StuBurns said:Sorry Jett, been trying but I can't get online to check, can't find a ticket or something, piece of shit.
Their are 2 codes voucher givens i think, its placed along with the map.
You need to enter both of them i think
StuBurns said:Sorry Jett, been trying but I can't get online to check, can't find a ticket or something, piece of shit.
RoboPlato said:A Vita or PSN game based aroundwould be an awesome idea for a spinoff game series.Young Nate
I'll play although I don't have a mic at the moment.Mr. Sam said:Anyone planning on playing online any time soon? I'm in desperate need of friends on PSN. My name's ProfessorSam for reference.
JumpingTheGun said:Has anyone been able to acquire the "Sidearm Master" trophy? I swear Ive killed 30 dudes using only whatever pistol(s) Im carrying. Im guessing you cant melee anyone during this, but do player deaths fuck up the count as well?
Yeah, I entered them both, and they both appeared to work, maybe it didn't.Pranay_ said:Their are 2 codes voucher givens i think, its placed along with the map.
You need to enter both of them i think
Auron_Kale said:Haven't gotten it yet, but I'd assume that player deaths screw up the count since you have to have a killstreak with just using pistols. Not sure if melee into gunning enemies down at the end would screw up the streak either.
Manp said:just played some coop.
protect the statue you say... what would you think random people would do after retrying and failing in the same damn spot for six times because you keep trowing endless waves of cheap enemies and rocket launchers? uhm ND?
quit in frustration so the next time i'll have to start from scratch? yep. but can i blame them?
eh...
I really don't see it. Maybe in the facial detail, but otherwise, it looks less polished than Uncharted 2 (at least to the point where I'm at). Animations, especially when running around and knocking into stuff, can be janky at times, too.iamshadowlark said:Chapter 5 done and honestly is vastly superior to UC2. Animation, lighting, the story, camera angles, etc has taken a step forward from an already impressive stoop. The aim is no doubt different but not necessarily bad in anyway.
The lighting at the beginning there was fantastic, though. Dappled sunlight goodness made me go wow.bob page said:The aliasing is extremely distracting, too. I just got to the France forest and the jaggies are ridiculous.
To be honest, no matter how great other parts of that area look, the aliasing completely ruins it. I don't remember a chapter in Uncharted 2 that had as many jaggies.dwebo said:The lighting at the beginning there was fantastic, though. Dappled sunlight goodness made me go wow.
Yeah I dunno, aliasing doesn't normally bother me much, and I didn't find it an issue in U3 at all. Maybe it's my TV (or my eyesight).bob page said:To be honest, no matter how great other parts of that area look, the aliasing completely ruins it. I don't remember a chapter in Uncharted 2 that had as many jaggies.
I'll try messing around with my TV settings later. With my TV's current settings, however, aliasing was never an issue with U2.dwebo said:Yeah I dunno, aliasing doesn't normally bother me much, and I didn't find it an issue in U3 at all. Maybe it's my TV (or my eyesight).
Uncharted 2 looked pretty pristine and set a new standard for consoles. This, however... it's almost like a downgrade. It seems like it suffers from the same issue as GTA4, where the IQ varies greatly depending on the time of day / lighting.rhino4evr said:I think they should change the name of this site to NeoBitchfest.
I can't believe how many negative nitpicking comments are in this thread.
People complaining about the Graphics now? Seriously, what the fuck?
About the same as U2, maybe a bit easierJumpingTheGun said:How hard is Crushing mode in this?
You're letting your love of U2 get in the way of your better judgement.bob page said:Uncharted 2 looked pretty pristine and set a new standard for consoles. This, however... it's almost like a downgrade. It seems like it suffers from the same issue as GTA4, where the IQ varied greatly depending on the time of day / lighting.
Jesus, you cant be serious. You people are fucking crazy.bob page said:Uncharted 2 looked pretty pristine and set a new standard for consoles. This, however... it's almost like a downgrade. It seems like it suffers from the same issue as GTA4, where the IQ varies greatly depending on the time of day / lighting.
bob page said:Uncharted 2 looked pretty pristine and set a new standard for consoles. This, however... it's almost like a downgrade. It seems like it suffers from the same issue as GTA4, where the IQ varies greatly depending on the time of day / lighting.
