lol isn't that the KAL-7 he's holding!?
That's the weapon he has on the boxart, and the one he grabs in the teaser.
lol isn't that the KAL-7 he's holding!?
Haha, wtf! I never noticed the gun in the boxart.
That looks great, I would buy that for sure.
I agree. In Uncharted 2, we were allowed to explore the last setting much more.My only major gripe is that I felt the last level was rushed. I really wanted to venture out and explore, and it was annoying to get interrupted by a gunfight that felt random.
Man, Uncharted 3 multiplayer is my game. I don't know what it is about this game, but I just get it. It's awesome. I still wish Chloe didn't look like she was thrown up by a PS2, but hey I'll take what I can get.
Anyway, I still haven't touched the co-op bits so I think I'm gonna start digging into that soon. So many games I still have to play through though - MW3, Skyrim, Arkham City. Not enough hours in the day.
I'm addicted to the MP, haha. I have about 44 hours clocked in. Yeah, its just addicting. I bought and played BF3, but I just keep going back to this game.
Plat'd.
Really intense trying to go for the 30 sidearm kills, 50 manual reloads and 75 kills in a row without dying all at once. Chose chapter 12. Kinda blew it because I ran out of bullets so I replaced my sidearm which I guess is a no-no. Then once I got to the zipline from the, I jumped to my death voiding all of my kills up to that point (a lot). But keeping an eye on ammo count and clip count, especially with all of the traversal gunplay, had me tensed as shit.control tower
Basically just farmed for 11 uc3 trophies tonight... I need a break until the patch (watch it be out tomorrow haha).
Just played my first co-op adventure (Borneo on Hard). DAMN. This is FUN AS HELL. Where was this encounter design in single player?? So many options, so many cover locations, so many ways to tackle each fight. Go figure it's an Uncharted 2 level, the level design in that game is unparalleled.
Looking forward to playing some more co-op at some point, this is addictive as hell. The graphics do look horrible (especially the cutscenes), but the dialogue is hilarious.
Its unbelievable that some people still don't know how to free others from enemy that grabs you.
The either trying to melee, or run an try the enemy blind fire.
because grapplers aren't in the SP games. Most of the time, they don't get that you have to shoot the helmets off if they're noobs.
I have more of an issue with idiots who don't even try to save you. Keep on shooting while I'm 2 feet away from you dying. And then the whole team's dead. Had a fair few too many sessions of that.
and then idiots then team kill. One round, I got grenaded and thought, mistake. Next round (siege mode) so we're in proximity with no enemies around... and he shoots me to death. Left the game.
should add that these are kind of rare occurences. Most people are good to play with.
- I was on a media blackout and I still managed to see most of the major moments just through my brief glances. Be more sparing with your marketing please ND.
Ive actually taken to running into the armoured grappler when teammates are near or I see someone running away from it. Saves everyone time scrambling trying to shoot it before they get grappled. They're practically impossible to kill until then
Finally completed ALL co-op adventure maps on Crushing. That's right, fuck you Monastery! Felt so good finally beating it. The Airfield was fucking INSANE with those RPG/Choker/Shield Guys. God damn!
chapter 16 spoilers:
Thisairport scene is pathetic with these "I'll push the truck, you steer" sequences. She couldn't step on the brake to prevent the first one from rolling? And the second one JUST pulled up so if the keys weren't in there then someone had them. Maybe that one's tolerable if stealth was their intent...
Just seems goofy.
Whoever designed Museum was probably brain-dead. Hey, the brain-dead need work too!
Whoever designed Museum was probably brain-dead. Hey, the brain-dead need work too!
Pfft, museum is a good map. You shut your whore mouth!
I should add I mostly play Team Objective, I don't really mind it in other modes. When you're on a timer to get to an objective though it's really annoying.
The only map that sucks is Highrise.
Maybe for objective, no idea, but for TDM? Terrible. Way too big for 10 people. Its all long sightlines as well. Plus 2 t-bolts.
Fuck that map. Unless you're a sniper, then it must be orgasmic.
Oh man where do I begin...Any tips for monastery?
awesome, thanks.Oh man where do I begin...
I'll tell you what me and my friends had for boosters and kickbacks.
Me:
Booster Slot 1 - Regeneration Gold.
Booster Slot 2 - Overstock Gold.
Medal Kickback - Army of Three
Friend 1:
Booster Slot 1: Regeneration Gold.
Booster Slot 2: Kickback Endurance Gold.
Medal Kickback: Army of Three
Friend 2:
Booster Slot 1: Regeneration Gold.
Booster Slot 2: Team Safe Gold.
Medal Kickback: Juggernaut
First thing to note: Try not to die at all throughout the mission. You will need all of your lives for the statue part in the end. There needs to be at least two people with Army of Three equipped. Now most people would recommend you'd need one person to activate it when the brute comes out, but yesterday we took him out without activating it after failing the previous round with my friend activating his. Basically you just need to get the PAK-80 and have someone shoot the brute down. He'll go down really quick with the PAK. Next, make sure you get the Hammer in preparation to take down the armored RPG guys. Unfortunately, the Hammer won't be enough to take ALL of them down, but that's when Army of Three comes in. Activate it and tear them up. Grenade them too...it really helps take them down quickly. If you have any bullets left remaining from the PAK, use them on the armored RPG guys. Remember, the RPG guys always miss their first shot so pay extreme close attention to where they're shooting from. I know it's really tough to stay focused because not only do you have to defend the statue, you also have to look out for those armored soldiers with the shotguns/M9 heading your way. With any luck, you would have taken down all of the RPG guys (I believe there's 3 waves of them...the first wave is regular RPG guys, 2nd wave is the armored ones, and 3rd wave is regular ones again) and your focus should now to be clearing the rest of the enemies up on the level. After that, it's boss time. You'll face off against Militia Man, Hammer, and Cluster Bomb bosses. Have the other person activate Army of Three and take them out quickly and there! You've completed it!
