As annoying as the Lazarevic fight was, it was still miles ahead ofI mean, really, ND? Really?the pathetic QTE that was the Talbot encounter.
mickcenary said:The ending especially was severely underwhelming. As annoying as the Lazarevic fight was, it was still miles ahead of. I mean, really, ND? Really?the pathetic QTE that was the Talbot encounter
mickcenary said:In the end, it was just anything but a memorable experience. "Normal" - or whatever the fuck you want to call this extremely sporadic difficulty setting - took you out of the action way too much with cheap deaths and some serious balancing issues. I'm out in the open for 3 seconds and I get done by ONE guy with a pistol? No. Stop fucking me, game. I'm trying to "enjoy" the pacing and story (both mediocre), but you won't let me, will you?
jett said:What? Fuck no.. It wins over Lazarevich because it doesn't give me murderous thoughts regarding those responsible.It's a brawl fight just like any other in the game
jett said:What? Fuck no.. It wins over Lazarevich because it doesn't give me murderous thoughts regarding those responsible.It's a brawl fight just like any other in the game
mickcenary said:Clocked it not 5 minutes ago.
It was categorically average; nothing more, nothing less. It did everything UC2 did before it, but nowhere near as well, even ruining some facets along the way (gunplay and general fluidity/certainty of movement being the most notable victims).
The ending especially was severely underwhelming. As annoying as the Lazarevic fight was, it was still miles ahead of. I mean, really, ND? Really?the pathetic QTE that was the Talbot encounter
In the end, it was just anything but a memorable experience. "Normal" - or whatever the fuck you want to call this extremely sporadic difficulty setting - took you out of the action way too much with cheap deaths and some serious balancing issues. I'm out in the open for 3 seconds and I get done by ONE guy with a pistol? No. Stop fucking me, game. I'm trying to "enjoy" the pacing and story (both mediocre), but you won't let me, will you?
Look, maybe I'm being dramatic, but I wouldn't be as irate as I am now were this game not getting such hyperbolic praise. It was worse than UC2; it's a sequel; it should be as good, if not better and it was neither on every front.
So, power to you if you think this is GOTY material; I just couldn't disagree more.
Paradoxal_Utopia said:I played through the UC2 the first time like a week ago, and didn't have any negative thoughts about the final boss battle. It was intense, challenging, and the concept was pretty decent. I much preferred this over an extended QTE. Then I come here, and I find out for some reason gaf hates that fight, and loves the extended QTE- which you guys usually hate on. Whatever. At least UC2 had a final boss. The talbot fight was pretty bullshit.
Paradoxal_Utopia said:My thoughts exactly. And I'm probably the most 'objective' person possible when it comes to these 2 games, as I first played 3, then 2. I thought 3 was great cause it was the first UC game I ever played- then I played the 2nd, and it fucking blew me away and made me re-assess UC3 as mediocre. I had no expectations going into either game, so my opinions were completely based on the experience. The telling this is how blown away I was by UC2 even AFTER playing UC3. Thats not supposed to happen. It was a more fluid experience by every single measure imaginable.
iLLmAtlc said:In any event I'm not sure if I'm alone in this but there were some parts in Uncharted 3 that really seemed like some of the cheapest scenarios I've ever had to go through in a video game. Some of the shootouts in the desert just before you findis one of them.the gates to Ubar
RDreamer said:Uc3 absolutely relies on that.
jett said:What? Fuck no.. It wins over Lazarevich because it doesn't give me murderous thoughts regarding those responsible.It's a brawl fight just like any other in the game
I completely agree. U2 boss fight is the best Uncharted boss fight. It may not have been inspired, but I found it intense and challenging.Paradoxal_Utopia said:I played through the UC2 the first time like a week ago, and didn't have any negative thoughts about the final boss battle. It was intense, challenging, and the concept was pretty decent. I much preferred this over an extended QTE. Then I come here, and I find out for some reason gaf hates that fight, and loves the extended QTE- which you guys usually hate on. Whatever. At least UC2 had a final boss. The talbot fight was pretty bullshit.
iLLmAtlc said:Man I remember beating UC2 on crushing and the last boss really made me wonder if I could do it lol. It was really frustrating at the time because you know this is the last obstacle but the bastard just kept lobbing BS grenades at me from across the map lol.
In any event I'm not sure if I'm alone in this but there were some parts in Uncharted 3 that really seemed like some of the cheapest scenarios I've ever had to go through in a video game. Some of the shootouts in the desert just before you findis one of them.the gates to Ubar
BruiserBear said:I completely agree. U2 boss fight is the best Uncharted boss fight. It may not have been inspired, but I found it intense and challenging.
mickcenary said:It's a standard boss fight, whereaswas a fucking Goon fisticuff fight that you can get anywhere in the game. How can anyone look past that?Talbot
mickcenary said:Dude, your points are valid, but you're essentially also highlighting exactly what is wrong with the game. UC2 stood on its own. You could strip away the characters and the plot and you would still have a near sublimely controlling shooter and platformer with exponentially better set-pieces.
