Not sure if this is the right thread for this, but, if you still haven't bought this game for some reason: Overstock has it for $46.79. Standard shipping is usually $2. Awesome deal.
speculawyer said:Also on thelevel, I had to to change my style since it was much harder to stay alive. So, I learned that it was often much betterhorse/convoy.to not bother trying to shoot the guys on the trucks, just ride up, jump on the side of the truck, then pull them off
Normally I would say "its just a video game!" but you are correct on this one. I will not defend this dumb idea/section of the game.speculawyer said:Yeah, I don't get that. And then when he gets to that settlementthe water is 'undrinkable' . . . he should just go ahead and die. Instead he becomes uberman and kills off wave after wave of enemies despite not having had a drink of water for days. Just give the guy a fucking drink of water! Sheesh.
Cruzader said:Normally I would say "its just a video game!" but you are correct on this one. I will not defend this dumb idea/section of the game.
I mean you'd think he would atleast take the enemy's canteen after the firefight (someone drops one) and get a quick break. I think this section was really bad. Doesnt make sense even in a damn video game. I was like, how the hell is he fighting a bunch of dudes after not getting rest for like 3 days with no water? Cmon.
Cruzader said:Normally I would say "its just a video game!" but you are correct on this one. I will not defend this dumb idea/section of the game.
I mean you'd think he would atleast take the enemy's canteen after the firefight (someone drops one) and get a quick break. I think this section was really bad. Doesnt make sense even in a damn video game. I was like, how the hell is he fighting a bunch of dudes after not getting rest for like 3 days with no water? Cmon.
speculawyer said:I get the feeling that the game got scaled down and things got cut out to get it out the door in time.And things like the Tarot card bit . . . there was probably more to that but it got dropped out.FFS . . . they make a huge deal about him going insane with mirage hallucinations. They completely play on your empathy . . . AND THEN THEY NEVER RESOLVE IT! Bizzare. Something must have been cut.
R_thanatos said:BUt i hate that they spawn you in the middle of the area (in front of the fountain ).no matter what you do , your life will go down before you can take cover. i hated that.
speculawyer said:I only had 1 grenade. I could wipe out the first wave, and the second wave, but in that third wave, they come from everywhere. There was no safe place. I was quite happy to get stuck in the crate and have that level mercifully end.
speculawyer said:It was that last encounter with them. They are shooting like crazy and you have to dispatch a fair number of them. I used a hammer I brought in, the RPG, and a Tau sniper (or some other powerful handgun). I basically used up my hammer and ran to the left to get the RPG. The sequence is probably only a minute or so long but it took me many many tries.
Cruzader said:Normally I would say "its just a video game!" but you are correct on this one. I will not defend this dumb idea/section of the game.
I mean you'd think he would atleast take the enemy's canteen after the firefight (someone drops one) and get a quick break. I think this section was really bad. Doesnt make sense even in a damn video game. I was like, how the hell is he fighting a bunch of dudes after not getting rest for like 3 days with no water? Cmon.
Yeah,RDreamer said:That's mostly what I did on hard, but on crushing you have to shoot them from afar. If you try to jump up to them and pull 'em off a lot of times you will die before you even get there.
Yeah and it started feeling just off. The first two games had a charm. The music was exhilarating, there was more humor and it was all tied together very fluidly. The adventure factor always stayed fun. Uncharted always had a lighthearted tone with lots of action and epic music. This one I think tried to take on a darker/more intimate side which doesn't exactly work. I had much higher expectations.UFRA said:I agree. I thought the same thing as I was getting towards the end. It felt like the later half of the game was just kinda thrown together.
Maybe my shooting just really sucked. I did try to coordinate with Salim's actions . . . he'd go on one side and get attacked, so I would go to the other side and jump on.RDreamer said:That's mostly what I did on hard, but on crushing you have to shoot them from afar. If you try to jump up to them and pull 'em off a lot of times you will die before you even get there.
Y2Kev said:I'm convinced now that if no one said anything, I never would have noticed. Damn it!
What difficulty were you playing on? It's flat out stupid at times to stay planted in the siege area when you're in the harder settings. Makes more sense to ditch the place when it gets too hot, then circle back when things return to sensibility.Jax said:played an MP game with randoms. Co-op arena. Idiots that don't get how to "stay in the siege zones" and get kills .. fuck me. Talk about aggravating. Ended up just staying in the siege area when I got sick of saving him. And he kept dying. So we lost.
Then, I quit group to try to hook up with other people and landed the same guy (but now with splitscreen buddy (1). 1st game. siege. They both run away from the siege area. I left the game.
ahhhhh
bangladesh said:I wish more people would talk about the story and direction instead of just the game play. Do many people get it initially for the gunfights?
I don't think you will enjoy Crushing then. I don't think they throw more enemies at you, but they are much more accurate and can kill you off much faster. There are some maddeningly difficult levels that become a chore.eternaLightness said:Gameplay- Now this was my biggest complaint and I think it may be an issue for me in all UC games. I feel like gunfights last way too long and I'm constantly just being flooded with enemies especially in the later chapters. I started the game on Normal and ended up having to switch to Easy on some of the later chapters because I started dying much more often and started getting pretty annoyed. I get you have to make the game somewhat challenging and keep it from getting boring but there has to be a better way than just constantly throwing enemies at you. At one point, Drake even says "This is ridiculous". He must have read my mind because I started getting more frustrated with each firefight until I chickened out and played on Easy. I started enjoying it much more.
speculawyer said:If I had to rate this game, I'd give a 9.1/10 . . . and I gave U2 a 10/10. It is still great fun, the engine is beautiful, the dynamic sets are amazing, the Chateau was gorgeous, the pirate abduction from start to finish was one of the most fun sequences (except that deep in the bowels section), etc.
However, the aiming felt a bit wonky, I ran into a few bugs/glitches, the story was not so interesting, things seemed cut out, a few levels were so hard in a cheap manner that just required replaying them over & over to win through trial & error. I just wasn't as awestruck as I was by U2.
At least they were pretty good about giving checkpoints most of the time.
Actually Crushing has made me enjoy the game while before I thought it was average and lesser to UC2.Rewrite said:I don't think anyone will enjoy Crushing in this game. It's easier because there's chapters where it's just exploration, but on the gun fights it becomes one of the most frustrating experiences ever especially because of the aiming. Then there's certain parts where you're placed in areas that have no cover once the mini cutscene ends and die until you spawn into a safe point. The gunplay is not as tight as it was in UC2's. UC2's Crushing was far more enjoyable and fun.
I only did 2 playthroughs. My first was on Hard which was enjoyable and the second was Crushing, which made me hate areas I loved on my Hard playthrough...a good example of this is chapter 20. Loved it on Hard, fucking hated it on Crushing.Marius_ said:Actually Crushing has made enjoy the game while before I thought it was average and lesser to UC2.
Rewrite said:I only did 2 playthroughs. My first was on Hard which was enjoyable and the second was Crushing, which made me hate areas I loved on my Hard playthrough...a good example of this is chapter 20. Loved it on Hard, fucking hated it on Crushing.
Crushing did make the melee combat 100x better. It felt more smoother and better without those button prompts. ND should include the option of disabling them for Easy/Normal/Hard.
jett said:ahuahuahauhauha
shoulda played it back when it was fresh
the more i play the game the more I like the campaign. on my third run now, going for the treasures
No.grap3fruitman said:Did they fix the aiming yet? I'm too lazy to pop in the game to check.
Well they did say hope to have more info this week.BeeDog said:Didn't ND say they would detail the patch contents this weekend?