Play it.Big Takeover said:I just took the plastic wrap off....wait for patch or no?
Play it.Big Takeover said:I just took the plastic wrap off....wait for patch or no?
Big Takeover said:I just took the plastic wrap off....wait for patch or no?
Better. Ramps up very nicely.Yoshichan said:So from chapter 8, does it get better or worse?
StuBurns said:It would be kind of strange to talk about what a game doesn't have I think.
Yoshichan said:So from chapter 8, does it get better or worse?
jett said:I thought it was a lame article, didn't mention anything about motion blur missing either. Talked more about the gameplay than the technicalities.
If it's a downgrade or not is subjective though. But I guess you're right, and I believe it's in the multiplayer, so it probably was worth mentioning.jett said:A technical downgrade(or omission) from the previous game is something that most definitely belongs in a piece like that.
CozMick said:Wow, this thread turned into your typical gaf OT.
Bitching about non-issues once again, sigh :\
Just enjoy/hate the game and move on.
Anyway what does having no connection whatsoever in the lobby actually mean?
Yoshichan said:So from chapter 8, does it get better or worse?
Calavera520 said:something amazing happened, definitely a glitch.At the attacking the caravans with horses part all the trucks exploded at once, the twisting burning wreckage was flying through the air and I rode my horse under the smoke trails. After that the road was empty. No trucks at all. Had to restart, but it was a very cool moment.
Anteater said:hrrm, so what are we suppose to talk about in an OT if we're suppose to enjoy/hate a game and move on? I'm still playing the game too!
Not only is that mindless hyperbole, so what if it was? You're not a mod, until one of them says what people can and can't talk about, tough shit.CozMick said:This thread is 73 pages long and 69 of those pages have been people bitching about the aiming and lack of motion blur.
CozMick said:This thread is 73 pages long and 69 of those pages have been people bitching about the aiming and lack of motion blur.
StuBurns said:Not only is that mindless hyperbole, so what if it was? You're not a mod, until one of them says what people can and can't talk about, tough shit.
Excellent, I don't want to have to have this conversation again son.CozMick said:Thanks for the advice, will take it onboard.
I really liked the story in this one. Some of the scenes were presented really well and the background onEl-Suave said:The stuff they do with multiple moving surfaces really impresses me so far. Watching that in a demo was ok, but playing it yourself can be pretty mindblowing.
Also I'm enjoying the big arena battles more than I did in UC2.
However as far as the story is concerned so far (chapter 16) I'm not sure I like the game better than UC2 or even UC1 and I don't see why some critics have been so very impressed yet.
I agree that it wasn't as funny overall as 2 but the lines that were funny caught me totally off guard and made me laugh a lot harder.StuBurns said:I think this game had my favourite story, and my least favourite script. It's almost never funny, UC2 was the opposite.
ilnadmy said:Up to Chapter 20 so far, and wow is this game a complete and utter disappointment. I played up to Chapter 12 and complained about the linearity, and people said to keep playing as it gets better. Well, the set pieces definitely get bigger and more impressive, but the gameplay is the same linear, force-fed, hand-held shit that plagued the first half of the game. Not only that but half the time you don't know WHERE you're supposed to go because the game does a shit job at actually telling you where/how to get stuff done.
To be fair, I think this is a game that is more enjoyable on a second playthrough. The reason I say that is because you will know exactly where you need to go and what triggers you need to hit, and so it takes out all the frustration of having to figure out what to do next and allows you to enjoy the gunplay/exploration. As it stands though, it's probably my biggest gaming disappointment of the year. Definitely does not approach the magnificence of Uncharted 2.
ilnadmy said:Up to Chapter 20 so far, and wow is this game a complete and utter disappointment. I played up to Chapter 12 and complained about the linearity, and people said to keep playing as it gets better. Well, the set pieces definitely get bigger and more impressive, but the gameplay is the same linear, force-fed, hand-held shit that plagued the first half of the game. Not only that but half the time you don't know WHERE you're supposed to go because the game does a shit job at actually telling you where/how to get stuff done.
To be fair, I think this is a game that is more enjoyable on a second playthrough. The reason I say that is because you will know exactly where you need to go and what triggers you need to hit, and so it takes out all the frustration of having to figure out what to do next and allows you to enjoy the gunplay/exploration. As it stands though, it's probably my biggest gaming disappointment of the year. Definitely does not approach the magnificence of Uncharted 2.
You're frustrated that the game holds your hand too much... but you're also frustrated that the game doesn't tell you what to do and where to go?ilnadmy said:Up to Chapter 20 so far, and wow is this game a complete and utter disappointment. I played up to Chapter 12 and complained about the linearity, and people said to keep playing as it gets better. Well, the set pieces definitely get bigger and more impressive, but the gameplay is the same linear, force-fed, hand-held shit that plagued the first half of the game. Not only that but half the time you don't know WHERE you're supposed to go because the game does a shit job at actually telling you where/how to get stuff done.
hsukardi said:I laughed when I read this comment from Lemarchand on the Eurogamer DF interview:
"We came to it with what Zen Buddhists call the 'Beginner's Mind', not resting on any laurels, not making any assumptions."