The same can't be said about UC3. And in my mind, that simply renders it the weaker game; and I really don't think that such a claim on such grounds is that fanciful. Rather, it's the most logical conclusion.
Kogepan said:how was that 'cheap'? there are RPG-7s and M32 hammers all over the place and also a PAK-80. and the laser snipers don't even move from the perch and are easy to pick off.
Again, im surprised at this talk because to me Uncharted 3 was easily the easiest of the three games in terms of difficulty. Piles and piles of ammo and grenades everywhere, unlike the first couple games where ammo for the quality guns were hard to find. Also the grenade throwback ability.
Captain_Spanky said:Finished it last week and I'm about half way through a second playthrough on hard to let it sink in.
I won't lie, the first time I played it I was...underwhelmed. However the second playthrough, with the pacing more in mind, knowing where it's going and how it resolves I like it a lot more. I wouldn't say it's my favourite Uncharted but I actually wouldn't say that about any of them. At this point I love all of them equally and the reality they exist in.
I didn't really have any problem with the aiming, and actually replayed a bit of the first and it's surprisingly similar. That youtube video of the guy wiggling the analogue stick a lot and the reticule not deviating much? The same trick works in the first. Certainly there are parts of the game that are sloppy, I noticed a lot more glitches includingand the game has actually crashed on me twice, at the same point, one after the other. Odd.Talbot flying through the air in the chase scene
However the replay has shown me how much I like the combat scenarios and how the game likes to shake you up in terms of placing, environment and enemy types, changing things around to manipulate your emotions from desperate to powerful. One thing I've found with all the games is that hiding in cover and taking potshots is actually the wrong way to go about a lot of combat scenarios. They seemed designed in mind with the player actively taking the role of the Indy hero type-aiming a few, blindfire to get people to back off, vaulting over cover, running, sliding, ducking and punching your way to a new position. In fact the game that most lept to mind was Vanquish, as in that you're meant to be mobile and the kinetic energy of the gunfights is what pulls it all together. At least in my opinion.
As for the story a lot of people said that the 12-15th chapters felt unconnected to the story. Maybe in a literal plot sense (althoughis certainly a trope of the genre) although I also disagree with that. We've seen Marlowe utterly refuse to get her hands dirty previously whenbeing kidnapped and waking up somewhere randomso these chapters felt like a spot on piece of character work from her. Of course she'd use someone else. She's a lady of culture. However on a thematic sense it works brilliantly, the theme of deception is all over the place here, with the level itself even subverting expectations (unless you saw the trailers ha ha ha). And, like Indy 3, we see a hefty bit of character development for Drake. He realises that the prize isn't, and shouldn't be, some nameless treasure. The artifact he's suddenly driven to find, and is for the rest of the game, is his father figure. So there's that. These chapters also allow a realistic reason for theCutter shot Drake and Sully. Really what I'm saying is that these levels felt anything but unessential in terms of plot, at least as far as I could see them. Thematically and eventfully they're vital.headstart Marolowe's crew get that means Drake has to take a plane, gets lost in the desert and so on and so on
Finally I loved the theme of deception throughout the story, this certainly felt like the strongest Uncharted in that regard. Everything served that idea. In fact the thing I loved most was at the end.we never find out what, if anything was in the jar. It really showed Drake's development that by that point he really didn't care about knowing the secret, he cared about getting Sully out.
Anyway I'm on PSN as Captain_Spanky if anyone feels like a bit of multiplayer. I'm a Brit so that'll affect hours.
Captain_Spanky said:We've seen Marlowe utterly refuse to get her hands dirty previously whenso these chapters felt like a spot on piece of character work from her. Of course she'd use someone else. She's a lady of culture.Cutter shot Drake and Sully
Jax said:um, bitch tried toor did you miss that?burn charlie cutter to death
Captain_Spanky said:Finished it last week and I'm about half way through a second playthrough on hard to let it sink in.
I won't lie, the first time I played it I was...underwhelmed. However the second playthrough, with the pacing more in mind, knowing where it's going and how it resolves I like it a lot more. I wouldn't say it's my favourite Uncharted but I actually wouldn't say that about any of them. At this point I love all of them equally and the reality they exist in.
