flanker22 said:its somewhat true. ms doesnt really have many first party developers to devote all their efforts specifically for a console a game. bungie maybe but even they have moved away from ms. epic is using a pc-engine to push the 360 graphically. unlike ms sony has naughty dog which is a huge R&D asset to sony (as well as guerrilla games, team ico, PD).
also lazy is a poor word to describe game developers.
Well it looks horrible on my screen and other games of less graphical quality with screenshot features look better in their screens.chris0701 said:The screenshot function isn't a bad capture.
Technically it comes very close to the professional capture device like Digital Foundary used.
KTallguy said:Only thing I don't like about the MP demo is some of the melee. I don't like how if you're hanging on a ledge you can 1 hit kill people so easily, and I don't like how the standard melee feels in MP. But other than that it's OK.
Umm, are we playing the same game? I've already put in more time than GeoW 1&2 in this multiplayer. The weapons feel great, the traversal and shooting mechanics are spot on, the multiplayer in the beta alone with unlockables already makes it more refined than GeoW. I really think Gears of War as the TPS to beat over the internet has been vastly blown out of proportion.flanker22 said:the installing was outright ridiculous (probably on limited on the demo but still), the gameplay isnt that fun, questionable weapon balance, multiplayer play is like the standard geow but less refined, and controls/camera were too loose.
Shining Sunshine said:Yeah, real life is goofy for sure.
gameplayer sweden. They gave it a 9. I shouldn't know this, and yet I do.Shining Sunshine said:The number of metacritic reviews jumped one more.
I don't know which one. Still 97 though, and I'm pretty sure it's not another 100.
SamBishop said:Oh what the CHRIST. I'm going through on my second playthrough and I finish off an area that's completely overwhelmed with enemies and is a major set piece for the the game. Once I've climbed into an area in the same environment (tons of snow, train, etc., etc.), it triggers a fairly major cutscene that takes probably a good five minutes if not 10 to play out and, being that I'm a douche and I've already seen this, I skip it (because I can, the game lets you).
The next area loads instantly. It's utterly different; filled with multiple characters, tons of objects that I will avoid mentioning for the sake of spoilers, a new character with dialogue, an entirely new area to run around in and explore and... there was no load screen. There was no streaming, no texture pop-in. There was a whole spoken in-game sequence. What the fuck kind of voodoo is Naughty Dog running? In fact, this is one of the better looking areas in the game; you can run up to a door and see the splinters in the wood.
This happened with absolutely nothing in the way of load times. I guess they could be pre-caching stuff as I'm getting near the end of a level, but a whole new area? Drake's model, is, in fact, totally different. What. The. Shit.
I think Naughty Dog was one of the few to use the PS1 hardware in the PS2 for extra power. They used the PS1 processor to load next stage etc so there were no loading screen in Jak and Daxter.WretchedTruman said:I was always curious to see what ND could've done had they not been limited to the PS2's hardware last gen. Jak just looked so fuck-all awesome, I fantasized about what they could pull off with the workhorse xbox original for them to play around with.
WretchedTruman said:I was always curious to see what ND could've done had they not been limited to the PS2's hardware last gen. Jak just looked so fuck-all awesome, I fantasized about what they could pull off with the workhorse xbox original for them to play around with.
the installing was outright ridiculous (probably on limited on the demo but still), the gameplay isnt that fun, questionable weapon balance, multiplayer play is like the standard geow but less refined, and controls/camera were too loose.
It seems probable that they'll work on one more project before moving on to the PS3's successor. If not, it'd be nice to see them take the roll Insomniac was gifted (burdened?) with this gen and have their next project be a launch title for the PS4.SamBishop said:They've sorta supplanted Polyphony as the single best tech-flexing dev powerhouse in the industry for me, now. The variety and scale of their projects thus far have been fairly remarkably far apart, if at least in the same very general genre. With their last game, they implemented one of the most insane texture streaming engines I've ever seen, but this... this feels impossible. If they make another game on this hardware, there will be no question that the PS3 is a tech showpiece, and along with it, they'll probably convince more than hot girlfriends that what they're seeing is a movie.
