MoonsaultSlayer
Member
And a baker on Pushing Daisies lol.eloestmn said:Yeah, hes alsoDesmonds Drill Sergent from one of his flashback episodes on LOST.
And a baker on Pushing Daisies lol.eloestmn said:Yeah, hes alsoDesmonds Drill Sergent from one of his flashback episodes on LOST.
Crakatak187 said:The supernatural aspect is handled better in this game since it's pretty well justified and not as spongy as the previous games and the final boss battle isn't stupidly cheap.
What bugged me more than anything was the moment Chloe bent over to get behind a low wall for cover and her entire body folded at the hips like a piece of paper. Origami butt.Salz01 said:It bugged me to no end, that the character models for the women looked lower res than UC2. The environment detail, and Drake model, was awesome. Just the supporting cast looked less than stellar to me.
Feature said:Just finished the story, fucking awesome game!!
also a question:
Why didn't the evil guy die from the bullet that the english guy shot at him somewhere in the middle of the game (in the castle)
kingslunk said:The main thing this game lacked was character development, there was like NONE. The villian's back story was like non existent. Very sad. When you go back as kid drake I thought the story was just going to keep building on stories and we'd go back several times to Drake and Sully. None of this happened. My biggest complaint was story and character development.
Yay, about time we are going to get some information about the patch. Thanks for posting Loud.Loudninja said:I guess patch notes are coming today maybe?
https://twitter.com/#!/ericmonacelli/status/135849879791616000
I know this tweet is 15 hours old
Regarding this (but not strictly related): i'm so tired of changing weapon, when all i actually want to do is pick up some ammo (or a granade) next to it.bob page said:-Picking up weapons / throwing back grenades when there's other stuff lying on the ground. I often had issues picking up the wrong gun, not being able to throw the grenade back.
BruiserBear said:The Patch. Let's hear the details Naughty Dog.
Rewrite said:So is there any bonus videos in the game like there was in UC1/UC2? I tried looking in the main menu for the bonus features, but I didn't see anything.
That is a damn good point. There is never a reason not to pick up more ammo.UrbanRats said:Here's what you do ND: triangle to pick up a new weapon - simply walk on them to pick up ammo/granades, you know, like the goddamn multiplayer.
Rewrite said:So is there any bonus videos in the game like there was in UC1/UC2? I tried looking in the main menu for the bonus features, but I didn't see anything.
Sure there is. If you have just 2 bullets missing, surely you wouldn't want to pick up a potential full clip when all you need is 2. Better to save it when you're getting low, then boom... another full clip.speculawyer said:That is a damn good point. There is never a reason not to pick up more ammo.
Basch said:I actually thought Uncharted 3 was just as good or perhaps even better than Among Thieves. Doesn't get all the blind hate being thrown around for very superficial reasons. While the story wasn't as good as Drake's Fortune, I thought it was better than Among Thieves and unlike either actually had very intense and personal character development (read: revelations) in the form of Drake and Sully. I also enjoy the fact that Hennig cuts out the fat and doesn't give us the complete back story on a lot of these characters. Most of which are probably unrelated to the plot at hand. I like figuring out on my own how they are involved with the greater mystery/adventure.
EDIT: I know this post makes it sound like I thought the first and second had very little character development. Not true. I think each have had great character development, but none so personal or relevant (emotional) as UC3.
Barkley's Justice said:i'm. so obviously I haven't beaten it yet. but man...what a clumsy experience so far. there's been quite a few "Dragon's Lair" moments: Basically, the game intends for you to do something and if you don't do exactly what it wants, then you die and repeat until you guess correctly. That is SERIOUSLY not acceptable gameplay in 2011. But what should we expect, this game is pretty much an amusement park/rollercoaster ride. I'll stop short of calling it on rails, but maybe that's not far from the truth?in syria
Maybe it'll pick up in pace. Like I said, I'm not writing it off. But that's been my experience so far.
But you know, I could see how game reviewers wouldn't even DARE give this game anything less than an 8. When perhaps it deserves it? The retaliation alone from the community would be catastrophic. But for who? The reviewer? Or our industry as a whole? What does that say about us when a Eurogamer gives the game an 8 and suddenly it's a "controversy". And for the record, I haven't read the Eurogamer review, just "the controversy".
frequency said:There seems to be a lot of negativity in this thread.
I don't really get it.
hey_it's_that_dog said:You should try to think of it as critical analysis rather than "negativity." Big games need to be criticized, too.
Jax said:no zero grav mode. no cinema viewer (which is the only thing they said they see themselves patching back in)... etc.. Really disappointing. I really should check out the 4 vids which are there.
Jax said:UC2 had stronger/greater inter character development. Sure sully dropped off but the relationship that drake had with chloe, elena and flynn were all very developed. There was a moment in the game when chloe tells drake to go after Elena and then she drops off and it makes perfect sense. As an offside; there's an UC2 trailer - E3 where nathan reads a poem and he's on the side of the train and he has that look of resignation. Its quite telling.
Anyhow; I really want to replay the game! PATCH!!!
Basch said:I hope they do patch it in. I missed a couple bits from friends talking over the game and would be insanely grateful if they patched the cinema viewer back in, as I don't want to watch cheap youtube quality videos when I have an excellent home theater setup with game in hand. I also hope they patch in the mirror world and sepia tone extra. Made crushing in the original that much harder.