I didn't really have any problem with the aiming, and actually replayed a bit of the first and it's surprisingly similar. That youtube video of the guy wiggling the analogue stick a lot and the reticule not deviating much? The same trick works in the first. Certainly there are parts of the game that are sloppy, I noticed a lot more glitches includingand the game has actually crashed on me twice, at the same point, one after the other. Odd.Talbot flying through the air in the chase scene
However the replay has shown me how much I like the combat scenarios and how the game likes to shake you up in terms of placing, environment and enemy types, changing things around to manipulate your emotions from desperate to powerful. One thing I've found with all the games is that hiding in cover and taking potshots is actually the wrong way to go about a lot of combat scenarios. They seemed designed in mind with the player actively taking the role of the Indy hero type-aiming a few, blindfire to get people to back off, vaulting over cover, running, sliding, ducking and punching your way to a new position. In fact the game that most lept to mind was Vanquish, as in that you're meant to be mobile and the kinetic energy of the gunfights is what pulls it all together. At least in my opinion.
As for the story a lot of people said that the 12-15th chapters felt unconnected to the story. Maybe in a literal plot sense (althoughis certainly a trope of the genre) although I also disagree with that. We've seen Marlowe utterly refuse to get her hands dirty previously whenbeing kidnapped and waking up somewhere randomso these chapters felt like a spot on piece of character work from her. Of course she'd use someone else. She's a lady of culture. However on a thematic sense it works brilliantly, the theme of deception is all over the place here, with the level itself even subverting expectations (unless you saw the trailers ha ha ha). And, like Indy 3, we see a hefty bit of character development for Drake. He realises that the prize isn't, and shouldn't be, some nameless treasure. The artifact he's suddenly driven to find, and is for the rest of the game, is his father figure. So there's that. These chapters also allow a realistic reason for theCutter shot Drake and Sully. Really what I'm saying is that these levels felt anything but unessential in terms of plot, at least as far as I could see them. Thematically and eventfully they're vital.headstart Marolowe's crew get that means Drake has to take a plane, gets lost in the desert and so on and so on
Finally I loved the theme of deception throughout the story, this certainly felt like the strongest Uncharted in that regard. Everything served that idea. In fact the thing I loved most was at the end.we never find out what, if anything was in the jar. It really showed Drake's development that by that point he really didn't care about knowing the secret, he cared about getting Sully out.
I think at this point that it's perfectly clear that Naughty Dog are willing to fluff some gameplay "musts", like a final boss fight, for thematic and story relevance. That's been clear for some time, and really I think the problem most people (I didn't) had with Lozarovich was how completely out of whack he was with the rest of the game. Here the final boss pulls on something you already knew, provides a nice thematic relevance to DrakeGood writing really.someone acting/pretending to be greater than they are and showing that they are both men. Talbot's mirroring of Drake's character was really interesting I though. Their elder mentors who they both cared for, both operating under an "illusion" that they present to the world. Drake moving beyond that and becoming, living up to, his hero is what allows him to win.
Anyway I'm on PSN as Captain_Spanky if anyone feels like a bit of multiplayer. I'm a Brit so that'll affect hours.
RDreamer said:Yeah, 2 has much better aiming. I'll give you that. I still don't know how they didn't realize the aiming was off in this.
I'm not sure how you can really call any of the Uncharted games platformers. They're really not. It's too automated.
And better set-pieces? I suppose that's an opinion. But exponentially? No. Just, no. I found the biggest showcase set-piece in Uc2, the train, to be slightly annoying, and one of my least favorite parts in the entire series.
And I'm only highlighting things story wise, really. Yes, the story is definitely better if you know the characters. The story in 2 is also better if you know the characters, and now that guy knows the characters (albeit not in the correct order, but still), so of course he'll like Uc2 a bit better. 3 is more intimate with the relationships, so you gain more the more you know of them.
And I don't really agree with saying a game has to stand on its own to be a hands down better game. We've reached game 3, here. There are going to be things that will be better if you've played them all, and there will be things that will be significantly better if you've played them all. It has to be that way, or else they're not continuing or they're not using your investment well enough, I think.
And as for Uc2's boss, it was horrendous. You run in circles shooting someone for like 5+ minutes. You have to hit him an astounding amount of times (I think somewhere like 15-16 times in hard/crushing), and there's no freaking checkpoint, so if you get a cheap grenade lobbed at you or get hit from across the tiny ass map with a shotgun too many times, you get to do it all over again! It was awful. Honestly, awful. And I don't really need a boss fight in my Uncharted games. Other games have enough of those. I don't mind the kind of lack of one.
Kogepan said:how was that 'cheap'? there are RPG-7s and M32 hammers all over the place and also a PAK-80. and the laser snipers don't even move from the perch and are easy to pick off.
