RubxQub said:I guess I'll just drop in here and state that I played Uncharted 2 up to Chapter 3 and quickly realized that this game is equally not for me as the first one in the series was.
The opening train climb probably should have been all I needed to figure this out, but it was the second chapter's raid on the museum that really sealed it.
I just hate traversing the world.
The game has very cool ways of moving around, but I hate how "puzzley" the travel is instead of a fun game mechanic. There are too many times when I saw ways to get to where I needed to go, only to see Drake jump up like an idiot and grab onto nothing. Or kick off the wall because there's nothing for me to grab onto.
As much as people talked about how visually stunning this game was (and it is), there were still some frame-rate issues that really bothered me, primarily in the opening sequence.
The cover system is just awkward and wasn't always working, and the melee felt simplified, which isn't a good thing in my opinion.
...I've bought both games in the series and have been disappointed with both. I think I just need to realize that this game doesn't appeal to me and forget about it...but with all the positive praise it gets, I can't help but think I'm missing out on something, so I keep coming back.
There are no framerate issues matey - triple buffering and all that. That's what's more amazing about the games visuals - 30fps and no tearing.
And btw the museum level is the worst in the game (it's there just to teach stealth) - and each level ups the anti in my opinion.
The melee gets more complex after Chapter 3. Make it to Chapter 6 at least - that level is immense and is the one I use to show the game off to people. ANd as for the cover system, it works incredibly well when you understand it - how to push round corners, what to do with the camera etc. I'll see cover I want to go to and I'll get there without trouble or glitching.