JaseC said:Motion blur was supposed to be in the retail version of the game, and indeed the effect was present in earlier builds. ND are looking into the issue. I suspect it will return via a patch soon enough.
Trunchisholm said:I seriously doubt it. It's impossible they didn't notice that it was missing before the game went gold. Its absence it's most probably due to performance issues, and the same goes for their choice of an edge blurring algorithm instead of the 2X MSAA they used for U2. The PR quote doesn't mean anything, and you should hold out your breath for a patch; I don't remember any retail console games adding postprocessing effects via patches. In consoles, patches almost exclusively used for improving performance, fixing bugs/glitches and adding content, not for improving IQ.
NeoUltima said:Edit: Wow. Just watched the launch trailer on Uncharted TV. Jesus Christ. Spoils almost everything. I feel bad for anyone that watched it before playing the game. Fuck marketing.
Jarmel said:IGN was full of shit giving this a 10.
Raonak said:I would have given it a 10. They just liked it more than you. (9.5 to u2, 8.5-9 to u1)
Jarmel said:There were writing flaws and gaming flaws. And I mean serious ones.
This game still deserves the 10s though.Jarmel said:Finished it.
2>3>1
While 3 has higher highs and I mean serious 'holy shit holy shit holy shit' highs, 2 was a better paced work. They also seriously squandered the villains and wasted alot of opportunities to flesh out some of the characters.
IGN was full of shit giving this a 10. It's a great game but the writing for alot of segments was really weak.
Jarmel said:There were writing flaws and gaming flaws. And I mean serious ones. I've just brought up the problems I had with the writing in the spoiler thread. As for the gameplay, so much repetition. There was also times were stealth just flat out didn't work.
laika09 said:Uncharted 1 and 2 were waaaay more repetitive than this game.
laika09 said:Uncharted 1 and 2 were waaaay more repetitive than this game. As someone who's generally lukewarm about shooters and enjoys exploration, this game was paced brilliantly.
Jarmel said:And I knocked those games for it too. There was alot of forced scenarios for example with the melee brutes. Enemy animations (or lack thereof) to bullet damage was horrible and the AI was as well at times.
KeioSquad2 said:Your really reaching aren't you......
jett said:I have to agree that the sound design in that part was just bad. It took away from the moment. I think overall the sound mix in the game is not up to snuff.
Jarmel said:It's a goddamn shooter. Enemy AI and animations are fucking crucial. The brute sections after the 2nd time was boring as shit and just a waste of time. I would also love to see if somebody got through the ballroom using stealth on the ship. That shit was near rigged on Hard.
-Amon- said:Avoid location spoilers in this thread thanks.
I'd say the Uncharted franchise is much more than a shooter however.
Jarmel said:It's a goddamn shooter. Enemy AI and animations are fucking crucial. The brute sections after the 2nd time was boring as shit and just a waste of time. I would also love to see if somebody got through the ballroom using stealth on the ship. That shit was near rigged on Hard.
Raonak said:I didn't find anything wrong about the AI, they flank you a lot more though. constantly have to move. The lack of bullet damage animation was weird. Made it harder, since enemies don't get stunned as easily.
Not sure about the stealth, i didn't manage to successfuly stealth, but i played u2 earlier, and fudged all the stealth bits there too. im loosing my patience :|
though, i wouldn't be too suprised if they made their feild of vision bigger on harder difficulties, i remember U2's crushing being a cakewalk because of stealth.
Jarmel said:The AI in quite a few cases would just flat out rush you. They did do flanking which I enjoyed.
Jarmel said:It's a goddamn shooter. Enemy AI and animations are fucking crucial. The brute sections after the 2nd time was boring as shit and just a waste of time. I would also love to see if somebody got through the. That shit was near rigged on Hard.ballroom using stealth on the ship
patsu said:Rushing AI is fine. It would be boring if every AI hide behind an obstacle like U2. The problem is they tuned the AI too hard. If the AI is slightly easier, then U3 combat is actually more interesting/varied than U2.
KeioSquad2 said:Yea I forgot,I'll be sure to bring a kal-7.next time I'm on a capsizing boat fighting a 20 foot wave trying to keep from drowning
Enemy animations are far above those in other games, when i get a knee shot in, they go down on one knee, head shots knock them completely back, that's good enough for me. Also, I haven't been bored once!
Jarmel said:The AI in quite a few cases would just flat out rush you. They did do flanking which I enjoyed.
It's not, bruh.Yoshichan said:Just a minute or two until I get this game Can't wait to see if it's better than U2.
Who are you and why are you trying to decide my own opinion?! I didn't even like U2 more than GAF didScOULaris said:It's not, bruh.
It's a great game, but it won't make the same impression as Uncharted 2 did in 2009. But some of the levels are much better than anything in Uncharted 2.Yoshichan said:Just a minute or two until I get this game Can't wait to see if it's better than U2.
any significant compromises running in 3D? lower detail, performance etc?
I prefer it Yoshi. Opinions for this will be all over the place. This is more Zelda + MGS4 than Uncharted 2.Yoshichan said:Just a minute or two until I get this game Can't wait to see if it's better than U2.
It is, bro.Yoshichan said:Just a minute or two until I get this game Can't wait to see if it's better than U2.