jett said:I replayed like four hours of Uncharted 1 over the weekend, the enemies have FANTASTIC hit reaction animations, bested only by Rage. What happened, ND, what happened...
Oh and the framerate in that game is awful, it barely holds up 30fps...I was definitely wrong about Uncharted 3 having the worst framerate in the series...
BeeDog said:The complaints that enemies dodged bullets like fucking Neo probably forced Naughty Dog to tone down the hit reactions. Too bad they didn't stick at the UC2 levels, since hit reactions barely exist in UC3.
Mooreberg said:How are people getting better looking screenshots from the cinema? Everything comes out as an overly compressed mess for me. Or are people just cleaning them up in Photoshop?
jett said:But they don't really dodge anything, and I'm talking about the animations when your bullets hit, they're fantastic. Especially when you're blasting one of the fatasses with your AK47! A real shame. The enemies in UC2 were also pretty lame to be honest. The pirates in UC1 had a lot of personality.
BeeDog said:Ah... from what I could remember, I assumed the Neo dance came up when your first bullet(s) hit them. I guess I need to go back and double-check
jett said:But they don't really dodge anything, and I'm talking about the animations when your bullets hit, they're fantastic. Especially when you're blasting one of the fatasses with your AK47! A real shame. The enemies in UC2 were also pretty lame to be honest. The pirates in UC1 had a lot of personality.
Ricky_R said:I too remember enemies clearly dodging bullets. They moved their heads sideways to avoid headshots.
Yeah, I absolutely detest the way the "heavy" enemies are used in U3. They do not react to your fire in the slightest. They soak up bullets more easily than the Locust in Gears and never flinch until they're dead.jett said:But they don't really dodge anything, and I'm talking about the animations when your bullets hit, they're fantastic. Especially when you're blasting one of the fatasses with your AK47! A real shame. The enemies in UC2 were also pretty lame to be honest. The pirates in UC1 had a lot of personality.
jett said:They do move around when you point at them, but it's really of not much help to them. And once your bullets hit they stop trying to dodge anything.
NewBrof said:I checked my stats after I finished the game. Accuracy was on 30.2% ... I would be interested what figures GAF has?
The 'heavy' enemies are also holding shotguns about 95% of the time too, whereas in UC2 they were much more varied - so they're ALWAYS just slowly plodding up to you and getting ready to shoot you in the head (or, laughably, get within shotgun range and decide to take a swing at you instead). It takes what used to be varied and strategic combat and turns it into a sort of simple rock/paper/scissors thing - you plink away at armored enemies' heads from afar with rapid-fire weapons and you blow away the armorless guys up close with more powerful stuff.dark10x said:Yeah, I absolutely detest the way the "heavy" enemies are used in U3. They do not react to your fire in the slightest. They soak up bullets more easily than the Locust in Gears and never flinch until they're dead.
I appreciate the strategy involved in dealing with them in a crowded scene, but they can be annoying when you can't take them down and they kill you with a single shotgun blast.
one of the major complaint of U1 is that when enemy is in hit animation, they're invincible to further shot until the animation is done. it give the illusion of bullet sponges when you shoot enemy repeatedly and they need like 6-8 bullet to die when it actually only register 3 or 4 of your shot.jett said:But they don't really dodge anything, and I'm talking about the animations when your bullets hit, they're fantastic. Especially when you're blasting one of the fatasses with your AK47! A real shame. The enemies in UC2 were also pretty lame to be honest. The pirates in UC1 had a lot of personality.
hamchan said:Would have been cooler if he was really magic. Or if he was mind controlled by the djinn in the jar and given some extra powers as a result.
NewBrof said:I checked my stats after I finished the game. Accuracy was on 30.2% ... I would be interested what figures GAF has?
revolverjgw said:46%, which seems high to me because I'm not that good at the game and barely got the 100 headshots trophy on my first run
I think they literally flinch back a bit if you fire a shotgun at them. Or maybe my memory is playing tricks on me.dark10x said:They do not react to your fire in the slightest. They soak up bullets more easily than the Locust in Gears and never flinch until they're dead.
