About thatcomment:waterHe did get a bit of undrinkable water that still coated his throat. And despite how long it took to play, on subsequent replays it didn't feel like an eternity like the first playthrough.
You guys seen the new DLC maps? Fort and Ice Cave redone for U3. Look amazing.
http://blog.us.playstation.com/2011...hits-psn-today-fortune-hunters-club-benefits/
No dates for the maps yet but it's called Flashback Map Pack #1
Oh, and the technology was amazing. The RED GLOW as Drake is walking to the shade was just incredible, not to mention how damn good it looked. It made me think of RE5 and how Capcom was talking about heat would play a major part in the game and how better technology would help them express things like this...but, you know, Takeuchi is a talentless, creatively bankrupt sack of shit so that didn't happen.
I didn't fine any of the encounters poorly design, you have to be smart and use what they give you to your advantage.
Also that makes little sense anyways.
There were far fewer well designed encounters in UC3 than 2, and the vast majority of the ones in 3 had you simply dig in due to the aggression of the AI and the strength of said weapons on Hard and Crushing.
In UC1 there were a lot of arena styled battles that had the player use the entirety of the setting to fight in. ie. When Drake finds the crashed plane. With bodies and broken rocks strewn everywhere, this encounter was excellent since enemies came from multiple angles.
In UC2 again they had the same formula but expanded on it while throwing in more linear path scenarios and arenas that could allow you to run about in. The main square in Nepal, Borneo the temple courtyard after the broken bridge, and a series of singular tunnels.
In UC3 there were fewer open courtyard areas since most of the areas were quite linear and of the ones that were open, you had little choice but to bunker in since the arenas weren't really made for traversal. You don't have to use an ounce of intelligence in UC3 to simply stay in one fortified position as nearly all enemies approach from one direction.
I had a very difference experience of UC3, in that I mainly remember the big combat scenarios taking place in large open areas where enemies will flank you, and unless you pick your cover spot very carefully, someone will kill you by surprise. UC3 encourages mobility more than previous UC3's in my opinion. At least, I started having way more success once I started using that approach vs. digging into a single cover point for an entire shootout.
The open areas in UC1 did have enemies spawn from different sides, but they were separated into waves. I don't remember any scenario in which enemies would spawn in front of you and behind you at the same time.
Did you get the guy in the 2nd floor of the building on the left? I think if you leave one guy alive and try to advance to the next part, the game says "I don't think so!" and fucks you up the ass.
I love it when it's Marked Man in Team Objective, and the Marked Man from the other team quits the game causing no more Marked Man for us to kill for the remainder of the round screwing us over. :-\
No dates for the maps yet but it's called Flashback Map Pack #1
This post makes no sense to me. U3 has those same elements; if anything the levels are much larger and expansive than U1 and U2, and due to the flanking nature of the enemies you really couldn't bunker down because you would get flushed out or overrun. Some of you aren't giving U3 enough credit; yeah it's flawed, but you're portraying the prior games as something their not.There were far fewer well designed encounters in UC3 than 2, and the vast majority of the ones in 3 had you simply dig in due to the aggression of the AI and the strength of said weapons on Hard and Crushing.
In UC1 there were a lot of arena styled battles that had the player use the entirety of the setting to fight in. ie. When Drake finds the crashed plane. With bodies and broken rocks strewn everywhere, this encounter was excellent since enemies came from multiple angles.
In UC2 again they had the same formula but expanded on it while throwing in more linear path scenarios and arenas that could allow you to run about in. The main square in Nepal, Borneo the temple courtyard after the broken bridge, and a series of singular tunnels.
In UC3 there were fewer open courtyard areas since most of the areas were quite linear and of the ones that were open, you had little choice but to bunker in since the arenas weren't really made for traversal. You don't have to use an ounce of intelligence in UC3 to simply stay in one fortified position as nearly all enemies approach from one direction.
I had a very difference experience of UC3, in that I mainly remember the big combat scenarios taking place in large open areas where enemies will flank you, and unless you pick your cover spot very carefully, someone will kill you by surprise. UC3 encourages mobility more than previous UC3's in my opinion. At least, I started having way more success once I started using that approach vs. digging into a single cover point for an entire shootout.
JasonMCG said:Started playing today - on Chapter 16 right now (). First of all, the lag the everyone was bitching about is terrible and makes the game control like a tank. I hope it gets patched eventually. Loving it so far, though.the airport
How much more game do I have left? From what I read, there was onlychapters.20
Started playing today - on Chapter 16 right now (). First of all, the lag the everyone was bitching about is terrible and makes the game control like a tank. I hope it gets patched eventually. Loving it so far, though.the airport
How much more game do I have left? From what I read, there was onlychapters.20
I just had this hilarious glitch happen to me:
http://www.youtube.com/watch?feature=player_detailpage&v=PLaooaA2cgs#t=137s
Glitch starts at 2:18. Drake leaves his body behind while keeping only his hair on for the rest of the match :3
What's up with Elena being Asian, though? I don't remember her being Asian.
There were far fewer well designed encounters in UC3 than 2, and the vast majority of the ones in 3 had you simply dig in due to the aggression of the AI and the strength of said weapons on Hard and Crushing.
In UC1 there were a lot of arena styled battles that had the player use the entirety of the setting to fight in. ie. When Drake finds the crashed plane. With bodies and broken rocks strewn everywhere, this encounter was excellent since enemies came from multiple angles.
In UC2 again they had the same formula but expanded on it while throwing in more linear path scenarios and arenas that could allow you to run about in. The main square in Nepal, Borneo the temple courtyard after the broken bridge, and a series of singular tunnels.
In UC3 there were fewer open courtyard areas since most of the areas were quite linear and of the ones that were open, you had little choice but to bunker in since the arenas weren't really made for traversal. You don't have to use an ounce of intelligence in UC3 to simply stay in one fortified position as nearly all enemies approach from one direction.
I just had this hilarious glitch happen to me:
http://www.youtube.com/watch?feature=player_detailpage&v=PLaooaA2cgs#t=137s
Glitch starts at 2:18. Drake leaves his body behind while keeping only his hair on for the rest of the match :3
Ugh, my least favorite thing about the game...the changes to Elena's face.
And Chloe for that matter.
Do you think they made those changes to make the characters closer resemble the voice actors?
Do you think they made those changes to make the characters closer resemble the voice actors?
What's up with Elena being Asian, though? I don't remember her being Asian.
The fact that they're calling it Flashback Map Pack #1; means that there'll be flashback map #2.
so the UC2 maps will be split into 2 sets - (3) maps each
fort
sanctuary
village
lost city
temple
blueecity map
I think that covers it considering ruins/submarine/highrise/museum already made it. I do agree we should be getting new maps first but damn if I don't want the ones bolded now. so yeah I'll be buying these
Has Elena's face changed, or is it her makeup ?
Makeup. People saying she looks asian have never seen an asian woman in their lives. People saying she looks hideous are even worse. She has never looked prettier.
My man.Makeup. People saying she looks asian have never seen an asian woman in their lives. People saying she looks hideous are even worse. She has never looked prettier.
Uncharted 3 finals on MLG right now if anyone is interested
http://pro.majorleaguegaming.com/live/call_of_duty:_black_ops