A thing to note: With overstock gold, you can stack up to 6 additional medals after you have your kickback. So for example, when I activated my Army of Three and when it finished, I had 6 medals stacked already...so I just needed 4 more to get it back. With Kickback Endurance Gold, I believe the timer goes up to 45 seconds. It's really helpful.
A cool tip that's helpful: Get choked on purpose. Every time you're choked and someone saves you, they'll get a medal for it. I got my kickback within 10 minutes of the match starting because I told my friends to get choked on purpose. Stick close together. Don't get separated...and best of all...GOOD LUCK!
Edit:
forgot to mention this, but for the Brute that appears inside the church, make sure you guys collect the hammer that the enemies drop. There should be two of them...one enemy will have a hammer when you're first at the top sniping away and the second enemy will come when the chokers start to come out once you've released Nate. Also, when you first get inside the church, clear out all the enemies with the sniper rifle. Once you've cleared them out, have someone jump towards the ledge and jump back to trigger the second wave of enemies. That way, you guys won't die trying to go your way to the objective (where you're supposed to be hanging on those key figures).
I think I'm 95% through the game now.
You know what Naughty Dog is really, really good at? Putting incredibly frustrating, completely unfun, almost game breaking enemy encounters into the end of their games. Seriously, it's ridiculous.
End game spoilers:Ok, so the entire shooting mechanics are cover based. So you get into cover, pop out and shoot some guys. Occasionally move around to get into better positions, or if the enemies are going to strafe you or whatever. This entire system breaks down entirely WHEN THERE ARE ENEMIES THAT CAN TELEPORT BEHIND YOU AND SHOOT YOU WITH A SHOTGUN IN THE BACK. I just can't contain my hatred at those guys with the flaming heads. On top of that, they give them about 5x the amount of health as all the other enemies. So I've got guys with really powerful guns, who can teleport around me, and then kill me with one shot. And then after the initial fight with flaming head guys, they make you do it after being made drowsy by some drugs. Holy crap.
I was probably doing it wrong or something, but it was just really annoying.
I've figured out the one word I can use to describe all three Uncharted games - inconsistent. The highs are really high, but the lows are just frustratingly poor game design. It's like a Deus Ex: HR situation where they've outsourced the enemy encounters to another studio or something.
Whoever designed Museum was probably brain-dead. Hey, the brain-dead need work too!
You would think, but remember female drivers....just saying. Good thing Drake didn't ask her to parallel park the thing.
Pfft, museum is a good map. You shut your whore mouth!
The only map that sucks is Highrise.
I think I'm 95% through the game now.
You know what Naughty Dog is really, really good at? Putting incredibly frustrating, completely unfun, almost game breaking enemy encounters into the end of their games. Seriously, it's ridiculous.
End game spoilers:Ok, so the entire shooting mechanics are cover based. So you get into cover, pop out and shoot some guys. Occasionally move around to get into better positions, or if the enemies are going to strafe you or whatever. This entire system breaks down entirely WHEN THERE ARE ENEMIES THAT CAN TELEPORT BEHIND YOU AND SHOOT YOU WITH A SHOTGUN IN THE BACK. I just can't contain my hatred at those guys with the flaming heads. On top of that, they give them about 5x the amount of health as all the other enemies. So I've got guys with really powerful guns, who can teleport around me, and then kill me with one shot. And then after the initial fight with flaming head guys, they make you do it after being made drowsy by some drugs. Holy crap.
I was probably doing it wrong or something, but it was just really annoying.
I've figured out the one word I can use to describe all three Uncharted games - inconsistent. The highs are really high, but the lows are just frustratingly poor game design. It's like a Deus Ex: HR situation where they've outsourced the enemy encounters to another studio or something.
Team Medic is useless to me now. If you're sticking together, Team Medic becomes irrelevant because you can count on your team mates to quickly revive you. Instead of team medic, I'm a fan of Protector. The kickback is really useful especially in some of the intense parts of the match because you take half damage...it's kind of like Juggernaut in a way, only better because it benefits you and your team mates.awesome, thanks.
isn't medic good too? I'm always using that.
I thought it was kind of a letdown thatthis is the Uncharted game where the main treasure was not clear or emphasized
El Dorado was clear cut and Shambalah/Shangralaw too
but in UC3, I have not idea what is the main treasure and it feels like it was not the focus of the game's story
I think I'm 95% through the game now.
You know what Naughty Dog is really, really good at? Putting incredibly frustrating, completely unfun, almost game breaking enemy encounters into the end of their games. Seriously, it's ridiculous.
End game spoilers:Ok, so the entire shooting mechanics are cover based. So you get into cover, pop out and shoot some guys. Occasionally move around to get into better positions, or if the enemies are going to strafe you or whatever. This entire system breaks down entirely WHEN THERE ARE ENEMIES THAT CAN TELEPORT BEHIND YOU AND SHOOT YOU WITH A SHOTGUN IN THE BACK. I just can't contain my hatred at those guys with the flaming heads. On top of that, they give them about 5x the amount of health as all the other enemies. So I've got guys with really powerful guns, who can teleport around me, and then kill me with one shot. And then after the initial fight with flaming head guys, they make you do it after being made drowsy by some drugs. Holy crap.
I was probably doing it wrong or something, but it was just really annoying.
I've figured out the one word I can use to describe all three Uncharted games - inconsistent. The highs are really high, but the lows are just frustratingly poor game design. It's like a Deus Ex: HR situation where they've outsourced the enemy encounters to another studio or something.