TSAGoodness
Member
Beat it, loved it. Felt that it was harder then U2, by a long shot, and I played on normal. Some of those segments got pretty frustrating. But overall I loved it, hands down, absolutely beautiful, and ton of fun to play.
RDreamer said:How so? I felt like this game had by far the most variety of any of the three. The first one really didn't have a lot of variety. It had a few short scenes, but mostly gun fights and a bit of traversal climbing, but not much. The 2nd was a lot more balanced with more added in puzzles, and a lot more elaborate traversals mixed in with the gunfights. And it also had more story. With three I feel they took it a step further, since they had the usual gun fights, added fist fights, the ability to stealth a lot more than either of the two games, puzzles that were actually puzzles, chases, story sequences.
I mean in Uncharted 2 it was kind of: Scene > Traversal > gunfight > traversal > scene > traversal > gunfight > puzzle > repeat
In here it was like Fistfight > scene > chase > gunfight > traversal > gunfight with optional stealth > traversal > puzzle
Salz01 said:I wonder if there will be a thread eventually, where people can suggest improvements to the formula. So that Arne and ND can copy and paste it and take it to a development planning session for UC4. I think it would be best if people don't pick it apart, and if they do, suggest constructive feedback on how to make it better.
Pranay_ said:People who are saying that uncharted 3 has less variety as compared to uncharted 2 needs to replay uncharted 2 again
Some of that stuff is just FANTASIC. It's not perfect, but PLEASE, just name me one game that comes even close to that shitbecause of that fucking boat sequence.
(except U2 maybe).on the boat
Duxxy3 said:Is there going to be an uncharted 4? I had assumed that naughty dog would be moving to the PS4 and, with it, a new series.
Link please.spats said:Posts like that make me understand SamBishop's recent meltdown rant and subsequent banning.
TSAGoodness said:Beat it, loved it. Felt that it was harder then U2, by a long shot, and I played on normal. Some of those segments got pretty frustrating. But overall I loved it, hands down, absolutely beautiful, and ton of fun to play.
Seriously there are about a dozen moments in this game that are way more badass than 90% of summer blockbuster moviesSporran said:just finished my normal playthru.
Absolutely EPIC no other word, lots of bits i didnt expect and surprised me too.
Some of the scenes are just jaw dropping and you would be forgiven for thinking this is a game. Loved the music.
Thought the start of the story was well done and loved the bit at the end, made my chuckle. BUt had to be there
Overall in awe at the mo, will start my crushing run tomororw!!
WinoMcCougarstein said:Alright, I've come to the conclusion that I HATE the combat in this game. The shooting mechanics, the cover mechanics and the terrible controls combine for a very frustrating experience when it comes to the many shootouts in this game. I hate getting stuck on walls, I hate enemies that ALWAYS know exactly where I'm located AT ALL TIMES. I hate the crappy aiming. I hate how the game locks me down with snipers so I have to stay in cover only to have two body armor guys appear behind me. I hate getting stuck in stupid canned animations while the other bad guys continue to open fire on me. FUCK.
Loudninja said:Anyone made a multiplayer chat?
Edit:NVM gib made one,I forgot.
jediyoshi said:Damn medals are hard to come by. Must. get. ears.
Salz01 said:I wonder if there will be a thread eventually, where people can suggest improvements to the formula. So that Arne and ND can copy and paste it and take it to a development planning session for UC4. I think it would be best if people don't pick it apart, and if they do, suggest constructive feedback on how to make it better.
I don't have the game yet but wow what have they done to Elena. That looks like a generic NPC model. Elena looked so much better in past games.jediyoshi said:Damn medals are hard to come by. Must. get. ears.
RichardAM said:Upto Chapter Six- number one concern so far:
Why are all the enemies bald?
Replicant said:I'm now up to 19 and if judging from previous Uncharted, the gunplay is just going to get even more insane. I do expect it but I really am tired of fighting 3x shotgun guys, while having to evade 4 laser-aimed snipers, and getting a bunch of thugs going after your ass while throwing grenades in your directions. Grenades, which you supposedly can throw back but the mechanism is so broken that sometimes even when you press the button, nothing happens and you may as well just run like you used to back in UC1 and UC2.
RichardAM said:Upto Chapter Six- number one concern so far:
Why are all the enemies bald?
