Most? What the fuck are you talking about, junior?
Don't you have to be able to count before you can get your account approved?
I guess that means your account should be deleted. There's 23 maps in Uncharted 3, 12 of those are from Uncharted 2.
Most? What the fuck are you talking about, junior?
Don't you have to be able to count before you can get your account approved?
I've noticed way more lag and tryhards in team-based playlists (TDM/TO). Probably because 90% of the player pool (aka lone wolfs) have migrated to the Lab.
That's why I'm against Mercenary, because our small (compared to MW3/BF3) player pool just can't afford it...
The Default/DLC separation was a bad idea from the beginning and now we have another split between Mercenary Lab and team-based modes. :|
ps1: Not to mention increased ragequitting. I've met a stacked party of 5 in TDM/Fort and they ALL ragequit! Thank god I didn't spend a ticket in that match. I don't think that ND would reimburse me.
Sorry guys, but that's why I don't enjoy playing against parties. Most of them are laggy & ragequitting pussies!
ps2: At least the Lab is only temporary for 2 weeks.
Today was a good night. I unlocked almost all of the new Team Objective sets! I'm only missing 1 drop for the Star Glasses and I'm done!
Agreed.I truly wish more games penalized quitting in a much more serious way. It's the only way you're ever going to curtail it.
Unfortunately developers don't want to do anything to upset these quitting babies, because of course they want to sell as many map packs as possible, etc. So they just let them quit whenever they want, with a very tiny penalty.
I don't even play that much UC3 MP, but I play a lot of Call of Duty and it's just as common there, and the penalty is so minor it's irrelevant.
Ok, my point was that they exclude 2 characters from the UC universe because of some faux integrity about them not fitting in with UC3 (despite other characters from past titles being in the game already) but it's perfectly ok to have goofy yak masks and beer helmets...?i'm not joking ..i have no problem with the 2 new characters
Ok, my point was that they exclude 2 characters from the UC universe because of some faux integrity about them not fitting in with UC3 (despite other characters from past titles being in the game already) but it's perfectly ok to have goofy yak masks and beer helmets...?
I truly believe we're seeing more try-hard parties of 5 in these modes because of:I've noticed way more lag and tryhards in team-based playlists (TDM/TO). Probably because 90% of the player pool (aka lone wolfs) have migrated to the Lab.
That's why I'm against Mercenary, because our small (compared to MW3/BF3) player pool just can't afford it...
The Default/DLC separation was a bad idea from the beginning and now we have another split between Mercenary Lab and team-based modes. :|
Sorry guys, but that's why I don't enjoy playing against parties. Most of them are laggy & ragequitting pussies!
You know me, I do get decent kills in every match and with treasure hunter gold, I get a shitload of drops. I do think it was just a lucky night for me because I was playing with a friend who was also getting decent kills with treasure hunter gold, but he didn't unlock anything. He did manage to get a few of the new sets, though!Damn son! Were you racking up the kills like a madman or did you just get lucky?
I'm playing TO until I unlock the Yeti Mask or Camo Cap then I'm getting the fuck out of there. Solo TDM ftw.
I'm playing TO until I unlock the Yeti Mask or Camo Cap then I'm getting the fuck out of there. Solo TDM ftw.
300k Obj points
You know me, I do get decent kills in every match and with treasure hunter gold, I get a shitload of drops. I do think it was just a lucky night for me because I was playing with a friend who was also getting decent kills with treasure hunter gold, but he didn't unlock anything. He did manage to get a few of the new sets, though!
Points = [1000 + (100*kills) + (25*assists) (80*deaths)] * [1.2-(party size*0.2)]I truly believe we're seeing more try-hard parties of 5 in these modes because of:
1) Tournament system ND implemented. People want to die less and kill a lot. Partying up guarantees that they will never face another party of 5 and will just noob stomp the randoms that get matched up against them. Also, since they are partied up, it's a guarantee win so they don't have to worry about wasting a ticket. That's why there's an increase in parties in regular TDM at the moment (as it if it wasn't bad enough before).
