Loudninja said:Eh he said its more linear than UC2 which is false.
He said it shows its linearity much more easily due to its poorly designed encounters.
Loudninja said:Eh he said its more linear than UC2 which is false.
I didn't fine any of the encounters poorly design, you have to be smart and use what they give you to your advantage.Massa said:He said it shows its linearity much more easily due to its poorly designed encounters.
Loudninja said:I didn't fine any of the encounters poorly design, you have to be smart and use what they give you to your advantage.
Also that makes little sense anyways.
Loudninja said:Eh he said its more linear than UC2 which is false.
You have more options in combat than UC2, battles are more open.
um UC3 has many fire-fights comparable to the village in UC2 (the shipyard being just one of them). as far as linearity in the cruise ship goes you're wrong. you don't have to go to the bottom of the ballroom, in fact that strategy is completely suicide. staying under the balcony is probably your best bet to beat that part.ilnadmy said:Massa is absolutely right, I have nothing against linear games. I love all the Call of Duty campaigns and they're linear as hell. But the thing is, they give you multiple options even within the linear trail they're pushing you down. UC2 did this very well. UC3 not so much. In theWhere's the strategy required there? You don't really have many options. All the stealth sections were unstealth-able as well. In thecruise ship level, the fight in that ballroom was about as linear as you can get. 3 snipers up top, 2 shotgun guys flanking you, and a bunch of random enemies. You had to stick to those two massive boxes near the stage or get your face blown to smithereens. Try to jump out one way and if the shotgun didn't perforate you, the snipers would.there are two guards standing side by side at the end who you can't stealth kill because one of them will automatically be alerted. Naughty Dog wants to force you into a fight, but they want to pretend that they're giving you a choice. They're not.airstrip level
Compare this to the Village fight in UC2. So many routes you could take in that one fight. You could jump up the left side and take over the heavy machine gun. You could rambo your way down the middle. You could toss a grenade into the house on the right, use that for cover, and climb to the second floor to get an elevation advantage. You rarely ever got that kind of freedom in UC3. That fight in thewas frustrating as hell if you didn't know what you were "supposed" to do. You rarely had that in UC2.sandstorm at the end with the two machine-gun vehicles
EloquentM said:design encounter is pretty much the same as it was in uncharted 2. your first time through its pretty frustrating but once you know how to get the upper hand its a cake walk (even on crushing). the aiming does complicate things a bit though.
I agree UC2 and UC3 really have some fantastic battles.EloquentM said:um UC3 has many fire-fights comparable to the village in UC2 (the shipyard being just one of them). as far as linearity in the cruise ship goes you're wrong. you don't have to go to the bottom of the ballroom, in fact that strategy is completely suicide. staying under the balcony is probably your best bet to beat that part.
I don't need to go back, I replayed UC2 two days before UC3 came out. its pretty much just as frustrating and just as bullet-sponge saturated as UC3 is. the village for example is probably one of the most frustrating parts of the game. (in the turret section of the villige) there's random enemies placed everywhere and although there are many choices that you can take in that section of the game you're still bombarded with hordes of NPC's shooting you without remorse. in fact there's so many enemies in that section that you have to grenade the turret in the section 3-4 times because once you kill one soldier another mans the turret. let me not forget to mention that after everyone is throughly drowned in bullets 3 armored guys show up. I'm not even going to go into the broken tank level of the village. cool set piece on paper, not in practice.Net_Wrecker said:Totally disagree. Not once during my first run in Uncharted 2 did I feel as annoyed with enemy placement and enemy AI as I did with Uncharted 3. Go back to Uncharted 2 and from the first big shootout all the way through the tank battle it feels like they DESIGNED the hell out of that game. The 2nd half of Uncharted 3 feels like they just throw you into arenas with every enemy type in the game so you're forced to "keep on the move" because the battles have so much "freedom" to them. "Freedom" which comes down to memorizing enemy spawns, rushing to the power weapons, and dealing with the bullet sponges as quickly as possible while tossing back the "free grenades" coming from every angle.
EloquentM said:I don't need to go back, I replayed UC2 two days before UC3 came out. its pretty much just as frustrating and just as bullet-sponge saturated as UC3 is. the village for example is probably one of the most frustrating parts of the game. (in the turret section of the villige) there's random enemies placed everywhere and although there are many choices that you can take in that section of the game you're still bombarded with hordes of NPC's shooting you without remorse. in fact there's so many enemies in that section that you have to grenade the turret in the section 3-4 times because once you kill one soldier another mans the turret. let me not forget to mention that after everyone is throughly drowned in bullets 3 armored guys show up. I'm not even going to go into the broken tank level of the village. cool set piece on paper, not in practice.
Dash Kappei said:Ugh, thanks Jax. Guess I'll shelve it then.
download the Online Pass from your download listPazuzu9 said:I redeemed my Network Pass on an older PS3 which I've now replaced. Trying to access the multiplayer on the new one... it asks for a code and says the one on the box is invalid. I'm using the same account though... and the old PS3 was deactivated.... shouldn't it still be working? Surely it doesn't tie to a PS3 rather than an account...
Pranay_ said:So everyone what are your top Uncharted 3 moments ?
