I'd never used the FAL-SS before tonight. Only gone up against it. After trying it, it does seem overpowered.
but but but the gun always jams up on me or um..it has that recoil!
I'm sick of it. The only way to combat an annoying FAL user is with another FAL cuz otherwise, you're going to die in a 1 on 1 match even if you get the jump on someone, which is BULLSHIT. the way it is right now reminds me of UC2 when it was patched with lower health in the sense that you can't really escape because if you're shot, you're most likely dead 95% of the time when it comes with the FAL. M9 with Rapid Fire is another offender, but at least it's somewhat tolerable and you can still win 1 on 1 fights.
And fuck quick boom. It's so easy to get 7 medals and regain your medal count when you activate it. cheapest fucking kickback ever. I mean, the Mega Bomb is worth 14 medals and it's a one time use, meanwhile you can get 1 hit kills with quick boom at 7 fucking medals. put in bargain gold and the paid bargain booster and it reduces to 4. I won't even mention Explosive Expert and how that also assists you in getting a shitload of quick boom grenades along with kickback endurance to make the timer last longer. And speaking of mega bomb, that shit requires so much medals. 14? That's overkill for what is essentially a huge grenade with an even lesser area spread than the cluster bomb. Why it's 14 I'll never know, but no one ever uses it and the medal count is probably the reason why. You're guaranteed more kills with the cluster bomb at 10 medals than with a mega bomb at 14. Medal count needs to be reduced.
UC3 MP is fun, but the community 'playstyle' of high level players is pure fucking garbage. There's no variety anymore because it's the same fucking loadouts in every match. It's DTI/FF of UC2 all over again, only sugar coated differently. No one hardly uses the sniper rifle or the AK that much when you run across people that are high level. It's always the FAL or the M9. Sometimes the G-MAL, but the other two overshadow it. Boosters are always the same too. I don't need to mention them because most frequent players will know them. Kickbacks are always a given: Quick Boom/cluster/RPG. It's just sterile.
*rant*
Survivor is gonna be impossible though lol.
Why not play Hardcore? FAL will still be annoying but no other shenanigans
this x10000000UC3 MP is fun, but the community 'playstyle' of high level players is pure fucking garbage. There's no variety anymore because it's the same fucking loadouts in every match. It's DTI/FF of UC2 all over again, only sugar coated differently. No one hardly uses the sniper rifle or the AK that much when you run across people that are high level. It's always the FAL or the M9. Sometimes the G-MAL, but the other two overshadow it. Boosters are always the same too. I don't need to mention them because most frequent players will know them. Kickbacks are always a given: Quick Boom/cluster/RPG. It's just sterile.
Survivor in crushing ? don't bother and just do it in other difficultiesSurvivor is gonna be impossible though lol.
Survivor in crushing ? don't bother and just do it in other difficulties
UC3 MP is fun, but the community 'playstyle' of high level players is pure fucking garbage.
Huh... that's pretty interesting. Kind of surprised people didn't figure this out sooner.This is pretty interesting: How to get a 3rd booster.
I'm not sure how many people know this (hopefully hasn't been posted already), but you can start every match with a third booster without even having to buy it. Because I'm a big fan of Elena, I put both Elena's G-Mal, and Elena's Raffica in the same loadout, when I started the match I saw that for some reason I had Thanks Buddy as a third booster. But recently I saw that every time I played as a villian, it would no longer be there, turns out, you get a third booster if you use both a character, and the weapons based on that character. I started testing it out on LAN, and learned quite a bit from it.
1: Only the first skins based on the character work, so you can NOT use Suited Drake, Desert Drake, Suited Sully, Young Sully, Suited Marlowe, Young Marlowe, Desert Talbot, Doughnut Talbot and I'm guessing all DLC.
2: You need both a long gun and a side gun based on the one character, so this rules Cutter out as he only has a long gun.
3: Each character loadout has it's own unique booster, I'll list them below.
Drake + Drake's AK + Drake's Para 9 = Explosive Buddy
Sully + Sully's Dragon + Sully's Arm Micro = For My Buddy
Elena + Elena's G-Mal + Elena's Raffica = Thanks Buddy
Chloe + Chloe's M9 + Chloe's Tau = For My Buddy
Marlowe + Marlowe's M9 + Marlowe's Para 9 = Sugar Buddy
Talbot + Talbot's Fal-SS + Talbot's Arm Micro = Stealth Buddy
Rameses + Rameses' Kal-7 + Rameses' Raffica = Booty Buddy
These are all I can find, (and I'm guessing they are the only ones). I had wondered if the Jade weapons worked with the custom hero's and villians, but it didn't do anything.
Play on easy.
Are you kidding? Hardcore is nothing but the FAL as it's even more OP'd in there.
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This is pretty interesting: How to get a 3rd booster.
I'm not sure how many people know this (hopefully hasn't been posted already), but you can start every match with a third booster without even having to buy it. Because I'm a big fan of Elena, I put both Elena's G-Mal, and Elena's Raffica in the same loadout, when I started the match I saw that for some reason I had Thanks Buddy as a third booster. But recently I saw that every time I played as a villian, it would no longer be there, turns out, you get a third booster if you use both a character, and the weapons based on that character. I started testing it out on LAN, and learned quite a bit from it.