NewBrof said:I checked my stats after I finished the game. Accuracy was on 30.2% ... I would be interested what figures GAF has?
this. iQuoteLord Error said:The game seriously has so much better puzzles than the first two. This is exactly the kind of stuff it should have had from the first game. That and the on-foot chase sections. I'm surprised there hasn't been more credit given to them for the improvement made in this are, they really worked hard to put more 'adventure' into action adventure with this game.
WTF is the deal with the difficulty spike inside the boat? Having to replay a section over and over kind of kills the game :/
Also, does this game have the most exaggerated AK recoil ever?
Wickwire said:I got that trophy mid way through my first run and I'm hoovering around 28%. I was always aiming for headshots. did you aim more for the body?
http://naaros.architaph.com/wordpress/wp-content/uploads/2011/11/amy1.jpgBruceLeeRoy said:Can you guys link me to where Amy Hennig explains the story background on Talbot and the other stuff.
Meisadragon said:The aiming seems more responsive now, did they stealthily tweak it? Nah... it's just my mind playing tricks on me. Arrggh.
The game feels much more enjoyable in the second playthrough for some reason.
WTF is the deal with the difficulty spike inside the boat? Having to replay a section over and over kind of kills the game :/
Also, does this game have the most exaggerated AK recoil ever?
Paradoxal_Utopia said:Ok, can someone explain something to me? Uncharted 3 is the 1st Uncharted game I play.. I don't have 'hazy memories' of anything else in the series. I beat it a few days ago. Bought the 1+2 bundle yesterday, and started playing the 2nd. I've played for around 2 hrs, and I can't put my finger on it, but EVERYTHING feels so much better. From the graphics, to the story, to the flow, to the tension, to the gun battles, enemy hit reactions, aiming, depth of field, FIGHT SEQUENCES- literally everything. As I said I beat 3 just now so everything is fresh.
Can someone logicaly explain to me how some of these gameplay elements are so objecively worse? Why are gunfights so much funner in U2? They actually get shot back and fall realistically, and something I noticed right away, which wouldnt have happened if they did the same in UC3. Why is the aiming so much better and less frustrating? Someone help me out here, because I'm having trouble understanding how so many elements seem to digress for the worse. This is coming from someone who has never played an uncharted game before a week ago.
RDreamer said:As for the story, of course 3 isn't going to be as impactful as 2 is now. 3's focus was on the relationships between the characters, especially between Drake and Sully but also between Drake and Elena. If you have no background with those characters then of course it's going to fall a bit flatter. 2 only relies on that stuff a very little bit, but the focus is elsewhere. And now that you've played another Uncharted, you know the characters a little bit, so it'll be better anyway.
As for the aiming and the gunfights being fun I think your main problem is probably with the aiming, and that'll be fixed very soon. I think the gunfights in 3 will be excellent and will hold up well next to 2 once the aiming is a bit better.
As for graphics, maybe the motion blur is fooling you? That'll be fixed soon too, but other than that the graphics are, I think, better in 3. There are a few janky animations here and there from the added fist fighting, I'll admit, but overall 3 beats 2 in that department.
Paradoxal_Utopia said:What does 'fixed' mean? I mean, aiming is a core gameplay mechanic. Obviously they didn't believe it was 'broken', otherwise they wouldnt have made it as it is. Not like its a small glitch that needs 'fixing'. It only takes playtesting for 10 seconds notice the differences. SAme with motion blur. What, they just 'forgot' to include it? Also not something that fits under the category of 'fix'. Also, its irrelevant. This patch will come too late for most people who have already finished the game. Also, I don't know how 'soon' you're expecting it, as the patch to be released doesn't include that stuff. I'd say not less than another couple weeks, which, again, is pretty moot at this point.
The Chef said:Not sure if I want to tackle Crushing now or wait for a patch..mmmmmmmm
Chiggs said:I'm really enjoying the campaign, despite the horrific aiming and control issues. Excellent pacing, excellent banter, and excellent audio/video. And with that said, they need to put this series on the backburner until they have new scenarios and gameplay cooked up. I wouldn't call it stale just yet, but U4 with a similar setup would probably take us there.
Lord Error said:Just to ask again, I missed why they decided to go to Yemen? It's right after they escape theSyria in the bus, after Drake finds the 2nd half of the amulet.