Actually I believe that the player pool has increased a lot since 1.13, but the problem is that most casuals/lone wolfs spend their time in the Lab.2) DLC trophies. I've seen people with ridiculous KDR's with hardly any objective points or Plunder captures playing these modes lately and they're always in a party. Probably to get the 300k Obj points/50 win Obj wins/win 50 Plunder matches trophies.
3) New treasure sets
I don't blame people, I blame ND for splitting the player pool (Default/DLC, new playlists, Mercenary VS TDM etc.)Even with these reasons, playing TDM as a lone wolf was a nightmare prior to this lab because you'd still run into try-hard parties and you'd get the most unfair teams ever. Can you really blame people if they migrated to a mode where they're guaranteed not to face parties? I certainly can't. I really do love this lab because of that very reason alone.
The ideal solution to curb ragequitting would be to count deaths only (it would hurt their "precious" KDR) and Unluckies.Agreed on parties of 5 usually being pussies/sore losers/quitters most of the time in addition to always using the cheapest of loadouts. They really do need to make a punishment for the people who quit when they're in a party of 4/5.
Your match KDR will only be saved if you use the in-game "Leave Game" option. Many people abuse the XMB sign out trick, though.Are you also serious about the XMB sign out? LOL holy shit. Didn't ND say that it would give you a loss and your KDR of that match will still apply to your stats? what in the fuck.
Would like to reiterate the fact that this lab should be a regular playlist. So much more fun than playing full parties of five when going solo.
I guess that means your account should be deleted. There's 23 maps in Uncharted 3, 12 of those are from Uncharted 2.
So are you and him both wrongly assuming that everyone who plays this game has all the DLC?
Because that would be kind of silly. And stupid.
So are you and him both wrongly assuming that everyone who plays this game has all the DLC?
Because that would be kind of silly. And stupid.
Oh well I'd much rather have some kind of pre-1.05 UC2 playlist. That'd be awesome. By far my favorite version of Uncharted multiplayer.I would rather have a summer beta playlist or a UC2 pre 1.05 playlist that ND was talking about.
But mercenary is better then nothing since it's nothing but tryhards on now.I feel like it's early UC3 days with people going full party.
They've fixed the Airstrip glitch as well as a spawn fix in Syria..so no more getting spawn killed by the T-bolt!
Oh well I'd much rather have some kind of pre-1.05 UC2 playlist. That'd be awesome. By far my favorite version of Uncharted multiplayer.
They've fixed the Airstrip glitch as well as a spawn fix in Syria..so no more getting spawn killed by the T-bolt!
Likewise,also I still like UC3 but I wish it wasn't so class based. I feel UC is a better game with weapon-on-map spawns. I feel their is a unbalance between each loadout weapon.
You seem really angry lol
Don't think this was posted here:
http://www.naughtydog.com/site/post/new_dlc_for_uncharted_3_stage_1/P30/
Basically, the new taunts (11) will cost you $1, while the majority of the new customization pieces (75) will cost you $0.50. The Jak goggles will be $2, and leather masks for the Doughnut Skins will be $1.
No bundles. You have to buy everything separately. Available next week.
This is just stage 1.
I'm buying nothing.
Ditto. I'm waiting to see what they are making available for free.
Solution: bail out and play Resistance 3 and/or Starhawk as I have. Or go back to UC2. UC3 has become a circus with boosters, kickbacks, mods and now stat affecting equipment. It's just so goofy and void of the series' typical charm. Why can't it just be treasure hunters fighting each other? Why the hell did it become militaristic and full of bullshit at the same time?I really think I need to take a long break from this game. It has become insanely frustrating with map weights going back to LU and Airstrip as pretty much the default maps to the game(non DLC, anyway), blind firing is most players method of choice for getting kills, and there are just way too many full teams in match making now.
On my first point with the maps... yeah, those two have once again taken over the map selection. My cinema file currently shows that 13 of my last 16 matches took place on one of the two maps (I have four locked files from a while ago). This is an insane problem to have AGAIN.
