RyanardoDaVinci
Member
8/10.
Huge disappointment for someone like me, who has completed Drake's Fortune and Among Thieves 15+ times each, and has put over 400hrs into the (once great) U2 MP.
And the main reason: LAGGY, SHITTY, JANKY, SLUGGISH, TERRIBLE AIMING CONTROLS.
I feel sorry for any of you that think "there's nothing wrong with them," or that "on Max sensitivity they're exactly like U2." -- You guys wouldn't be able to tell the difference between swimming in a pool of water or in a pool full of molasses.
The controls are fucked and that's a fact. Do not argue: you are wrong. I'm not being a dick about this; if you say the controls are fine, you simply don't understand/can't see it -- like how some people can't see screen-tearing or framerate drops.
Why did I play DF & AT 15+ times each? Because the controls were satisfying! I was in control; if I wanted to shoot a motherfucker in the face: I'd shoot the motherfucker in the face!
Simply put: I am not in control in this shit. You can't make quick adjustments from one target to the one next to him. You can't quickly fine-tune your aim for a headshot. You can't aim in certain directions easily.
The poster that said, when you rotate your analog stick in a circle and get a square on screen is 100% right. It was the first thing I did once I could in the game and I couldn't believe what I was seeing.
And even if it controlled exactly as U2, I'd still only give it an 8.5.
Pacing, and combat scenarios, are well below U2 in quality. I couldn't believe NEAR END-GAME
Huge disappointment for someone like me, who has completed Drake's Fortune and Among Thieves 15+ times each, and has put over 400hrs into the (once great) U2 MP.
And the main reason: LAGGY, SHITTY, JANKY, SLUGGISH, TERRIBLE AIMING CONTROLS.
I feel sorry for any of you that think "there's nothing wrong with them," or that "on Max sensitivity they're exactly like U2." -- You guys wouldn't be able to tell the difference between swimming in a pool of water or in a pool full of molasses.
The controls are fucked and that's a fact. Do not argue: you are wrong. I'm not being a dick about this; if you say the controls are fine, you simply don't understand/can't see it -- like how some people can't see screen-tearing or framerate drops.
Why did I play DF & AT 15+ times each? Because the controls were satisfying! I was in control; if I wanted to shoot a motherfucker in the face: I'd shoot the motherfucker in the face!
Simply put: I am not in control in this shit. You can't make quick adjustments from one target to the one next to him. You can't quickly fine-tune your aim for a headshot. You can't aim in certain directions easily.
The poster that said, when you rotate your analog stick in a circle and get a square on screen is 100% right. It was the first thing I did once I could in the game and I couldn't believe what I was seeing.
And even if it controlled exactly as U2, I'd still only give it an 8.5.
Pacing, and combat scenarios, are well below U2 in quality. I couldn't believe NEAR END-GAME
the fight in the sandstorm where I was getting shot by 4 guys I couldn't even see, with Gmals, 50yds away. I FUCKING LOVE IT. They can see forever in a raging sandstorm and I can't even see 15ft!