I think you guys need to man up, seriously. If you're playing on Crushing, what do you expect? For the record, the enemies almost always spawn in front of you; if you are getting killed from behind, then you are getting flanked, plain and simple. It has happened to me several times, and I found out that I had lost track of a certain enemy and he took advantage. What happened to you guys? Some of you are ace mp players in several shooters I have played with GAF members, but it seems like all I hear is crying about U3 difficulty, as if it's on Dark Souls level! I'm not saying U3 is perfect, but damn! There's more crying post-patch than ever, and the gunplay is criticized for some of the same stuff found in other hyped shooters that seem to get a pass. Does anyone want a challenge anymore?
The enemies don't line up single file and enter the area with a blinking sign that proclaim "HERE I AM!!! SHOOT ME". The gunfights are bad.
This is all I'm hearing from people with your position. PROTIP: uncharted 1 and 2 had the same exact shit. Uncharted 1 especially. Uncharted 2 as well, remember the Tibetan village? And it's not like it extends past a few 'rooms'. There's same number of 'there's the enemies, how do I approach this?' moments as in Uncharted 2. It's like the only two sections you guys remember are the shipyard where you approached the situation like a cover shooter and the jeep section which was truthfully fucking lame.
It isn't an issue with the fights being hard or clearly marking where enemies are, but with how lazily the fights are designed. Just piling enemies into a room with reckless abandon is one of the worst ways to design a firefight. Showing where enemies come from isn't needed so that it's easy to beat a fight, it's needed because the enemies are fucking strong and have amazing accuracy, and when they spawn behind you (and they do) and have Kal-7's and take you down to greyscale before you can figure out where you're getting shot from is bullshit. It's not hard, cause you memorize who comes from where due to trial and error, it's just that it's bullshit. Lazy design and bullshit fights are the issue. I'm not having an issue beating any of the firefights after I memorize where the spawn closets are, it's just that surviving long enough to learn the enemy spawns is the issue.
I don't really remember U2 so well, but I don't think I felt this way ever during that game.