This is not a fact, and is frankly disturbing that you think that it is. People can have different reactions to events and plots. For example, I didn't think Nathan was the guy to chase women around like Sully... ala Chloe from UC2, but there it was. Yes, it's character development but it didn't convince me. I was glad Chloe stepped down for Elena. It was a great moment, but it was also expected.
The thing that impressed me the most with the characters in UC3 was how Hennig went about explaining their back stories (Drake and Sully). I almost cried in the second and third level. I was so happy with the way she chose to connect their origins and solidify what their relationship is. For me, nothing can compare to those opening levels in Colombia. I was a wreck after the chase sequence. It was exhilarating, yet gut-wrenching. So beautiful. I have never felt this strongly for a video game character before. Add to that Marlowe's revelation about Drake's past, and it sent me over the edge.
You may have wanted Chloe to get more screen time, but I felt her presence was adequate. Believe it or not, she wasn't a main character. It makes sense that she decided not to stick around. And what about Tenzin in UC2. I suppose he just stopped caring about Drake after he got his kid back, amirite? Characters have dropped out of the picture before. Not every character on screen will serves as a focus of development. If I remember right, Chloe was originally just supposed to be a foil of sorts to Drake. I'm surprised you actually felt she deserved some sort of catharsis in this installment as well, when the story was clearly about Drake, Sully, and Elena.
Also the parallels between Marlowe, Talbot, and the MI6 were awesome. Pretty frightening stuff considering all the massive foreshadowing.
Ricky_R said:IMO, Drake and Sully should be the only constant characters (unless it doesn't suit the plot) and they can use the others to play around with the story and screen time.
I don't mean that big games are immune to criticism. I guess what I really meant was that I was a bit surprised when I came into this thread to see there were so many people who had so many problems with things I didn't.hey_it's_that_dog said:You should try to think of it as critical analysis rather than "negativity." Big games need to be criticized, too.
WAT? I can see the argument for Elena but Chloe wasn't a great sidekick. She was entertaining for a while but just felt kind of dull compared to the other characters for me.jett said:Sully needs to go back to being a tertiary character. Chloe and Elena were much stronger sidekicks in UC1 and UC2.
RoboPlato said:WAT? I can see the argument for Elena but Chloe wasn't a great sidekick. She was entertaining for a while but just felt kind of dull compared to the other characters for me.
I guess I just love the relationship and banter between Nate and Sully too much. I always felt like Chloe was ND's attempt to just force in a super hot female character.jett said:O rly? I really enjoyed the banter between Drake and Chloe. She's also a better and more interesting character in UC2 than Sully is in any game. Sully is quite honestly extremely one-dimensional, which is fine as long as he isn't in the spotlight.
Chloe was the best character in U2.RoboPlato said:WAT? I can see the argument for Elena but Chloe wasn't a great sidekick. She was entertaining for a while but just felt kind of dull compared to the other characters for me.
Jax said:I felt thathad more of a personality than marlowe and talbotJeff the camera man
I'm pretty sure it's the mustache.Crakatak187 said:I highly enjoy seeing Sully. It must be his personality that attracts me.
You exaggerate quite a bit on not only this thread, but the entire board.Jax said:I felt thathad more of a personality than marlowe and talbotJeff the camera man
How about the game just picks up 2 bullets out of the full clip on the ground, like Resident Evil 5 does, leaving the rest of the clip there to pick up later, for example?MoonsaultSlayer said:Sure there is. If you have just 2 bullets missing, surely you wouldn't want to pick up a potential full clip when all you need is 2. Better to save it when you're getting low, then boom... another full clip.
EloquentM said:You exaggerate quite a bit on not only this thread, but the entire board.
The game is too fast paced for micromanagement of bullets. Hording bullets is not part of uncharted game design whereas it's a necessity in RE.UrbanRats said:How about the game just picks up 2 bullets out of the full clip on the ground, like Resident Evil 5 does, leaving the rest of the clip there to pick up later, for example?
Also, it doesn't apply on granades.
Better than having to hunt for right inch of ground, to make the right context sensitive input pop up.
I find such allegations offensive to the Xbox community.Jax said:^ dealwithit.gif.
can't handle that I called dance central 2 X360's goty?
Thanx for those massive spoilers. Haven't touch multi yet nor co-op.Defuser said:Co-op adventure is sooooooo good. I love the quips between the characters and I get to face Lazarevic,Eddy Raja and Flynn? I say damn.
What? I guess you've missed what i'm saying here.EloquentM said:The game is too fast paced for micromanagement of bullets. Hording bullets is not part of uncharted game design whereas it's a necessity in RE.
Lol I see what you mean. It seems I missed your original post. I fully agree though with what you're saying.UrbanRats said:What? I guess you've missed what i'm saying here.
The game is too fast for micro managing bullet: Exactly.
That's why i don't want to stop because a Dragunov and more ammo for my AK are on the same spot and Drake keeps exchanging weapons, instead of just getting the ammo, while everybody are shooting at me.
What i'm saying is: keep the triangle input for weapon changing, and make the ammo pick up automatic (like the granades in multiplayer).
If i only miss 2 bullets and i walk on a full clip (a problem that MoonsaultSlayer suggested), i don't pick up the entire clip, but just the two bullets out of it, leaving the remaining on the ground, ready to be picked up when i later walk on them but it's still all automatic.
There's no bullet management, infact, is faster than the system they have in place now, where i spend 30 seconds trying to get the "pick up granade" input to appear.