Fix'dmoai said:gt reviews are full of spoilers.....
We've all learned this already and it will never change. Its almost always better to listen to them than watch.
ALMOST always. You'll often even hear things you dont want to hear.
Fix'dmoai said:gt reviews are full of spoilers.....
watPloid 3.0 said:And yea I'll stop watching GT reviews of story games, like Ratchet & Clank. Arcade, or sport like games are ok (GT5, Flower, Critter Crunch).
That is too bad, as it was probably one of the best things that happened to me just as I was getting tired of killing all those "pirates" over and over. Until then I had not really done much run-and-gun and once it had clicked my second play-through was so awesomeOdious Tea said:No, I played it. Admittedly a while ago. I also hated every god forsaken second of it.
Dude, Ratchet and Clank has essentially evolved into an action-adventureRPG. It has character upgrades, weapon upgrades, armor upgrades, and a lot of story in the PS3 iterations.Dax01 said:
I would say that's a good thing.xenorevlis said:Dude, Ratchet and Clank has essentially evolved into an action-adventureRPG. It has character upgrades, weapon upgrades, armor upgrades, and a lot of story in the PS3 iterations.
Dax01 said:
Yeah seriously. The writing in the Ratchet series has been top notch. Captain Qwark is a legend!Ploid 3.0 said:Ratchet's story is always awesome. Great comedy, and highly entertaining. Do you not know what game I'm talking about?
Character Bios
Nathan Drake bio
As a modern-day fortune-hunter, Drake operates within a rough, lawless world occupied by treasure-seekers, antiquities smugglers, con men and thieves. Unlike his associates, Drake is driven more by the historical intrigue and thrill of the hunt, than the promise of the treasure itself. He may or may not be a descendant of Sir Francis Drake, the great 16th-century explorer and privateer but regardless of his lineage, Drake is gifted with a remarkable historical imagination and an uncanny ability to unravel mysteries from only the barest clues.
Although hes smart and self-educated, Drake tends to conceal his intellectual side when dealing with the rogues gallery of dangerous individuals who haunt the gray-market underworld of the illegal antiquities trade. In his dubious line of work, Drake finds himself confronting everything from guerillas to drug traffickers, modern-day pirates, rival salvage companies, and frequently the law so hes had to learn how to handle himself in tight situations, whether it means guns, fists, charm, or the occasional hasty exit. In the end, Drake survives by his wits, tenacity and resourcefulness and a dash of good old-fashioned luck.
Elena Fisher bio
Drakes former companion, Elena has since graduated from tabloid reporter to a legitimate investigative journalist, and now tracks stories in some of the most dangerous and war-torn corners of the world. Shes as stubborn and tenacious as Drake is, and determined to such a degree that it is both her greatest virtue and her greatest fault.
Chloe Frazer bio
Drakes current partner and romantic interest, Chloe is as tough and capable as she is beautiful. Shes equally comfortable in a gunfight or a fistfight whatever the occasion demands. Chloes a good ally, but her moral compass is uncertain, and her reckless and impulsive nature makes her somewhat unpredictable.
Harry Flynn bio
A longtime friend and associate of Drakes, Flynn operates within the same shady underworld of fortune hunters, smugglers and thieves that Drake inhabits. Flynn possesses a certain roguish charm, but hes far more unscrupulous than Drake, and will take just about any job if the profits good regardless of any moral or legal implications.
Victor Sullivan bio
A larger-than-life Hemingwayesque character, Sullivan is Drakes partner, mentor and the closest thing hes got to a father figure. Hes a seasoned adventurer, explorer and treasure hunter the consummate con man in a world of con men and knows just about everyone connected to the illicit antiquities trade.
Zoran Lazarevic bio
A rogue paramilitary leader and fugitive war criminal, notorious for committing unspeakable massacres and atrocities. Believed to have been killed in a bombing raid, Lazarevic survived (though he bears the scars of the attack), and now operates in the shadows as the leader of a secret terrorist society. Ice-cold and relentlessly ambitious, Lazarevic is an imposing figure with a ruthless intensity and a dark magnetism thats both terrifying and hypnotic.
Karl Schäfer bio
The sole survivor of a failed expedition to the Himalayas in 1938, Schäfer has been living among the locals of a remote Tibetan village for seventy years. As a fellow explorer, Schäfer is able to provide critical information and guidance at a time when Drake needs it most.
Tenzin bio
A leader in his remote Tibetan village, Tenzin joins Drake halfway through his perilous journey. Their partnership is made awkward by the language barrier Tenzin speaks only Tibetan, and Drake only English forcing them to communicate largely through gesture. Despite this obstacle, Tenzin becomes one of Drakes most trusted allies.
Play both. You'll thank yourself.chaoticprout said:So I hear this game is going to be real sick. Is it worth picking up the first one then playing this one, or just go straight to #2?
First one's only $30 now, so I say get it. Or at least rent it to play through it once.chaoticprout said:So I hear this game is going to be real sick. Is it worth picking up the first one then playing this one, or just go straight to #2?
chaoticprout said:So I hear this game is going to be real sick. Is it worth picking up the first one then playing this one, or just go straight to #2?
chaoticprout said:So I hear this game is going to be real sick. Is it worth picking up the first one then playing this one, or just go straight to #2?
Was posted many, many pages ago:Tom Penny said:
AlphaSnake said:Almost done with the game. Have about an hour to go.