Again, im surprised at this talk because to me Uncharted 3 was easily the easiest of the three games in terms of difficulty. Piles and piles of ammo and grenades everywhere, unlike the first couple games where ammo for the quality guns were hard to find. Also the grenade throwback ability.
iLLmAtlc said:My memory's a bit hazy on it but I think it was the part where there were two tanks, but you only had one RPG. Then, if you continued along the part on the right I just remember feeling overwhelmed because the tank was shooting at you along with a bunch of guys from multiple angles and then they throw the armour shotgun guy at you too. I think I only managed to beat it on Hard by getting off two fluke grenades to kill the shotgun guy and just sprinted towards thegates.
But I just read how someone else did it and I wasn't aware there was another RPG on the other side lol.
There areiLLmAtlc said:My memory's a bit hazy on it but I think it was the part where there were two tanks, but you only had one RPG. Then, if you continued along the part on the right I just remember feeling overwhelmed because the tank was shooting at you along with a bunch of guys from multiple angles and then they throw the armour shotgun guy at you too. I think I only managed to beat it on Hard by getting off two fluke grenades to kill the shotgun guy and just sprinted towards thegates.
But I just read how someone else did it and I wasn't aware there was another RPG on the other side lol.
mickcenary said:As for the set-pieces, we're going to have to agree to disagree. I, for one, think that the 'Tank Cat & Mouse' in UC2 was the highlight of the game and it simply demolished anything that UC3 threw at me. Other moments such exploring the icy caves with Tenzin were also much better, in my opinion.
Darknessbear said:It seems like ND used this game as a way to outdo the set pieces from U2 - and I think for the most part they succeeded in that area. But what I think they really should have done was focus more on story - even if that means sacrificing a bunch of the set pieces. I feel if the story was amazing, people would overlook the lacking set pieces. It seems like they took the popular/easy way out and should have just stuck it to everyone and did what they wanted. Like they are for their other project...
Y2Kev said:I really enjoyed Tank and Mouse on my first playthrough, but on my second I tried other things and broke the setpiece. I watched my friend play it on his first time and he got confused where to go.
iLLmAtlc said:Yeah it's in the sandstorm that you refer to dude. I'm not sure if they were tanks, but definitely armoured vehicles with automatic fire.
It probably would have went a lot beter had I found the second RPG but I didn't and yeah, I just remember feeling overwhelmed. Especially when you're trying to take cover while you're on the right side, but the guys are coming at you from multiple angles and you still have the tank spraying shots at you, then they throw the bloody shotgun at you!
RDreamer said:and mixed with the wonderful handling of the relationships and this would be the best story of the 3.
Ricky_R said:They handled Sully and Drake relationship exquisitely this time around.Aside from the obviously surprising and wonderful Cartagena flashback, they concentrated heavily on their relationship since the beginning. You can start seeing it clearly just after they escape the Chateau. That cut-scene seemed simple, but I think it set the emotional tone between them.
betweenthewheels said:Damn, every online co-op game I enter inevitably ends with my character frozen, no buttons work except for the PS button.
Anyone come across this?
RDreamer said:They really, really did. Both Sully & Drake and Elena & Drake were really handled better than any relationships I've seen in games.
The scene in Yemen between Drake and Elena is possibly my favorite relationship scene in any game ever. It says so much with so little. But stuff like the ending with Sully was absolutely wonderful, too. I especially like the touch where Drake continues to joke, but Sully tells him to be serious for a second. It just works so well for both characters.
No. The Lazarevic fight was much worse. It was an annoying gimmicky thing with a progressively more annoying Boss character that belonged in a Mario game.mickcenary said:The ending especially was severely underwhelming. As annoying as the Lazarevic fight was, it was still miles ahead of. I mean, really, ND? Really?.the pathetic QTE that was the Talbot encounter
Captain_Spanky said:I never, in my life, thought I'd play a level of a gameabout a man starving and dehydrating in the desert that was actually slow, ponderous and difficult to get through. It was overwhelming and they managed to make it last just long enough to get boring and opressive so that you feel elated when you find something
mickcenary said:Look, maybe I'm being dramatic, but I wouldn't be as irate as I am now were this game not getting such hyperbolic praise. It was worse than UC2; it's a sequel; it should be as good, if not better and it was neither on every front.
So, power to you if you think this is GOTY material; I just couldn't disagree more.
BruiserBear said:Still no word on the patch?
thetechkid said:So does anyone else think Talbot looks like evil Drake or is that just me?
Rewrite said:Regarding Talbot,his hilarious epic NOOOOO when Marlowe dies has me laughing nonstop. That shit is the weakest scene in the game...so forced and meaningless. Why does he care so much about Marlowe?! They never explain shit. Marlowe was a disappointment too. ND really needs to give us more info about the villains next time.