Square Triangle said:I love the franchise but what kills me isare the creatures ND puts into the games, I get why they exist but they are never enjoyable to fight. UC2 wasn't so bad but the zombie like guys in UC1 and these Fire Spirits in UC3 can go to hell.
Sullichin said:This really sounds like every Uncharted game to me. I don't have a problem with this type of design. My main strategy when I was getting owned was to determine which enemies needed to be taken out first. Usually a sniper or a grenade/RPG dude. I didn't find the grenade throwback to be broken, but I did throw it back right at my feet a couple of times.
Replicant said:Yes it is. Except that now that the cover mechanic is broken and you're no longer encourage to hide behind the cover, fighting inside a close environment is an exercise in frustration. And spare me the tactics. I wouldn't have lasted this far and platinum'd UC1 and UC2 if I didn't know how to work it. It doesn't man the game is not frustrating.
Jax said:you mad? They were awesome.
Replicant said:Yes it is. Except that now that the cover mechanic is broken and you're no longer encourage to hide behind the cover, fighting inside a close environment is an exercise in frustration. And spare me the tactics. I wouldn't have lasted this far and platinum'd UC1 and UC2 if I didn't know how to deal with the goons. But that doesn't man the game is not frustrating especially with its wave implementation.
Square Triangle said:I love the franchise but what kills me isare the creatures ND puts into the games, I get why they exist but they are never enjoyable to fight. UC2 wasn't so bad but the zombie like guys in UC1 and these Fire Spirits in UC3 can go to hell.
Jax said:Nah, cover mechanics still very much work.
Sullichin said:Uh ok, I just meant that the gameplay was a lot less frustrating to me and more manageable if you take out the right guys first. sheesh. I also don't think the cover system is broken, but you're definitely encouraged to move around more.
vazel said:I don't have the game yet but wow what have they done to Elena. That looks like a generic NPC model. Elena looked so much better in past games.
Its part of the series its not going anywhere.Square Triangle said:I love the franchise but what kills me isare the creatures ND puts into the games, I get why they exist but they are never enjoyable to fight. UC2 wasn't so bad but the zombie like guys in UC1 and these Fire Spirits in UC3 can go to hell.
jett said:
derp
Replicant said:I really don't understand why ND changed their almost flaw-free combat system in UC2.
Replicant said:Yes it is. Except that now that the cover mechanic is broken and you're no longer encourage to hide behind the cover, fighting inside a close environment is an exercise in frustration. And spare me the tactics. I wouldn't have lasted this far and platinum'd UC1 and UC2 if I didn't know how to deal with the goons. But that doesn't man the game is not frustrating especially with its wave implementation.
Jax said:doesn't even look like elena.
urgh
BruiserBear said:Any further word on the big patch? Timeframe for it's arrival?
Pranay_ said:Ill agree with those whoever posted the uc3 was designed around the location/setpieces rather then the story.
Also uc2 had continuity from one chapter to another. while in uc3 we were jumping from one location to another many times
DangerousDave said:Probably because tons of people complained about the combat system in the previous Uncharted. U2 was very gears-like. Keep the cover, kill people, advance to the next cover, kill people.
In this they try to promote the melee and movement in the combat.
- Easier to perform stealth kills even when the batte started (instakill enemies when they are in a cover, easy to kill shield guys, being able to do corner-stealth to aware enemies, etc).
- Less reaction time of snipers
- Granade-spawn to force you move
- Armored guys with close combat weapons (instead of long-range ones) to force you move to keep distance.
- Less turrets
- Spawn in any part of the battlefield, specially sides & back
We can debate the aiming system being broken, but the combats are not broken, are designed to be faced with different tactics than in U2.
cameron said:I didn't feel like it was broken. Cover is encouraged as well as moving around between cover, exactly the same way in the previous two games, imo. You're never supposed to bunker down in one spot.
Massa said:I thought that starting with chapter 14 there were not just a lot more combat situations, but they got pretty bad. Like, some of the worst encounters in any shooter I've played, ever.
I think with a little more play testing this game could have been so much more.
Well, yeah, kind of figured it wasn't coming today. Just wondering if any further comments had been made regarding how soon it might be seen? Such as Arne commenting, etc. I'd be kinda surprised to see this patch in the next week. Where did you get that timeframe?Kagari said:Could be next week sometime. Game companies tend to not work on the weekends.