The_Darkest_Red
Member
Yeah, I guess we need to wait until we get to the chapter where the controls get better.Yamibito said:I think people are being too quick to judge, reading a lot of "SO DISAPPOINTING, ONLY AT CHAPTER 6", makes me laugh.
Yeah, I guess we need to wait until we get to the chapter where the controls get better.Yamibito said:I think people are being too quick to judge, reading a lot of "SO DISAPPOINTING, ONLY AT CHAPTER 6", makes me laugh.
Kagari said:FWIW, I'm not disappointed in the game. You should stop reading impressions and play for yourself.
Also, listen to Bruce!
Kagari said:Hmm....
Where do I go after killing everyone in the shipyard? lol
I played all three games back to back. There is definitely some thing wrong with UC3's aiming. I adapted sure, but that doesn't mean I have to like it.rhino4evr said:So many cry babies in this thread. If the gunplay had changed im sure it's because the developer thought it was suitable to the gameplay. Instead of complaining, try actually adapting to the controls. There is nothing broken about them at all.
RyanardoDaVinci said:And I wouldn't be surprised if some/most/all of the DLC maps are on there, too -- the Monastery from Drake's Fortune was the background when I loaded it up last night.
Kagari said:FWIW, I'm not disappointed in the game. You should stop reading impressions and play for yourself.
Also, listen to Bruce!
Yep I agree not having any troubles at all.ThisWreckage said:I didn't have an ounce of trouble with the controls.
Not only is this game better than Uncharted 2, but I think it's probably my game of the generation so far.
EatChildren said:Yay, got in some time this morning before work to finish off Uncharted 2, so I can pick up Uncharted 3 tonight.
I really don't like Shambhala at all. It's insanely gorgeous to look at, but highlights Naughty Dog's weak third person shooter design in my opinion. The encounters are messy, the monster fights are fucking atrocious, and the less said about the end boss fight the better.
Pretty pumped to dig into Uncharted 3 though, and I get to knock off at two in the afternoon surprisingly, which lines up nicely with this release.
wotter said:iirc, board and climb the biggest ship there and turn around, you have to do some platforming there
Kagari said:Hmm....
Where do I go after killing everyone in the shipyard? lol
levious said:I enjoyed the boss in UC2, but I don't think I've ever seen anyone else speak at all nicely about that. Just me I guess.
I thought it was kind of frustrating on Crushing but I didn't really mind the fight. I loved basically every part of Uncharted 2 and I thought the end of the game was fantastic.levious said:I enjoyed the boss in UC2, but I don't think I've ever seen anyone else speak at all nicely about that. Just me I guess.
JVIDICAN said:Lot of people being overdramatic about it.|
jett said:LOLZ I was stuck there for a really long time too..climb one of the ship masts, near where you might think is the "end" of the level
RedRedSuit said:It was all right. To me it's a minor "meh" part at worst. To me everything from Nepal on is continuous perfection.
jett said:I remember dying like 30 times on that piece of shit example of garbage game design. One more death and it would've ruined the entire game for me, just like that cocksucker Radec ruined Kilzone 2 for me.
SoulClap said:Is it possible they gimped the controls to force players to use the crappy melee system more?
I turned the sensitivity all the way up and had no problem with the controls.The_Darkest_Red said:Yeah, I guess we need to wait until we get to the chapter where the controls get better.
Yamibito said:I turned the sensitivity all the way up and had no problem with the controls.
icespide said:I just got toso it's probably too early to complainYemen
RyanardoDaVinci said:8/10.
Huge disappointment for someone like me, who has completed Drake's Fortune and Among Thieves 15+ times each, and has put over 400hrs into the (once great) U2 MP.
And the main reason: LAGGY, SHITTY, JANKY, SLUGGISH, TERRIBLE AIMING CONTROLS.
I feel sorry for any of you that think "there's nothing wrong with them," or that "on Max sensitivity they're exactly like U2." -- You guys wouldn't be able to tell the difference between swimming in a pool of water or in a pool full of molasses.
The controls are fucked and that's a fact. Do not argue: you are wrong. I'm not being a dick about this; if you say the controls are fine, you simply don't understand/can't see it -- like how some people can't see screen-tearing or framerate drops.
Why did I play DF & AT 15+ times each? Because the controls were satisfying! I was in control; if I wanted to shoot a motherfucker in the face: I'd shoot the motherfucker in the face!
Simply put: I am not in control in this shit. You can't make quick adjustments from one target to the one next to him. You can't quickly fine-tune your aim for a headshot. You can't aim in certain directions easily.
The poster that said, when you rotate your analog stick in a circle and get a square on screen is 100% right. It was the first thing I did once I could in the game and I couldn't believe what I was seeing.
And even if it controlled exactly as U2, I'd still only give it an 8.5.