This game has better graphics than U2.bob page said:Uncharted 2 looked pretty pristine and set a new standard for consoles. This, however... it's almost like a downgrade. It seems like it suffers from the same issue as GTA4, where the IQ varies greatly depending on the time of day / lighting.
Quite a few people have mentioned the aliasing, though, or at least I've seen it pop up numerous times in various threads.cackhyena said:Jesus, you cant be serious. You people are fucking crazy.
Nope, not sarcastic at all. Uncharted 2 blew me away and I couldn't find any issues with the graphics. In fact, I wouldn't have minded if they didn't change the graphics engine at all for Uncharted 3. But they obviously changed something and it's not impressing me the way I hoped it would (again, due to the aliasing). I've seen it mentioned by other people, too, so I know I'm not the only one.Pranay_ said:Hope you were sarcastic o_o
Soulscribe said:Also I would like to do nasty things to Nathan Drake. I know he's not real but that won't stop me.
Mr. Sam said:Anyone planning on playing online any time soon? I'm in desperate need of friends on PSN. My name's ProfessorSam for reference.
How do you deal with grenade spam on crushing? I had to lower the difficulty from hard to normal due to grenade spams.jett said:Charted! - Crushing
Instead of rushing like a maniac and finishing it one day, I spread my crushing run over 4 days, definitely had a much better time with the campaign. Took my time with it, explored stuff looking for treasures(still missing about 30), and there was no hype to live up as I knew what I expected. Definitely was able to appreciate for what it is. It's for sure an excellent rollercoaster and a worthy addition to the franchise.
Crushing was pretty easy btw, in fact I pretty much breezed through several spots that had given me a great deal of trouble in the game. Preparation is key in this game, with the right weapons certain situations become easier to handle.
I guess all is left in SP is to gather treasure and trophies.
jett said:Charted! - Crushing
you throw the grenades backBeam said:How do you deal with grenade spam on crushing? I had to lower the difficulty from hard to normal due to grenade spams.
Sometimes they throw 2-3 grenades at once.Marius_ said:you throw the grenades back
Marius_ said:you throw the grenades back
Yea, hard hasn't been too bad. I expect it to get crazy later in the game. Only on Chapter 14.The Chef said:Nicely done. I was curious how difficult Crushing would actually be considering Hard doesn't feel too crazy at all.
The problem is that you have no control over where Drake throws it. I've tapped Triangle to return the grenade, pointed the camera towards a bad guy, and then watched Drake toss the grenade straight into a wall two feet away. This happens about 40% of the times that I throw back grenades. Feels badman.The Chef said:I love this mechanic. Im usually stoked when they toss one at me - instant kill for them when I throw it back.
If they throw more than I can handle I just dive-roll to a different spot. Never really had a lot of problems with that honestly.
ScOULaris said:The problem is that you have no control over where Drake throws it. I've tapped Triangle to return the grenade, pointed the camera towards a bad guy, and then watched Drake toss the grenade straight into a wall two feet away. This happens about 40% of the times that I throw back grenades. Feels badman.
ScOULaris said:The problem is that you have no control over where Drake throws it. I've tapped Triangle to return the grenade, pointed the camera towards a bad guy, and then watched Drake toss the grenade straight into a wall two feet away. This happens about 40% of the times that I throw back grenades. Feels badman.
Evading throwing back every grenade I can? I didn't feel grenade spam was that much different from UC2, anyway.Beam said:How do you deal with grenade spam on crushing? I had to lower the difficulty from hard to normal due to grenade spams.
jett said:Charted! - Crushing
Instead of rushing like a maniac and finishing it one day, I spread my crushing run over 4 days, definitely had a much better time with the campaign. Took my time with it, explored stuff looking for treasures(still missing about 30), and there was no hype to live up as I knew what I expected. Definitely was able to appreciate for what it is. It's for sure an excellent rollercoaster and a worthy addition to the franchise.
Crushing was pretty easy btw, in fact I pretty much breezed through several spots that had given me a great deal of trouble in the game. Preparation is key in this game, with the right weapons certain situations become easier to handle.
I guess all is left in SP is to gather treasure and trophies.
Beam said:How do you deal with grenade spam on crushing? I had to lower the difficulty from hard to normal due to grenade spams.