Sorry for the dumb question but I recently bought Map pack 3(only dlc I've bought excluding skins) and after at least 20 ~30 games later I still haven't seen a new map. The dlc option is on btw.What gives?
same problem hereI think ND broke the DLC when they introduced the latest lab. I was getting regular matches (annoyingly regular) in the Drakes Deception maps before and afterwards I can't seem to get a single match outside of Airstrip, Chateau, London Underground. I went on the ND forums and for some reason they're not even acknowledging the problem, despite tons of users reporting it.
We are not changing any weapons settings until 1.13 goes live. 1.13 does address the aim assist on scoped weapons.
We are not changing any weapons settings until 1.13 goes live. 1.13 does address the aim assist on scoped weapons.
Ridiculous amounts of it.
Try a G-MAL with accuracy.
Or use the Dragon Sniper against moving targets.
Or use any scoped in weapon (hell even NON-scoped in weapons) when you have two targets in front of you.
it's horrible.
Ridiculous amounts of it.
Try a G-MAL with accuracy.
Or use the Dragon Sniper against moving targets.
Or use any scoped in weapon (hell even NON-scoped in weapons) when you have two targets in front of you.
it's horrible.
I started playing the mutliplayer and although, as a package, the game has much more content and customization options that Uncharted 2, the damage model severely hampers my enjoyment of the game. The health is way, way too high. Uncharted 2 post patches was perfect. This feels more like Halo.
At least it doesn't feel like COD... UC2 1.05 I am looking at you!the damage model severely hampers my enjoyment of the game. The health is way, way too high. Uncharted 2 post patches was perfect. This feels more like Halo.
You'll get there if you keep playing!Holy shit @ the 37 kills Rewrite got in a match. I average at 10 probably. :lol Can't imagine me reaching that number ever. <_<
I said the same thing.What is this, I don't even....
What is this, I don't even....
You'll get there if you keep playing!
Don't think I bailed on you yesterday. When I sent you the message that you got split, you backed out out of the game and took me with you...but it froze my PS3 in the process.
I said the same thing.
Way too much damage is laughable. Improve your aim, know what distances you can kill people with whatever weapon you are using and you won't have a problem with the health. It is perfect.
You need to inflict way too much damage to an opponent to kill an enemy. There were many Instances where I started firing to an enemy from behind and he got away, which is simply stupid. Not to mention how ineffective are grenades compared to Uncharted 2. Uncharted 2 multiplayer post-patches was, from a purely gameplay perspective, perfect. Uncharted 3 is a big downgrade, primarly because of the damage model.
I'll give you that every bullet had significant impact because of hit boxes, but outside of that there wasn't any way to avoid getting killed if you were shot from the back and this was made much worse when 1.05 hit. Only to way "avoid" getting killed was by bunny hopping, which was extremely cheap and stupid. Grenades were overpowered too when UC2 first released because the blast radius was ridiculous. Why bother shooting your gun when your grenades could take out three people at once? They were later fixed (thank god), but let's not pretend to forget that EVERYONE always threw a grenade when they were about to get killed, thus killing you with him. The grenades in UC3 are fine as it is, it's just that the throwback radius was increased from the original beta that it is now much easier to throw them back, thus making people say that they are worthless. It needs to be reduced to make it more skillful because at the moment, it's way too easy to throw them back especially grenade kickbacks (mega bomb anyone?).Disagree. Uncharted 2 felt way better and combat just felt right, as every bullet had a significant impact. Grenades also actually made an impact on the combat, while now you have to throw them with pin-point accuracy to score a kill.
Grenades in UC3 suck ass, they simply take too long to explode, and add to that the throwback mechanic. Every grenade I throw gets thrown back most of the time(and viceversa). Meh. It's why I keep using quickboom, it's the only way to have grenades that are actually useful. And even then they still have poor range and are weak as fuck.
I agree. 9/10, my attempts to roll or back-throw a grenade to escape have failed. The only time it ever works that way is if the other person isn't paying attention, or tried a melee while charging at me.
I only kill with grenades with the revenge booster. :lol And only those who are not paying attention.
Have you tried bouncing grenades off walls and ceilings? Doing so shortens the throwback timer so you can actually get kills with grenades.
It's hard for ND to win it seems. I remember back in the U2 days there were a lot of complaints about all of the grenade spamming but now they're supposedly too weak. =/ I think they're pretty good in their current state because they are still useful in some situations (trying to flush people out, throwing one during a busy gun fight) but don't dominate the fights like they used to.
I'd say the throwback timer/range are fine as is. It's supposed to be risky throwing a live grenade back at someone. ND already extends the timer if you manage to do it so you don't get punished for successfully throwing one back. It's more likely they'd make them worse somehow if made changes. Only thing I can think of they should tweak is GMAL rate of fire.
I think it's a conscious design choice, because it also has a huge blast radius.I think its fine for regular grenades most of the time, but for grenade kickbacks especially with the Mega Bomb, the throwback radius is HUGE.
Dude, have you tried Jade Para9?why is every pistol so fucking awful in this game, why maynes, why. :| it's a disgrace.
why won't they buff up that shit
I think it's a conscious design choice, because it also has a huge blast radius.
Dude, have you tried Jade Para9?
You need to time your shots and that takes practise.Jade Para 9 doesn't fix the shittacular recoil or the weird jamming.
why is every pistol so fucking awful in this game, why maynes, why. :| it's a disgrace.
why won't they buff up that shit
Wait, what?That Para 9 was amazing during the beta. It didn't have irregular rate of fire and the blindfire was godly. People were complaining about how good it was and lo and behold, it sucks now
I'm going to steal a video that haochi posted a while back.I think it's a conscious design choice, because it also has a huge blast radius.