Pacing, and combat scenarios, are well below U2 in quality. I couldn't believe NEAR END-GAMEthe fight in the sandstorm where I was getting shot by 4 guys I couldn't even see, with Gmals, 50yds away. I FUCKING LOVE IT. They can see forever in a raging sandstorm and I can't even see 15ft!
Pai Pai Master said:WTF? Come on.
ced said:I don't feel like anyone is being overdramatic, I stopped playing last night because the aiming felt broken and seriously distracted from the experience. Someone summed it up pretty good earlier, it's like there are 4 directions to the reticule, up down left and right, and that's it.
Is it possible some of our copies are having this issue and some people's copies do not? I also find it very hard to believe this was not noticed for reviews, ie the issue was not on their review copies.
Maybe it is something to do with the auto aim causing issues, can someone disable this or try the crushing difficulty. I'm playing on normal and have issues. People that say everything is fine, what difficulty are you on?
SoulClap said:Is it possible they gimped the aiming to force players to use the crappy melee system more?
I'm playing on hard. Which has no auto aim as far as I'm aware.ced said:I don't feel like anyone is being overdramatic, I stopped playing last night because the aiming felt broken and seriously distracted from the experience. Someone summed it up pretty good earlier, it's like there are 4 directions to the reticule, up down left and right, and that's it.
Is it possible some of our copies are having this issue and some people's copies do not? I also find it very hard to believe this was not noticed for reviews, ie the issue was not on their review copies.
Maybe it is something to do with the auto aim causing issues, can someone disable this or try the crushing difficulty. I'm playing on normal and have issues. People that say everything is fine, what difficulty are you on?
RyanardoDaVinci said:And the main reason: LAGGY, SHITTY, JANKY, SLUGGISH, TERRIBLE AIMING CONTROLS.
I feel sorry for any of you that think "there's nothing wrong with them," or that "on Max sensitivity they're exactly like U2." -- You guys wouldn't be able to tell the difference between swimming in a pool of water or in a pool full of molasses.
The controls are fucked and that's a fact. Do not argue: you are wrong. I'm not being a dick about this; if you say the controls are fine, you simply don't understand/can't see it -- like how some people can't see screen-tearing or framerate drops.
Are there legitimate complaints about the game. Absolutely. Does it ruin the game no not in my opinion at all. There are just as many people losing their collective minds while at the same time acknowledging it's issues then those that feel it ruins the experience completely. In fact the ones that feel it ruins the whole game are relatively small. My argument at least still stands for me that despite the flaws there is no better experience I have had this yearJB1981 said:wow @ ryanoardo's impressions. really disappointing to here. maybe i'll just skip the game and stick with BF3 for a while
levious said:I enjoyed the boss in UC2, but I don't think I've ever seen anyone else speak at all nicely about that. Just me I guess.
KingK said:Either I'm playing a completely different game from some of you guys, or you're all way, way overreacting. The controls are virtually identical to UC2, and, while the aiming is slightly different (I feel like it actually has more to do with the reticle expanding so much), it's pretty damn similar to UC2 and takes like 10 minutes to adjust to. I'm popping off headshots no problem and quickly switching between targets easily...I actually just got the "5 headshots in a row" trophy last night without even specifically trying.
KingK said:Either I'm playing a completely different game from some of you guys, or you're all way, way overreacting. The controls are virtually identical to UC2, and, while the aiming is slightly different (I feel like it actually has more to do with the reticle expanding so much), it's pretty damn similar to UC2 and takes like 10 minutes to adjust to. I'm popping off headshots no problem and quickly switching between targets easily...I actually just got the "5 headshots in a row" trophy last night without even specifically trying.
It was practically indefensibly inaccurate and angry/ranty review, but the guy who wrote it is entitled to his own opinion, and people need to grow up and accept that not everyone thinks the same way as them. I have to wonder if IFC editor has a similar piece dealing with Armond White, because it's basically the same exact situation, except White is infinitely more eloquent in his sometimes equally flawed analyses.Meier said:Thoughtful response piece on IFC (sort of a surprise in and of itself) about the backlash to the AV Club review of Drake's Reception along with the author's thoughts on the game:
ced said:What difficulty are you playing on?
Idk, that might be possible. I just played through UC2 last week, and I haven't noticed a change in aiming anywhere close to what people are describing here. Like I said, I could definitely tell something felt a little different at first, but after 10 minutes I was completely adjusted.Papercuts said:I really wonder if the aiming is seriously a glitch not everyone is getting, because there is NO WAY people can actually say it's the same as UC2 with the shit I'm seeing. I literally put the game back in and am popping headshots off and having a blast, but in 3 it's like the enemies are magnets that my reticule is repelling off of.
Phenomic said:So does anyone actually know exactly what they changed with the single player controls like to an exact degree? I mean I can tell if feels different, but I can't place exactly what makes it feel strange.
ced said:What difficulty are you playing on?