Q&A July:
http://community.us.playstation.com...m/m-p/37626049/message-uid/37626049#U37626049
1. Do you plan on eveadding Classic Mode? (Fakehound)
There are intentions of changing Hardcore mode into a gametype similar to Uncharted 2. Once 1.13 is out and done, well turn our attention to this. However, we cant promise this is going to happen. If does happen it will not have separate hit boxes.
2. Can we please have an explanation about some characters skins missing in Uncharted 3? (Luxis)
Weve done our best to get most of the UNCHARTED universe characters into the game. The major characters in all their various outfits were given priority and then we went with the characters that we felt fit best within the world of Uncharted 3. Also re-using some of the old model texture from earlier UNCHARTED games just wouldnt work as well. Thats why theres no Wetsuit Elena for instance. As for Rika, well she was in Eye of Indra and just part of that world. We want Uncharted 3 to have its own unique characters and appeal too!
3. Will you ever fix the Tau "Sniper"? (tripleWRECK)
As you can see in our first patch notes for 1.13 weve changed some things about it. We monitor all weapons for their best playability and will continue to do so.
4. Will we see more map packs/character packs, and if so, will FHC members get a discount? (Trick_2092)
More DLC is coming but its not map packs. The FHC program is over so there will be no discount. However, all upcoming DLC is reasonably priced and will grant some very cool things that customize your character.
5. Any big Labs coming up anytime soon? Like totally new modes? (Shadow-Man_4)
Well have some experimental labs coming around the time patch 1.13 releases. Look for more details about those labs on the patch 1.13 notes on the ND blog.
6. Can we have some Special Holiday Event weekends, like Uncharted 2? (scoobycool)
We plan to have some community events for Uncharted 3 over the coming months. Well be sure to have details up once theyre ready. We will not, unfortunately, have events with special skins akin to Uncharted 2. The effort in getting 1.13 completed and having two teams means we need to move resources in order to make awesome stuff for the future outside of Uncharted 3.
7. What is Guerro doing in Uncharted 3 Multiplayer? Will he ever be unlocked as DLC? (fadi002)
To put it shortly: yes. We have more DLC coming. Hes one of the unlocks.
8. Will you add special weapons like the PAX G-mal, ND AK-47, ND Para 9 and others in the future? (xXGoldenArthurXx)
With the exception of the ND weapons, which we reserve for giveaways or special event, and the NDI weapons/items, which are for ND employees only, there is a way in which all other event specific multiplayer items will be available once patch 1.13 arrives, yes.
9. Will villains be added to Co Op arena? (jjjkur )
We have no plans to add villains to co-op arena at this time. Our Fort Adventure DLC does feature villains as playable.
10. Naughty Dog, why did you make multiple versions of Drake, Talbot, Sully, etc instead of only having ONE Drake, ONE Talbot, etc with more customization options? (Ketsueki_Wolf)
Its the different between custom parts and a multiplayer skin. The multiple versions are the actual character models, a character skin. Head, torso, legs, boots, and gloves are the parts that we can customize on our models. So getting all the details we want for -- say Suited Drake -- requires an entire skin to be made. Spyder, our upcoming Make.Believe character, ended up being an entire skin as well.
11: A lot of statements about networking and matchmaking then the question----Why are these (and many more) bugs/glitches prevalent in Uncharted 2 still in Uncharted 3 when you had two full years to correct these issues? (lEvilDeadl)
There are many conditions for our network code (party and game) we reproduce with our QA process. Unfortunately, given the nature of development, not every condition can be discovered especially for networking code. Its a challenge for any development team but well continue to investigate these issues in an attempt to track down what exactly is happening. With a variety of players in any online community comes a variety of network combinations. Its incredibly challenging to address all these combinations given the difficulty in reproducing them in a test environment. Unless we can reproduce the issue with our QA teams, we cant determine what exactly is happening. Its a tricky process and while we feel weve done an excellent job for a number of combinations there are some that still elude us. However, were still trying to figure these out. They no doubt annoy our community and we cant express how much they annoy us but were always working on making it work so everyone can have an enjoyable connection experience.