Got. Dayom.
flanker22 said:after watching the movies and reviews for this game it seemed like a great title. so i went to get the multiplayer demo and the whole experience just left a really bad taste.
the installing was outright ridiculous (probably on limited on the demo but still), the gameplay isnt that fun, questionable weapon balance, multiplayer play is like the standard geow but less refined, and controls/camera were too loose.
I really think many people will play though the single player campaign and after tinkering around in multiplayer for a couple weeks will go back to their usual online games.
:ORez said:from what I've seen, and I've only seen the odd screenshot and the E3 footage, it looks noticeably better.
Think: the difference between KZ2 single and multi-player. Or so I've heard, I never touched the online side of KZ2.
It's a mix of things. I never really stick with a game long enough to build up the skill-set required to do well at the competitive multi-player, you know? It wasn't a KZ2 specific thing, I'm like that with everything. Even the online shooters I'd say I 'love', I only stuck with for a month or so (Team Fortress 2, Halo 3).Always-honest said::O
why not?
i think the difference in uncharted2 may be slightly bigger though in online and SP..
playing some areas in the demo really weren't that great tbh.. and very little destructability
I think it'll be English only, to limit the number of imports from the UK...deepbrown said:Hye here's a question...what language voice overs/subtitles does the UK version of the disc have? Or is the UK version the "all of Europe" version?
Lince said:could you please elaborate how is "the standard geow" more refined than U2 mp?
Hm really?crispyben said:I think it'll be English only, to limit the number of imports from the UK...
Zzoram said:I agree. It was just infuriating. I would usually stop playing after a rough section because I would be mentally exhausted.
I agree. I hope Crushing in Uncharted 2 will be similar.Darunia said:I see Uncharted's Crushing as the perfect 'very hard' difficulty. Really challenging, but not overly frustrating and very rewarding.
SamBishop said:They've sorta supplanted Polyphony as the single best tech-flexing dev powerhouse in the industry for me, now. The variety and scale of their projects thus far have been fairly remarkably far apart, if at least in the same very general genre. With their last game, they implemented one of the most insane texture streaming engines I've ever seen, but this... this feels impossible. If they make another game on this hardware, there will be no question that the PS3 is a tech showpiece, and along with it, they'll probably convince more than hot girlfriends that what they're seeing is a movie.
Got. Dayom.
Massa said:
KTallguy said:Only thing I don't like about the MP demo is some of the melee. I don't like how if you're hanging on a ledge you can 1 hit kill people so easily, and I don't like how the standard melee feels in MP. But other than that it's OK.
RefigeKru said:Just run up and kick that motherfucker off.
Nah, even if they're half way into their "pull down" animation...you can still kick them off. The guy on top is almost guaranteed to always win in those situations. Never be scared to just run up and kick them off.TTP said:Funny I just did that.
I guess the first to press square wins in that kind of situation.
Massa said:
nib95 said:To the people who have capture cards and get the game. Please take LOTS and LOTS of captures. Like LOTS. It'd be a travesty not to have some sort of proper record of some of the gorgeous scenes from this game.
I have yet to succeed in this endeavor when I'm the one on top (on top...hurr).TTP said:Funny I just did that.
I guess the first to press square wins in that kind of situation.
they get it on tuesday week, we get it on thursday or friday week, so it's only a few days.Jax said:please don't post them til all regions get it. If you do, I'll needs a headsup PM alerting me so I don't come in here and get spoilered. Australia gets it I think a week later.
kthx
bye
mr_nothin said:Nah, even if they're half way into their "pull down" animation...you can still kick them off. The guy on top is almost guaranteed to always win in those situations. Never be scared to just run up and kick them off.
It's from the linked post on this very page.Hydrargyrus said:While... in somewhere...
(It's not me)
Firewire said:8 days!
My ribs feel like they're going to explode in excitement!Bearillusion said:Stay OT.
:lolBearillusion said:Stay OT.