Forgetting and not understanding all the good about Uncharted 2 and wiping them away with Uncharted 3 is a big mistake. Most of the criticism here centers around:
- Shooting model
- Melee model
- Spawn/setplay scenario design
- Player guiding design
- Plot and character
All of which were excellent or at least better in Uncharted 2, and all of which are the KEY hallmarks, the core gameplay, of a third person shooter. In contrast, things like graphics and setpieces are icing on the cake. The relevant game directors on U3 need to own up to this.
That Naughty Dog are messing up on the core gameplay and making more impressive set pieces is NOT the way they should be evolving.
Going forward, if the studio is going to continue working on the Uncharted series they need a little bit of reorganization and spend more time in preproduction. They need to sit down and really figure out what gameplay defines Uncharted, and what key models or gameplay loops keep the game ticking over -- for example control sensitivity & input lag have importance that far exceed contextual animation.
The Uncharted series deserves a lot more than what it produced with U3, a brainless blockbuster with not a lot of genuine heart.
EatChildren said:Scratch what I said about the game getting good at Chapter 10. Theis one of the most blatantly awful combat/stealth encounters of the entire series. It does a woeful job of communicating it's structure and design to the player, and goes entirely in the face of what Uncharted 2 did with it's encounter design.ship graveyard
Greg said:You're frustrated that the game holds your hand too much... but you're also frustrated that the game doesn't tell you what to do and where to go?
The entire series has been linear. I'm not sure how I'd rate the game compared to the others, but I didn't have expectations for the game to play differently than the first two.
Alright, then let's get some recommendations of a good action adventure games... some of us like this genre. So if this series is complete trash, whats better? Tomb Raider? I really would like to know.Metal B said:That is the problem. There is no difference. Besides a much more weaker story. But without a good story, there is not much left for the game. Properly the gameplay was just as weak as in UC2, but they could hide it better or i didn't care this much then. But know there is just one ugly true. UC3 is not bad, its just boring. A much more horrible conclusion then beeing a bad media product.
I really don't understand that design decision. Same thing happensthetrin said:It is absolutely awful. The worst part is that if you stealth through the entire thing, and then get caught by the second last guy you need to take out, ALL OF THERESPAWN ENEMIES. It's like a nightmare, but it's real.BOATS
schennmu said:Yes, the game is not as good as U2, but exceeding it was pretty much an impossible task. Stuff like "mindless blockbuster" is the typical GAF hyperbole.
I think the whole idea behind it was that they wanted to make stealth more prominent, but I don't think they really thought about what makes a stealth encounter good. I certainly wouldn't have wanted an automatic fail when I get caught, but the lack of a caution phase made stealth incredibly annoying. There is calm mode, and there is SOUND THE ALARMS AND SHOOT THAT GUY mode.Chamber said:I really don't understand that design decision. Same thing happensand to top it off, the enemies spawn in completely illogical places.in Chapter 16
I don't think there was a single moment in the game where I was confused where to go next. The camera pans during chase sequences were good indicators on the direction to go, and I don't recall the game ever lacking a somewhat obvious visual cue in any of the traversal sections.thetrin said:There is a difference between hand holding and eliciting where the player should go next through the environment. If you need an example, play any Valve game. Half Life 2 is a perfect example of how to push a player forward without saying "HEY YOU SHOULD GO HERE". Uncharted's environments do very little in some parts to show where to go next. Theis a perfect example.boat graveyard
The difference is simply that you're technically pushing the player forward, but you're cheating them into believing that they discovered it on their own. It's just like the difference between leaving subtle clues to a puzzle all around the room, and having Sully yell at you "HEY I THINK THIS IS A HINT WHY DON'T YOU TRY THIS".
Anteater said:Are there any known problems with music not playing? I think there were quite a few gun fights that was just silent for me, no music or anything. Or is my bluray drive getting too old
I really don't remember actually, although, there is an audio skipping issue; it's much more prominent if you use an headphone.Anteater said:Are there any known problems with music not playing? I think there were quite a few gun fights that was just silent for me, no music or anything. Or is my bluray drive getting too old
There were definitely a few times when I asked myself "where the hell am I supposed to go?" and it was always during a quiet section. Action packed sections elicited the direction to go pretty obviously.Greg said:I don't think there was a single moment in the game where I was confused where to go next. The camera pans during chase sequences were good indicators on the direction to go, and I don't recall the game ever lacking a somewhat obvious visual cue in any of the traversal sections.
I understand the difference, but the complaints in his post have been there since the original Uncharted. There are definitely reasons I could see someone being disappointed in this game compared to the others (or even enjoying this more than the others), but being linear isn't one of them if you've enjoyed the other two games.