Second gripe, regarding blind firing...... now that the g-mal has been nerfed the vast majority of players have gone to the m-9. Which doesn't seem like it would be a problem, but there is just SOOOOO MUCH blind firing going on that it makes it almost impossible to not want to throw your controller at the TV. Even with the M9's blind firing being nerfed 10%, it really doesn't seem to have done much, and certainly isn't as significant as the 10% added recoil to the g-mal. Especially since the M-9 has a blind fire mod that seems to negate the nerf entirely (for those who have Flynn's M9, or use this mod, you won't notice a difference). I don't even want to get started with RoF.
Lastly, the teams... This isn't something I have a big problem with. I understand this is a huge patch and is bringing a lot of people either back to the game, or getting some people to play more than have in past months. Honestly, this was expected, but it still sucks for those who role solo mostly and are constantly outmatched with almost no chance of winning a game or even doing well. Simple solution would be to just team up with others to combat this, but with the tournament feature, we are discouraged to do so.
Sorry for the rant, but I have put in a lot of hours with this game, and I've never been so frustrated playing it as I have been for the last few days.
Hey Rewrite,
I noticed you mentioned you have the Treasure Hunter booster. Level 1 mentions better chance of drops from chests, but the next 2 levels are worded differently. Do you get more drops from kills with level 2 and 3?
Solution: bail out and play Resistance 3 and/or Starhawk as I have. Or go back to UC2. UC3 has become a circus with boosters, kickbacks, mods and now stat affecting equipment. It's just so goofy and void of the series' typical charm. Why can't it just be treasure hunters fighting each other? Why the hell did it become militaristic and full of bullshit at the same time?
Yes you will get a ton of extra drops from kills with treasure hunter at 3
jrede2k said:Yeah at Level 3 I've been averaging like 6-8 drops during TO.
Man people can be babies when it comes to U3. If you don't like the perks and boosters and crap just play Hardcore mode. That's what it's for. The game has been heavy on the customization of skills and boosters since the first beta. Don't like it, fine but we don't have to hear it every week " I don't like this map" "I'm not buying any DLC" "This gun is stupid" "Kickbacks are cheap". That's how the game is meant to be and there are some of us that like it like that. Deal with it or move on.
Or people like the core idea of the game, liked how it used to be in a previous iteration and now are disappointed with certain aspects. I keep coming back because the core game is rather unique and potentially amazing, but is hampered by a me too atmosphere bloated with try-hards which dilutes the core gameplay. Traversal, cover and treasure hunting are almost forgotten about.Man people can be babies when it comes to U3. If you don't like the perks and boosters and crap just play Hardcore mode. That's what it's for. The game has been heavy on the customization of skills and boosters since the first beta. Don't like it, fine but we don't have to hear it every week " I don't like this map" "I'm not buying any DLC" "This gun is stupid" "Kickbacks are cheap". That's how the game is meant to be and there are some of us that like it like that. Deal with it or move on.
Man people can be babies when it comes to U3. If you don't like the perks and boosters and crap just play Hardcore mode. That's what it's for. The game has been heavy on the customization of skills and boosters since the first beta. Don't like it, fine but we don't have to hear it every week " I don't like this map" "I'm not buying any DLC" "This gun is stupid" "Kickbacks are cheap". That's how the game is meant to be and there are some of us that like it like that. Deal with it or move on.
I don't like your #2 idea even though I know it'll work if they were to do it.tapantaola said:I don't blame people, I blame ND for splitting the player pool (Default/DLC, new playlists, Mercenary VS TDM etc.)
They can do a lot of stuff to reduce lag:
1) Release a free2play version of UC3 MP a la KZ3 (they already make a shitload of money off of microtransactions).
2) Consolidate 10-player modes (TDM/Plunder/TO/Hardcore/Elimination/Lab and maybe Classic Mode) into a single playlist (All Competitive).
I realize that this is a radical proposal, but it would bring more variety and less lag. Variety is the spice of life after all, right?
Many people complained about the G-MAL, because there was no "variety". Variety should apply to everything, not just weapons.
One thing I didn't like in this patch was the addition of the customization items having perks in them. What if I just want to wear a piece just because it looks cool? I have to be hindered in some way just by wearing it while I gain something out of it.