Awesome, lost 45 points because my internet caused me to drop.
I feel like ghost is a super common booster. I play without music on, and time and time again the enemy pops up 5 feet away without so much as a twig snap to signal their arrival.
arne said:Hello community! (remember me? lol)
We have pushed our latest live update. The main thing to notice in this update are the updates to Ranked Team Deathmatch, specifically surrounding Master Rank.
Live Update .025
MULTIPLAYER
The Master Rank scoring system for Ranked TDM has been adjusted:
The skill-rating benchmark for points earned and lost have been lowered to match player population behavior
Point earnings have been adjusted to be more forgiving and in-line with the intended point earnings for players
Updated thresholds for Master Rank skill rating system
Fixed XP score earnings for Plunder
Feedback from our community has been invaluable as we look at and make updates to Ranked Team Deathmatch. Well continue to monitor RTDM and make adjustments as necessary in Season 1, and also apply all weve learned and player feedback into Season 2.
If you run into any issues, please report them here: http://feedback.naughtydog.com/forums/363840-uncharted-4
Our full list of patch notes are available here : https://www.unchartedthegame.com/patch-notes
The skill-rating benchmark for points earned and lost have been lowered to match player population behavior
Everyone should be rocking helping hand 3 in TDM, but alas it's rare to get fully revived and quickly too.
Wish there was a disclaimer in evey TDM match that says to do everything you can to deny the enemy of KO's. It amazes me that a lot of people don't get this concept and always just run past you when you're in the down state and not even once attempt to revive anyone. It's very frustrating especially since I always roll with medic bags and play the support role for TDM.
Edit: there's a live update today too
grinded for another 3000 relics and got two boosters I dont care about or use, fuck this game I'm out. If winning games least gave me 50 relics I would be fine with it but so long.
I honestly never experience this
Teammates always revive me, some making very risky saves
The biggest peeves are idiots who touch the idol when we're trying to force a reset or command when teams dont defend flags
Btw, after playing plunder, it's clear path of indra is a great mystical for it. Especially on big maps like Scotland
I never said that segregation isn't possible. They can add 100 playlists if they want.
I was talking about late joins. Only solo players can late join matches. Parties cannot do that in ND games (I've seen it in Killzone, but that game has different netcode/server infrastructure).
If one player quits a party match or if it's a Po5 vs Po4 from the get-go, someone has to fill up that spot. It's a necessary evil to avoid UC2-esque lopsided matches. No Party won't fix that. Even in TLOU MP sometimes you late joined party matches while being in the solo playlists.
There's already a hidden algorithm (you don't see it in the matchmaking menu/UI as an option) that prioritizes matching parties with parties and solos with solos.
Do you want ND to disable late joins in party playlists? That would make parties of 5 even stronger than they already are.
I say NO to party splits (especially now with Party Chat) and longer matchmaking times.
Yeah, but we're talking ranked TDM, and as far as I can tell, that playlist does not allow late joins. Only the unranked playlists do.
Trying to play TDM with randoms
No, he wasn't talking about Ranked:Yeah, but we're talking ranked TDM, and as far as I can tell, that playlist does not allow late joins.
this is correct - ranked TDM does not allow late joins, solo or not.
having a very strict "no party" playlist would take away those solo players from parties of 4. in essence, you'd be waiting as a party of 4 for much longer than as a party of 5.
Trying to play TDM with randoms
It's a bad idea, because later down the line, the player pool will have shrunk significantly and it will be really hard to find players in certain playlists. I mean, it's already hard enough to find players in Plunder and this game is barely 2 months old. What will happen if they also decide to add Classic, Elimination, 3TDM, FFA etc.?They had a no-party playlist in TLoU and I don't understand why they can't do the same here. It doesn't have to be "no parties" and "parties only"--that party of 4 would still be able to find a 5th, they just need to be searching in the "parties allowed" playlist, just like in TLoU.
Agreed. The "sandwich method" works, as long as you know what you're doing.It's not always a bad idea to flank the enemy.
Usually, it's a really great idea to have one of your teammates approach from the back and throw the enemy team off.
What sucks about late join is you get at best $800 in cash and then no treasures ever spawn on the map.