1: Only the first skins based on the character work, so you can NOT use Suited Drake, Desert Drake, Suited Sully, Young Sully, Suited Marlowe, Young Marlowe, Desert Talbot, Doughnut Talbot and I'm guessing all DLC.
2: You need both a long gun and a side gun based on the one character, so this rules Cutter out as he only has a long gun.
3: Each character loadout has it's own unique booster, I'll list them below.
Drake + Drake's AK + Drake's Para 9 = Explosive Buddy
Sully + Sully's Dragon + Sully's Arm Micro = For My Buddy
Elena + Elena's G-Mal + Elena's Raffica = Thanks Buddy
Chloe + Chloe's M9 + Chloe's Tau = For My Buddy
Marlowe + Marlowe's M9 + Marlowe's Para 9 = Sugar Buddy
Talbot + Talbot's Fal-SS + Talbot's Arm Micro = Stealth Buddy
Rameses + Rameses' Kal-7 + Rameses' Raffica = Booty Buddy
These are all I can find, (and I'm guessing they are the only ones). I had wondered if the Jade weapons worked with the custom hero's and villians, but it didn't do anything.
Use the cluster bomb kickback. It will kill them in one shot if you aim the cluster between the Brute's feet. You can also use Army of Three which doubles your damage for 30 seconds.I've got a question about offline co-op. Once you get up to a certain level, you start getting these massive guys in armor using PAK-80s. My brother and I have killed them twice total, once using a PAK-80, and the other time using a combination of a grenade launcher, RPG, M9, and then one grenade thrown directly under him. Is there an easier way to kill these guys? Or at least more efficient?
Use the cluster bomb kickback. It will kill them in on shot if you aim the cluster between the Brute's feet. You can also use Army of Three which doubles your damage for 30 seconds.
Ryanardo, that is a nice find. I never knew that, lol.
Holy shit at the FAL SS. That gun is straight up murder.
Drake being a super player.[/IMG]
I usually change my boosters depending on who I'm going to be facing off against and the map itself, so I really can't give you an exact load out I use 100% of the time. I don't like having the same boosters over and over again because it gets boring, so I like spicing things up! For instance, no one ever uses Monkey Man (Gold) that much, but it's really fucking awesome on maps like The Highrise/Museum/Desert Village. I like Back in the Saddle too because I always want to get back in the action ASAP. I got Team Safe to gold yesterday and it helps in Team Objective especially since I love throwing back grenades that the enemies throw at me. Cloaked gold is also pretty useful since people never hear you when you're approaching them so you can get the jump on them pretty quickly. Daredevil gold is awesome too and if you have a great buddy, Thanks Buddy is kickass too.What boosters do you guys use in competitive? I've been using Regeneration and Bargain. Not sure if there is anything better out there. I hate Fleetfoot a bit too much to use I think.
Onlychapters? I expected at least2226 like in Uncharted 2, even more. The ending came out of nowhere. Marlowe's and Talbot's deaths? Wtf? Both felt kinda anti-climactic to say the least. They didn't even explain what that brass vessel Marlowe was yanking out of the water was. I'm guessing it was where all the evil Djinn spirits were trapped? Also, I thought there was some kind of magical sorcery going on with Talbot that would be revealed at the end since he seemingly got shot and killed but was perfectly fine moments later during those castle chapters. Also, how did Sully even wind up all the way in that room underneath the city? Was that eclipse when Drake started hallucinating supposed to mean anything? The whole presentation of the final chapters in terms of story just felt weird to me. Anyone care to explain all these loose ends that are probably a lot less convoluted than I'm making them out to be?
[/IMG]
Just got plantinum, and god... I'm never touching MP again. lol
Just finished my playthrough on Crushing. Such an underrated game. My second impressions are largely more positive. People nitpicking the game on pacing don't make any sense. I gained a newfound appreciation for the first five chapters. Its a good slow burn that quickly escalates from The Chateau to The Shipyard. Everything after that is pure gold. I do believe the writing here to be the best in the series. I understood a lot more of the character development and plot on my second go-through.
I especially enjoyed the London Underground chapter. I'm curious if that place was the base of operations for The Hellfire Club, MI6, etc. They noted the different eras of stonework and such as you progressed through the chapter, and later in the game Cutter says something along the lines of the secret society evolving over the years, taking on different names. Could this be it?
The ending is absolutely perfect, and I no longer consider the need for a sequel. If there is one, great. Otherwise, I'm perfectly fine with the way they left things. I particularly enjoyed the part when Sully gives Nathan his ring back. I'm fairly certain now that that was his wedding ring. Nathan must have broke off the wedding just before the ceremony. Nathan mentioned that he thought he lost it, but Sully's had it all this time, which confirms my suspicion that Sully was his best man and Nathan walked out on Elena, hence the dialogue in Yemen.
How did Marlowe's assistant survive bullets?but then not
What was the deal with the rings? Did Sully switch them or what? Quite the anti-climactic ending.
Why did Marlowe have it then? Why did she care about it? I'm so confused.
- MP is unbearably atrocious.
ahuahuahuha, I can't believe it but FFA might be my favorite mode
Dat score, dat Rage, dat flynn, dat FAL.
Dat score, dat Rage, dat flynn, dat FAL.