I never thought a game with such a simple premise and simple mechanics (no upgrades, purchasing, etc.) could be utterly fucking amazing. It goes to show that a game does not need to be stuffed full of useless features, combos, upgrades, money, etc. that aren't even required to complete a game.
It's just about making a truly compelling adventure game and making the gamer feel so deeply involved. I've spent nearly 10 hours playing the game since I got it yesterday, and part of that is because I really, really want to see what happens next and what the ending is all about.
I had the same sort of addiction with MGS4. Uncharted 2 is fucking brilliant.
yeah, I'm gonna file that as a non-issue.Schrade said:Was posted many, many pages ago:
http://www.neogaf.com/forum/showpost.php?p=17858991&postcount=2497
Also was posted in the Playstation rebranding/marketing thread.
AlphaSnake said:Almost done with the game. Have about an hour to go.
I never thought a game with such a simple premise and simple mechanics (no upgrades, purchasing, etc.) could be utterly fucking amazing. It goes to show that a game does not need to be stuffed full of useless features, combos, upgrades, money, etc. that aren't even required to complete a game.
It's just about making a truly compelling adventure game and making the gamer feel so deeply involved. I've spent nearly 10 hours playing the game since I got it yesterday, and part of that is because I really, really want to see what happens next and what the ending is all about.
I had the same sort of addiction with MGS4. Uncharted 2 is fucking brilliant.
No review links, because I'm more of a fan of GAF reviews. There's a Metacritic link for other reviews.Minamu said:I can't get that zshare link with the alternative covers to work
Also, someone said something about giantbomb giving this 2/5? Where's the review? Can't find it. (and why no review links in the OP?)
I just wrote them myself. PM me with the problem, and I'll fix it.Shining Sunshine said:Hey Kilgore, for your description of the characters, are they from somewhere?
After watching many spoilers, one of them might not be correct, but I'm also assuming.
Dax01 said:
AlphaSnake said:Almost done with the game. Have about an hour to go.
I never thought a game with such a simple premise and simple mechanics (no upgrades, purchasing, etc.) could be utterly fucking amazing. It goes to show that a game does not need to be stuffed full of useless features, combos, upgrades, money, etc. that aren't even required to complete a game.
It's just about making a truly compelling adventure game and making the gamer feel so deeply involved. I've spent nearly 10 hours playing the game since I got it yesterday, and part of that is because I really, really want to see what happens next and what the ending is all about.
I had the same sort of addiction with MGS4. Uncharted 2 is fucking brilliant.
xenorevlis said:Gaaaah, sorry for posting with no real focus, but I'm getting antsy / excited for Monday.
Does anyone know if they will be projecting Uncharted 2 at the sneak preview in 720p... or something HIGHER through multi-linking systems?
Er, shouldn't mention that sort of stuff, sorry. Basically, GT5 was shown running on a 4kprojector AT 4k resolution using 4 PS3 systems linked. I would LOVE to see the game like this, but have not gotten any sort of concrete message about it.LaneDS said:I'm guessing it'll be 720p assets upscaled to whatever the screens output at, or close to it. Would be amazed if Naughty Dog had some version with higher resolution assets ready for a showing like that.
xenorevlis said:One of the things that XMB 2.0 or whatever allowed was for developers to link systems like videocards and produce higher-resolution images (still dependent on the engine). While a lot of post-processing happens exclusively on the CELL I don't see why they wouldn't be able to sync 4 systems into each rendering a fourth of the image at 720p and combine them through a dev kit or whatever.
Up-scaling takes native images and resizes it, making the larger image lose sharpness. Scaling it with multiple systems would keep the ikmage sharp and you would see more of the textures come through. While they probably aren't megatextures, the shader work done to skin, clothes, etc. in the game is enough to look good even when up-close to the camera.LaneDS said:Right, but is that all that different than the upscaling I mentioned? It's not like the game disc has secret higher-res textures and such to display. Or maybe it does. Naughty Dog is a magical developer, after all.
I'm sure it'll look mind-blowing however they end up showing it off, that much seems clear.
:lol this whole ad campaign has been hilariousTom Penny said:
It is hilarious, but somewhere in the middle of that commercial, I realized it's taken Sony 3 years to get a proper marketing campaign for the ps3. FFSinner-G said::lol this whole ad campaign has been hilarious
BobTheFork said:It is hilarious, but somewhere in the middle of that commercial, I realized it's taken Sony 3 years to get a proper marketing campaign for the ps3. FFS
Alex said:Will never get tired of hearing "OH NO!" followed by a grenade icon and a single player name in the kill box.
Zzoram said:I still don't understand how Uncharted 1 and 2 are rated Teen.
Also, for those of you who have Uncharted 2, how are the gun fights? Are there any large areas with multiple waves of enemies? I really, really don't like the longer gun fight sections in Uncharted 1 with no check point until all the waves are done.
Loudninja said:Nothing makes this a mature game.
Zzoram said:All the gun fights and the animated way that enemies show their injuries and reaction to being shot makes it pretty violent. Much more so than the enemies that don't react to bullets hitting them until they fall over because they ran out of hitpoints in other shooters.
SamBishop said:Just beat the game. Buy it.
msdstc said:Hows the ending? Does it deliver better than the first?
SamBishop said:It has an ending. As in, it's more than just a pan into the fading sunset. It's meaty, it's emotional (depending on how into the characters you are) and it's infinitely more satisfying than the first game. It's good.