$800 is nothing. Can easily get $2000+ from treasures during the game, not to mention the lost cash from the game time that you missed.
See, this is weird. I've been getting treasures during late join games.
Also, you totally quit out of a game we randomly got put on the same team on yesterday.
It's not always a bad idea to flank the enemy.
Usually, it's a really great idea to have one of your teammates approach from the back and throw the enemy team off.
KylieDog, right?
I like the maps, too, for the most part. I think Remnants is the weakest one but I don't hate it.
I like the maps. Not as good as UC2 maps, but I sadly dont see ND trying any classic maps
Trying to play TDM with randoms
It's not always a bad idea to flank the enemy.
Usually, it's a really great idea to have one of your teammates approach from the back and throw the enemy team off.
Yeah something about Remnants is just sort of boring. I like the setting and the rain, but something feels plain about it.
I agree, the fact that they speak so much is one of the best additions to the MP. Some of them have far better dialogue than others though, Elena for instance is pretty weak.
What I don't understand is the presence of Knot and Orca. Maybe they had an actual role in the story before they got scrapped? Otherwise I don't understand why they are there, nobody likes them, they're not actual characters and their dialogue is bland. They're basically generic grunts. The fact that they're playable instead of Pinkerton or even Draza is baffling.
They were made specifically to fill out the villains team for the beta as Rafe and Nadine hadn't been revealed at the time. Then they were put into the story after that, probably just replacing some other generic Shoreline guys as Nadine's chief goons. Obviously there was no point just throwing away all the work they'd done on them so they kept them in for the final MP too.
Trying to play TDM with randoms
Actually people have the impression that they were built for the story, which they were then cut out of, most likely when it shifted from Amy's interpretation.
The biggest clue to this is the fact that Elena has a line which says 'ha, you were cut out of the story' when killing these characters in multiplayer.
Actually people have the impression that they were built for the story, which they were then cut out of, most likely when it shifted from Amy's interpretation.
The biggest clue to this is the fact that Elena has a line which says 'ha, you were cut out of the story' when killing these characters in multiplayer.
I'm just going off what one of the devs said on one of their streams, but that may well actually be the case. I thought Elena's "you're cut from the story" could be said to anyone though and was just a vaguely journalist related thing.
Interesting observation. I'd be willing to pay full price for Amy'sActually people have the impression that they were built for the story, which they were then cut out of, most likely when it shifted from Amy's interpretation.
The biggest clue to this is the fact that Elena has a line which says 'ha, you were cut out of the story' when killing these characters in multiplayer.
So much TRUTH in this post!The tick rate doesn't help solo players at all as it prevents retreat. Even if a team mate I know is capable is alone, if the enemy team turn on them then they usually die. You get shot in the back while running away, considerably after you've already taken cover.
There have been many occasions where I've said things like 'That guys going to die in the next 5 seconds' and sure enough, they're dead. It's very rare that solo players achieve anything unless they engage at the same time as the rest of your team. Some less conventional mysticals can help with that, like Djin and Indra as you can retreat and engage more safely.
I dont know why more people dont use power weapons. Saved my ass multiple times in command tonight
I apologise in advance if there is a lfg forum but cannot find anything. Really enjoying the MP but none of my friends play so if you are on ps4 and are a mature ish gamer then fr me deicide2673.
Cheers
So much TRUTH in this post!
This explains why I was doing just fine against parties of 5 in TLOU MP during the experimental 30 Hz weekend... when they reverted it back to 15 Hz, I just couldn't do anything against them.
I wish people realized that we don't need stupid solo/parties segregation. Tickrate tweaking could fix so many things in this game...
The problem with 30 Hz is that it doubles bandwidth usage and that means it will go from ~500 Kbps to 1000 Kbps. Going to 60 Hz would quadruple the bandwidth requirements -> 500 * 4 = 2000 Kbps (all ADSL users would be thrown out of the player pool).
I'd be fine with a middle ground solution (30 Hz for pubs) and all the way up to 60 Hz for customs, but Sony/ND think that it's more important that Pablo from Argentina will be able to play the MP, even though he cannot afford to buy Uncharted Points. Whatever.
KICK FUCKING AFK PLAYERS QUICKER. I'M TIRED OF SOMEONE NOT MOVING FOR HALF THE GAME.