Ahhhhhhhhh of course. Derp. Thanks!darkwing said:download the Online Pass from your download list
Yeah, I did try it to see if I could enjoy it.. No diceLoach said:Have you tried playing it yet? I was going to wait for the patch for the same reasons (I did full media blackout, skipped the beta etc). ND wrote to try increasing the aiming sensitivity, so I decided if there was no patch by last weekend I'd try that (as I had a full Saturday blocked out to play it). I felt it was fine after that change and was happy to play through the full game. Towards the end I even thought to myself that I was so used to the aiming I couldn't tell if there was still a problem or not.
I'm planning on playing through again once the patch is released to see what difference it makes, but that's just because I always look for reasons to play Uncharted games again.
That said, ND says they're in the final rounds of testing the patch...
Pranay_ said:So everyone what are your top Uncharted 3 moments ?
Cyborg said:Bought UC3.....Is there a bug with handguns in Singleplayer?
It seems a lil bit odd?
I'm the type of person that loves brutally hard gameplay that kicks your ass. I LOVE Crushing difficulty. However, that last segment of the Monastery is fucking bullshit. It's overkill to the point that it is annoyingly frustrating. What seriously got to me was the fucking armored RPG guys. Fuck that shit. The regular RPG guys are fine, but then the armored ones start appearing and ruin everything. Not to mention there's a damn brute along with his seven army of armored Shotgun/M9 guys...all of this while you're trying to defend the stupid statue from the RPG guys. The thing that really sucks is that we have a good amount of lives in that part, but if the statue falls apart, the total amount of lives decreases by 3 as if all of us died. It should only take away one life, not three. to me, right now it all boils down to luck and when it comes down to that, it seriously needs a rework.baekshi said:no its not impossible lol
I did all of the maps, monastery is the hardest of all though.
airport and syria aren't really hard. london/boreno should be the easiest of all.
That's not how I beat that part.ilnadmy said:Massa is absolutely right, I have nothing against linear games. I love all the Call of Duty campaigns and they're linear as hell. But the thing is, they give you multiple options even within the linear trail they're pushing you down. UC2 did this very well. UC3 not so much. In theWhere's the strategy required there? You don't really have many options. All the stealth sections were unstealth-able as well. In thecruise ship level, the fight in that ballroom was about as linear as you can get. 3 snipers up top, 2 shotgun guys flanking you, and a bunch of random enemies. You had to stick to those two massive boxes near the stage or get your face blown to smithereens. Try to jump out one way and if the shotgun didn't perforate you, the snipers would.there are two guards standing side by side at the end who you can't stealth kill because one of them will automatically be alerted. Naughty Dog wants to force you into a fight, but they want to pretend that they're giving you a choice. They're not.airstrip level
Compare this to the Village fight in UC2. So many routes you could take in that one fight. You could jump up the left side and take over the heavy machine gun. You could rambo your way down the middle. You could toss a grenade into the house on the right, use that for cover, and climb to the second floor to get an elevation advantage. You rarely ever got that kind of freedom in UC3. That fight in thewas frustrating as hell if you didn't know what you were "supposed" to do. You rarely had that in UC2.sandstorm at the end with the two machine-gun vehicles
Largely unnoticeable during gameplay. And it's either high-res textures or split-screen. Your call.Rewrite said:This thread is amazing:
http://forums.naughtydog.com/t5/Mul...n-Naughty-Dog-Please-Explain-this/td-p/664763
Total downgrades for the characters in MP, man.
it's cool, Elena balances it outChinner said:im not that very far into this game but i think they made the characters too good looking in this game lol.
Brazil said:Largely unnoticeable during gameplay. And it's either high-res textures or split-screen. Your call.
Um... I didn't stick to those boxes. Once I took out the hammer guy, I ran to where it fell and stuck to that area up above and started fending for my life. Booom, just shattered your linear encounter argument.ilnadmy said:Massa is absolutely right, I have nothing against linear games. I love all the Call of Duty campaigns and they're linear as hell. But the thing is, they give you multiple options even within the linear trail they're pushing you down. UC2 did this very well. UC3 not so much. In theWhere's the strategy required there? You don't really have many options. All the stealth sections were unstealth-able as well. In thecruise ship level, the fight in that ballroom was about as linear as you can get. 3 snipers up top, 2 shotgun guys flanking you, and a bunch of random enemies. You had to stick to those two massive boxes near the stage or get your face blown to smithereens. Try to jump out one way and if the shotgun didn't perforate you, the snipers would.there are two guards standing side by side at the end who you can't stealth kill because one of them will automatically be alerted. Naughty Dog wants to force you into a fight, but they want to pretend that they're giving you a choice. They're not.airstrip level
Compare this to the Village fight in UC2. So many routes you could take in that one fight. You could jump up the left side and take over the heavy machine gun. You could rambo your way down the middle. You could toss a grenade into the house on the right, use that for cover, and climb to the second floor to get an elevation advantage. You rarely ever got that kind of freedom in UC3. That fight in thewas frustrating as hell if you didn't know what you were "supposed" to do. You rarely had that in UC2.sandstorm at the end with the two machine-gun vehicles
cackhyena said:Theis the best part.Talbot chase
JB1981 said:And Jett said I was on crack for saying UC2 MP looked better than UC3 MP. lulz
JohngPR said:Why is this all of a sudden being mentioned? The game's been out for 17 days and all of a sudden people are appalled by this. It's like people got tired of complaining about the shooting and moved on to this.