Fratkabula said:Best game of 2011. Arkham City is so over-rated compared to this. Dark Souls beats this though, because its more video-gamey.
cackhyena said:I'll be the judge of that. So far, Batman smokes everything, cept Portal 2. It only slightly edges out Portal 2 for me.
Loudninja said:I am getting headshots just fine.
Yeah, why's that? It is the sequel after all...wrighty86 said:uncharted 2 for me was as close to perfection a game can get. Its unfair to try and compare this new game to Among Thieves.
Im really glad that Naughty Dog haven't tried to match the 2nd game beat for beat. You can tell with the pacing that they want this game to stand on it own merit and we are gonna have to love it for what it is, a much slower story.
As for the game play, I've literally had no issues with the aiming (and I pay attention to stuff like that) but Ive had some animation issues with Young Drake.
Brilliant game for me so far.
Note to ND: Well done dogs
I can see the beef with aiming, but for everything else... I don't understand how your brain works.BomberMouse said:It's not just the controls, the game is just boring gameplay wise compared to U2. Gunplay is worse, melee is shit, stealth is shit, set pieces are boring, pace is all over the place, some sections are too scripted, etc.
And the story is nothing special (so far), even a bit dumb.
BomberMouse said:If after 2 hours in it's still boring, I don't think it's quick to judge.
It's not just the controls, the game is just boring gameplay wise compared to U2. Gunplay is worse, melee is shit, stealth is shit, set pieces are boring, pace is all over the place, some sections are too scripted, etc.
And the story is nothing special (so far), even a bit dumb.
Fratkabula said:Best game of 2011. Uncharted 3.
Patapwn said:I can see the beef with aiming, but for everything else... I don't understand how your brain works.
I just don't understand. The melee is great, that's pretty much the consensus. The stealth is big improvement from uncharted 2 which was already fun. The pacing, I don't understand this complaint. The story progressing is fantastic and completely understandable. Some people are debating thebut aside from that, I don't know how this could be argued against. And you say the set pieces are boring? Give me three setpeice from another game that even compares to uncharted 3.the shipyard
And for the story... I take it you hate Indiana Jones?
Anyway, opinions man.
lol, really? That was quiet to you?funkystudent said:Much better start then Uncharted 2 which I felt opened a bit on the quiet side.
There were definitely people who preferred the more quaint feel of UC1Salz01 said:I'm almost tempted to re read the UC2 OT to see if fans were as polarizing in there, as they are in here.
Calavera520 said:well the melee, while pretty cool in most cases, is retarded with all those. The animations and model are almost always identical. You just press square a few times interspersed with a few triangle presses. done. it's not fun after the first one in the barroutine fights with the brute characters
EloquentM said:Why the eff are there armored ninjas in co-op? You can't even melee them anymore D:
What makes his post outrageous is that he is comparing it to Uncharted 2 and then saying Uncharted 3 is shit. That's how silly it is really, because its just illogical.Sullichin said:Holy shit at this post. Set pieces are boring? WTF? Are you fucking serious? Melee is shit? It's improved from the last game and I find it very fun. Also finding the pacing to be expertly done. Stealth is not shit it works just fine. Sneak up behind a guy press a button. What's the problem?
You could when they were choking your co-op partner.jett said:Another uncharted 2 map remake:
Return of texturezilla.
You could never melee ninjas in UC2 either.
The_Darkest_Red said:lol, really? That was quiet to you?
I like the openings to both games, although they are vastly different. I don't know how you could argue that Uncharted 3's opening is less quiet than UC2's though.
Salz01 said:I'm almost tempted to re read the UC2 OT to see if fans were as polarizing in there, as they are in here.
about 7-8 hours on hard for meCaptYamato said:So can you guys answer my question? How long was the first run through on hard? I have family stuff to do this weekend but I have tomorrow off. Is it over ten hours or under?
Okay, that makes a little more sense. I was thinking about the very opening of the game, as in the first chapter or two. Even still, I've played through the first 5 chapters of U3 so far and all of it has been pretty quiet.funkystudent said:well I just like that U3 has more action earlier. and I liked theyoung drake and sully flashback
U2 opening was ok but it took a while before you had a real action moment. you didnt get one in U2 until the end of the museum robbery i think and that was at least a half hour / 45 minutes in.
