off. There, you are teased multiple times, and the ending is pure icing. In Uncharted, you're teased constantly but the pay off is almost never worth it. For instance, I wanted to have a showdown with the bald guy in Uncharted 1 and kick his ass. He shot Sully, dammit. But Navarro, who is a small time henchmen ends up screwing him over. Thing is, the player has no connection with Navarro. He shows up in two-three cutscenes tops, one of which he is complaining to his boss that he'll find the treasure. And the game kills the one guy you want to blow away and replaces him with someone you don't give a shit about. Prediction, as I have not gotten that far yetFlynn will betray the bald guy in Uncharted 2 and I'll have to fight him. But the difference here is that there's a connection between the player and Flynn. That fucker betrayed me. That would work, story-wise, Navarro betraying his boss? Not so much.
FFObsessed said:And what did the community do to KZ2 again that "killed it" ?
Thrakier said:You ruined it. By beeing too good. Man. FFOwesome. <3
FFObsessed said:And what did the community do to KZ2 again that "killed it" ?
Irish said:I'd also like to see more supernatural elements that allow them to create creative bosses that require Drake to platform as well as engage in combat.
I kinda agree that KZ2 was ruined by A community. But not exactly the "Sony" community.FFObsessed said:Indeed. But they're fine now. The worst thing they did was add spawn invincibility after the Beta (which no one asked for, I think they misunderstood people complaining about base camping.) So people would just dump a spawn near the S&D objective and with the lag they would be invincible for a good 2 seconds so you couldn't even defend properly. Was just a spawning mess. But that was removed due to fan feedback. The online is the best it's ever been right now.
So how teh Sony community "ruined it" and are now going to ruin Uncharted 2 I'll never know.
Yea...I dont get this "realistic" business either.Irish said:Yeah, that train boss was super realistic.
Irish said:Yeah, that train boss was super realistic.
DMeisterJ said:Not good. The Sony community is not going to be happy until the ruin every single first-party game are they? They ruined KZ2 and they are well on their way to ruining this trying to turn it into CoD... I love CoD, but I also quite liked this MP too. :x
Have Naughty Dog learned nothing about what the 'community' did to KZ2 (Hint hint: They killed it!)
maybe the three or more other dudes pick that map all at the same time, thus selecting that map.Massa said:Sometimes that are 4 votes for a map/mode and 2 for the other, and the game picks the one with 2 votes. Why is that?
You must not have been in the beta.Zen said:To be honest, the worst the Killzone 2 community did was suffer lost in translation issues between themselves and Guerilla. Sure the whining about spawn camping led to the semi broken "Everyone spawning anywhere is invincible for a period of time", and that made the game worse as a whole as well as borked S&D. But the Community actually only ever wanted a temporary invincibility for your main base to prevent base camping.
the control changes could go either way, but it seemed like more than just the hardcore community was having issues. While I prefered the old controls, I wouldn't say it ruined KZ2 or anything, I still feel like the game was better with the older controls and wish there'd be an option for them, if only fort SP.
The community was right about the Sentry Bots needing to do more damage, and they were right about the sentry bots having too much health post Sentry Buff, and unlike the invincibility thing, Guerilla listened accurately and returned the sentry bot health to its original levels.
The biggest mistake was Guerillas, with the spawn invincibility. I don't know how they made such a silly decision. That wasn't the communities fault, and removing universal spawn invincibility at the behest of the community improved the game.
But I have no idea what changes are being made to U2 Multi so eh.
If you ask me, they are very much needed, and in both games they were very well measured, just as they were in Indy movies for example. Especially in the first game, the whole 'supernatural' thing ended up looking more like some kind of bio-agent that was not really that removed from the realm of possibility. As for the UC2... you're on chapter 17, right? So I'm not going to spoil things.Himuro said:I find the supernatural elements dumb in both Uncharted games.
DMeisterJ said:Whoops, sorry for the long wait in a reply, I was afk.
Anywho, killed was of course hyperbole, but they made the experience of playing the game terrible for a lot of people, because of the bitching and moaning about things that were non-issues. The controller 'lag', or whatever that bull-shit was, also GG patching things and then un-patching them made another horrible experience. Prime examples being spawning from a spawn grenade. First there was no invincibility, then there was cause everyone bitched, and then, no it wasn't cause everyone bitched again :/ Samesies with the Air-Support. First too weak, then too strong, and then patched to be 'just right'. Then they had to patch in high-precision controls for CoD freaks, and you have a game that is very different from when it launched, and this all happened in the course of a few short months... :x
I guess it's moreso confusion towards the developers too. Why have these betas, especially in U2 and KZ2's cases, where they were 4 months prior to the launch of the game, and then launch them, and the switch up what you launched with a few weeks later? Did we not beta-test and tell you what did/didn't work all these months ago?
And ruin was a strong word, I'm not sure what I'd put there, but it's less severe than 'ruin'.
<3?
Himuro said:And Drake nailed Eddy's sister? :lol :lol Where is this in the game? :lol
You're right. Lazoric is a total menace. I'm sure it'll be the other way aroundhe'll kill Flynn
JustHadToJoin said:Lots of players start with shotguns and different weapons. Is this choice a bonus as you increase in levels?
Indeed.Irish said:The match history stuff on the stats page has got to be one of the greatest things ever. Thank you so much, ND.
VsRobot said:Just went up against a team of glitchers using the M&MS tag. Quit immediately. I'll be fucked if I get matched up with them again. ND should lift the quit penalty until they can fucking sort out these goddamn cheaters. If I'm not playing against cheaters, I'm given team-mates are aren't even playing, just leaving their PS3s on in order to cheat their way up the ranks getting XP for their team mates capping the treasure in Plunder.
We can play.JustHadToJoin said:Co-op sounds like fun, but there doesn't seem to be many players playing it. Or do you have to have friends to play co-op? because I don't.