Spring-Loaded
Member
I must've just been good with it then
You couldn't be more wrong, Spring Loaded.
Jade/Marlowe's Para 9 will never miss any shots when you are blindfiring. I'll grant you that Drake's Para 9 will occasionally miss, but its rare. The jamming was also present in the beta.
And the beta Para 9 took forever to kill someone until they reduced the amount of bullets, making it so much better. Honestly, it's like some of you guys are playing a different version of the game.
I'm going to steal a video that haochi posted a while back.
http://www.youtube.com/watch?v=_otq6ufFNLk&feature=g-hist
That's just ridiculous.
Para 9 is garbage at long range. All handguns are garbage at long range. Medium range too. Handguns are garbage period. Where my 9F2S at.
no. Remember the ridiculous micro blindfire? That was the only thing that was nerfed from it.Positive the Arm Micro was worse than the Para-9 at some point during the beta.
I've seen that video before... as I said, the Mega Bomb has a huge blast radius, so it makes sense to also have an equally big throwback radius or else it would be very hard to escape.I'm going to steal a video that haochi posted a while back.
http://www.youtube.com/watch?v=_otq6ufFNLk&feature=g-hist
That's just ridiculous.
no. Remember the ridiculous micro blindfire? That was the only thing that was nerfed from it.
I LOVED the 92FS. But you have to be kidding yourself if that shit wasn't overpowered. It literally had no recoil whatsoever, had a great rate of fire and was the deadliest gun in UC2. A pistol should be good, but it should never defeat a long range gun. It was my main weapon in UC2 and I could destroy anyone at any range. Loved it, but even I can't deny how overpowered it was.
We're just going to have to agree to disagree here. Also, it's been a long time since we've run into each other in matchmaking. Hopefully one of these days it'll pair us up!I've seen that video before... as I said, the Mega Bomb has a huge blast radius, so it makes sense to also have an equally big throwback radius or else it would be very hard to escape.
It's probably a conscious design choice to keep it balanced. If they reduced the throwback radius, then they would also have to reduce the blast radius.
Nope.Does he Para 9 have the irregular rate of fire when you hip-fire?
Why do you disagree?We're just going to have to agree to disagree here.
I don't recall playing with or against you. What's your PSN ID?Also, it's been a long time since we've run into each other in matchmaking. Hopefully one of these days it'll pair us up!
Why do you disagree?
If hao-chi had ricocheted his Mega Bomb near the wall, it would be a guaranteed kill. That guy was standing in the corner, so it would be impossible to escape...
IMHO, it's a cheap kickback for what it offers (it used to cost 14 medals) and it doesn't need any kind of buff.
I don't recall playing with or against you. What's your PSN ID?
Great games tonight in The Lab, Team Objective, and Plunder Code, GS2, and Mono. Always a pleasure playing with you guys. I have the most fun!
I don't think of it as a buff. I think of it like making it a little bit more fair for the people who earn it and get it easily thrown back due to its range. Here's a pic:Why do you disagree?
If hao-chi had ricocheted his Mega Bomb near the wall, it would be a guaranteed kill. That guy was standing in the corner, so it would be impossible to escape...
IMHO, it's a cheap kickback for what it offers (it used to cost 14 medals) and it doesn't need any kind of buff.
I don't recall playing with or against you. What's your PSN ID?
:lolI heard what you Bs were trying to do to me. D:<
We're adjusting the weight so that the Airstrip (no intro) and London Underground (no intro) maps don't appear so frequently when the DLC toggle is on or off. This will be effective immediately.
You'll see a new version number. Don't go crazy. Patch 1.13 is coming but it's not ready quite yet. Look on the ND blog today for more info.
Theres still the dickheads that will tell you "Im only playing this mode for treasures, I wont move the idol". fucking lames. Luckily you got matched up with people who wanna play the right way.I don't know if you peeps have noticed, but Plunder is excellent right now. No KD'ers, no tryhards, no BS. Just straight plundering.
Via Eric from ND:
They'll be some notes about 1.13 posted today! :excite
Eric-ND said:Patch 1.13 for Uncharted 3 - it’s not a unicorn, it’s Godzilla. It’s coming to your PS3 around this August 14th. Due to the sheer amount of content and general information to explain we’re going to be firing off details about the patch over the course of a few blog posts.
We’ve been working extremely hard to get Patch 1.13 thoroughly tested and ready for deployment. Patch 1.13 will contain an exciting new system, fresh DLC, and some gameplay fixes. For this first salvo, we’ll just be addressing the upcoming gameplay fixes. Here’s a rundown of gameplay fixes to expect:
Do the pistols still suck in this game?
No. They don't. The Para 9 and Micro are good for their intended ranges/purpose.Do the pistols still suck in this game?
EricND said:50 new trophies.
Several of those are just unbelievable either hard or going to take a long time.
Several of those are just unbelievable either hard or going to take a long time.
Kill the three end bosses in Chapter 5 (Harry Flynn, Eddy Raja, Zoran Lazarevic) within 20 seconds of each other on Hard
Kill the three end bosses in Chapter 5 (Harry Flynn, Eddy Raja, Zoran Lazarevic) within 20 seconds of each other on Crushing
Reach level 75 of Legacy Level 5, with all boosters at level 3
Get the Unyielding Medal while on Crushing Difficulty
Get the Curator Medal while on Crushing Difficulty - This level is hard enough on Crushing, to get no damage on the statue aswell? Crazy!
Complete the Antiquity Treasure Set
Complete the Artifact Treasure Set
Complete the Legend Treasure Set
Complete a Co-op Arena Map on Crushing Difficulty without losing a single life
Wait DLC and a new.....system?
wut
This is an obligatory nerd complaining about 50% Platinum post. >_>
Are they crazy ???Kill the three end bosses in Chapter 5 (Harry Flynn, Eddy Raja, Zoran Lazarevic) within 20 seconds of each other on Crushing
Reach level 75 of Legacy Level 5, with all boosters at level 3
The more I think about their Team Objective fix, the more I think it sucks. Think about it. So let's say you have a very heated match and both teams score two points. You mean to tell me that the tie breaker will be Team Deathmatch which lasts ONE minute? That seriously sucks and its a slap to both teams who worked their asses off tying the score. There's just too many factors that can break the win...enemy position, your position, your team mate's position in the previous objective...it's just an awful way of determining a winning team, IMO.