Ugh, that's kind of disappointing to hear. I hope it takes me longer.EloquentM said:about 7-8 hours on hard for me
EloquentM said:about 7-8 hours on hard for me
yeah I noticed. my friends and I kept swinging away until we realized we had to remove the helmet first.Wario64 said:You can melee the armored guys after you take down their armor. It's annoying when they hold up your partner
The only problem I think is, they said the SP portion of the game doesn't have some hooks to be patched, or something. They said that when asked about the cheats though.Loudninja said:They said they are looking into the motion blur thing
http://forums.naughtydog.com/t5/Technical-Issues/Motion-blur-is-100-absent-from-the-game/td-p/620481
Man dark you really want that motion blur
the thing about U3 is that the pacing of the story makes it seem like a longer game than it really is. trust me you won't leave unsatisfied.The_Darkest_Red said:Okay, that makes a little more sense. I was thinking about the very opening of the game, as in the first chapter or two. Even still, I've played through the first 5 chapters of U3 so far and all of it has been pretty quiet.
Ugh, that's kind of disappointing to hear. I hope it takes me longer.
Lord Error said:The only problem I think is, they said the SP portion of the game doesn't have some hooks to be patched, or something. They said that when asked about the cheats though.
This is exactly what the MP felt like in the beta. I don't think the aiming itself is different than UC2, but there is definitely less aim assist and the hit boxes are smaller.ced said:Yeah we've got to be playing glitched versions or something, cause my aiming feels so broken I don't want to continue playing until something is changed (or fixed). It's actually frustrating to read the people accusing of overreacting.
chapters 12 and beyond are pretty technically intensive on the ps3 when you think of the sheer amount of things they're doing motion blur might cause problems lol.Lord Error said:The only problem I think is, they said the SP portion of the game doesn't have some hooks to be patched, or something. They said that when asked about the cheats though.
I think you're right. It's not really that big of a deal to me anyway, I don't exactly need another major time-sink game right now with Dark Souls and Battlefield 3 still in my rotation.EloquentM said:the thing about U3 is that the pacing of the story makes it seem like a longer game than it really is. trust me you won't leave unsatisfied.
funkystudent said:damn.... the opening hour of this game is amazing.
One of the best openings to a game I can think of.
Much better start then Uncharted 2 which I felt opened a bit on the quiet side.
in U3 theI just think it was alot more veried and fun then the first hour of uncharted 2 with the train wreck and the slow as shit museum robbery... the first part of U2 was the worst part of that game though IMO.bar fight was a cool opeing, then TWIST then BOOM FLASHBACK with some museum robbing, some decent character info and some more action then back to the present with another twist
People loved that Uncharted 2 opening so I wounder how the U3 opening is received.
Ha ha, awesome. I'm glad, I wanted to bring it to their attention as it IS important to me. It makes a world of difference to the visuals and they had previously set the benchmark with UC2 and even the first UC3 beta.Loudninja said:They said they are looking into the motion blur thing
http://forums.naughtydog.com/t5/Technical-Issues/Motion-blur-is-100-absent-from-the-game/td-p/620481
Man dark you really want that motion blur
stupei said:The primary thing that has annoyed me about every Uncharted game feels like it's just amplified with every sequel. As the graphics improve and they spend more and more time modeling detailed environments they create more and more aspects of the environment that it looks like you should be able to grab onto or climb that you absolutely cannot grab or climb. I can understand wanting to create a very controlled single path but ledges on windows or railings are seriously an issue. Sometimes you can grab a window ledge! Sometimes ... you can't. Maybe I'm not perceptive enough but it doesn't seem as if there is one specific texture used every single time to clue us in. Yes, I get that this creates more rich and realistic environments but it also results in Nate doing that awkward scamper up the wall like a lizard animation as I move along the wall trying to guess where he'll latch onto next. In trying to be more realistic it feels like it creates moments that are more gamey than anything in the fluid traversal of Arkham City.
Maybe they need to address this with better means of telegraphing pathing to the player or bite the bullet and make things more obvious -- like they tend to with the protruding bricks -- but it really does take away the tension in some of the traversal moments. This actually bothers me more than the combat aiming. Is it just me?