OK time for some impressions. I'm only on chapter 6 or 7 (I forgot which D
so keep that in mind.
First off, what I really like is the pacing and the fact that you get to travel to different locations. As you guys know, you were confined to the jungle in Uncharted 1 so being able to travel to cities, to the artic, etc really keeps things fresh. There's a level of excitement, a feeling of wanting to know what's around the next corner in terms of not just gameplay and setpieces but environments too and that's something I thought Uncharted was lacking. You get to venture beyond this jungle and that doesn't allow for just different environments but variations on the gameplay. The jungle, of course, has very different terrain than, say, a city. So in the city you get to climb lamp posts and jump across debilitated buildings and, especially in combat, this provides a very different take on the established gameplay mechanics as you progress through the game because suddenly you're in a new place completely unlike the one before it and so you have to kind of figure that out. You know, maybe what worked in the jungle won't work in the city and vice-versa. And as soon as you start to get tired of one locale, the game ships you off to another.
So far I've found the game to be very good at introducing new things. I know this is a bizarre comparison but it reminds me of Mario Galaxy because in Mario Galaxy, there's something new around every turn. You're never encountering the same situation twice and you get to experience a lot of new things. It's the same in Uncharted 2. There is a lot of variety. From stealth sections to chase sequences, you're not just shooting and then platforming, shooting and then platforming, etc. Or maybe you are and it's just so well disguised that I can't notice. Either way it's awesome. The action never lets up. Even from the beginning, you're shuttled into a harrowing experience and it just keeps ramping up from there with new obstacles and some truly exciting setpieces.
The combat has been noticeably improved too. Your enemies are smarter for one. I'm playing on normal and many times they've been trying to flank me while I'm in cover. You know, I'm standing behind my little brick fence or whatever and two or three at a time come bumbling over and I have to stand up to fend them off. Next thing I know, a guy out farther back is shooting me while I have my hands full. Even so, I'm finding I can still wing it. I'm only on normal of course so I imagine if you play on hard or crushing you're gonna have to plan out your steps but on normal there seems plenty of room for improvising (which I like). But yeah, AI is improved for sure. I do like the streamlined melee moves. You can come up from behind a guy and take him down with a single button without alerting his friends (think Batman: Arkham Asylum). I'm sure you've seen the videos where Nate is hanging from ledges and he pulls the guys down out of the window or something. It's all done with a single button and feels very, very good.
The graphics are insane. I think they're better than KZ2 actually. Character models are awesome. You can see all the little pores in the character's foreheads and the dirt on their faces. There's so much attention to detail as well as a lot of fancy shmancy graphic jahiggers. It looks really, really good because the world is so dynamic. Shrubbery waves around in the wind as do flags hanging from clotheslines.
It just looks soooo good. Oh and yes, SP looks noticeably better than MP.
Oh and Chloe is hot.