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Well, it doesn't say anything about no weapon pick ups... hopefully they won't fuck it up.
On another note:
https://twitter.com/Naughty_Dog/status/793780921904267264
Well, it doesn't say anything about no weapon pick ups... hopefully they won't fuck it up.
Is this confirmed?
ND always had some "controversial" ideas to put it mildly.Well considering they said they're "unable to bring back weapon pick ups because it's not coded in the engine" and reading the latest interview I think it's pretty safe to confirm it.
It's kind of pathetic how they try to use that absurd code thing to justify their stupid decisions, after all Uncharted 4 uses the same fucking engine as the previous games. Not only that but weapon pick ups is in the single-player. I'm not even surprised that they still think we're complete idiots.
If co-op is in fact another CoD ripoff with shitty shops and no weapon drops from enemies I'm not even touching it. The whole Uncharted co-op experience revolves around weapons from enemies. Jesus Naughty Dog are just fucking impossible.
Expect to hear something tomorrow, possibly about a live stream.
Some exciting things are on the horizon for Uncharted 4 Multiplayer. Since launching our last major update, Uncharted 4 Multiplayer: Bounty Hunters, weve been hard at work on an all-new co-op experience, new maps, and more. But thats not all; weve also been cooking up a new way for the community to try out new multiplayer modes and give their feedback: a new limited-time Beta Test playlist. Starting later today, November 3, and through the weekend, were giving players the chance to try out Classic Modea back-to-basics mode that focuses on core combat and movement. Theres no in-match Store, Radar, Mysticals, or Sidekicks and Heavy Weapons will spawn around the map.
Were excited for you to check out Classic and hope youll share your feedback with us via social, the forums, and our upcoming Beta Test Playlist survey: NaughtyDog.com/Survey.
Nope.I'll give Classic a try, but I hope it won't be a small, laggy pool consisted of tryhards. We have Ranked for that.
What about weapon mods? UC3 Classic was god awful, because the UC3 AK was nothing like the UC2 AK... unmodded weapons are not fun. And they better bring back some "classic" boosters (Sure Foot, Treasure Bearer) while they're at it.
Nope.
People that are expecting UC2 are gonna be in for a rude awakening.
Whatever. I'm gonna try it out in about 6 hours time. I'm just happy that there is a beta playlist, which means Lab hopefully.
Sounds like the good ol' MP profile reset bug. It's been there since the first UC2 beta.So, I just entered the MP again after playing it a few hours ago and I was thrown into the Introduction as if I never touched the MP before, I have to play Warm-up sessions again and all my trials have been reset, but if I complete any of them now I don't get any relics...not cool...
So, I just entered the MP again after playing it a few hours ago and I was thrown into the Introduction as if I never touched the MP before, I have to play Warm-up sessions again and all my trials have been reset, but if I complete any of them now I don't get any relics...not cool...
I think Classic needs some music and "ching" sound to liven it up.
The "boring" I can see comes from it being unusually quiet now that there's less shit going on.
Hahahahaha completely defeats the purpose. Health defnitely needs to be back to the 1.04 Gold Standard. Are all the weapons you get to use just the basic ones, or are they letting you use your 15 LP uber weapons?Classic health feels pretty low (1.05-ish). I guess it makes sense since they removed downs, but I'd rather have more health, even without downs. So yeah, it still needs plenty of adjustments...
Hahahahaha completely defeats the purpose. Health defnitely needs to be back to the 1.04 Gold Standard. Are all the weapons you get to use just the basic ones, or are they letting you use your 15 LP uber weapons?
UC2/U3 soundtracks plus the cha-ching noise would be amazing.
Probably the same person who proposed dreary music and removing Doughnut characters.The iconic kill sound effect needs to come back. I don't understand who made the completely mad decision to remove it. I mean, why? WHY?
Probably the same person who proposed dreary music and removing Doughnut characters.
The iconic kill sound effect needs to come back. I don't understand who made the completely mad decision to remove it. I mean, why? WHY?
It is one of the most recognizable sounds of the multiplayer if not the most, one that no only is incredibly satisfying and fitting but also liked by literally everyone. Its removal makes absolutely no sense whatsoever.
Take something that's been there forever and everybody likes and remove it just because. What's worse, replace it with some shitty "badass" generic sound effect from CoD followed by something that sounds like the assist sound effect. Of all the absurd decisions they made with the game, that one is the one I hate the most.
TBH, I don't understand why they bother with web polls... vote fraud is so easy, so they're pointless.Please, please, please let no radar win.
After putting some more time into classic mode tonight, I am really digging it. There are definitely some tweaks to be made, but I like this. I love not having sidekicks and mysticals interrupt tense fights with the enemy and in my experience there has been less clumping up of teams due to the removal of downs.
Really?
Because all my games (against competent teams and not clueless randos) were determined by how clumped together everyone was and how much teamshooting you do. The gunfights are non existent because they are over in about half a second. There's no push or pull in gunfights and the gameplay becomes extremely one dimensional.
Bodyshot Wizardry with the Mazur is at an all time high and is the single most overpowered thing in Classic. The heavy weapons don't really do that much to give one side an edge because they're so ass to begin with. Why bother with a barok or china lake when I can combo you faster?
Classic Mode, as it is, does not have sustainability and will die off quick. It's fun in bursts, but I don't see it having lots of people playing it as is months down the line. Perhaps they should just make it into a lab playlist, which is what it seems to be, and have different rule sets every weekend or 2.
It'd be nice also if ND adjust the scoring a bit, rewarding additional bonus XP at the end of a match, since medals are harder to come by, and increasing the Relic rewards, seeing as most challenges are now either impossible to accomplish or take significantly more time.
The more I play Classic, the more I enjoy it. It's such a refreshing change of pace to be able to focus entirely on the firefight and traversal mechanics and enjoy the great gunplay rather than constantly have to dodge or run away from the myriad of bullshit thrown at you in Normal modes. Even just seeing the varied death animations when people are KO'd instead of the same downed animation ad nauseam is an improvement.
I'd love to see the boosters removed entirely, making the gamemode that much more of an even playing field and getting rid of the few remaining items of nonsense, like marking wallhacks. It'd be nice also if ND adjust the scoring a bit, rewarding additional bonus XP at the end of a match, since medals are harder to come by, and increasing the Relic rewards, seeing as most challenges are now either impossible to accomplish or take significantly more time.
So far, though, having a blast.
Pretty good analysis. I agree with almost everything you wrote.*snip*
I keep seeing this complaint and don't understand it. Are you judging the amount of xp by your score on the board at the end of the match? Because from what i've seen that's not reflective of your xp earnings in classic. I think i'm actually earning more in classic than in regular TDM. In one match i've had under a dozen kills and my score was around 1k, but at the xp screen i got 1,5k win bonus, 2,5k for who knows what and 2-3 hundred from medals, totaling over 4k from that match. There's no way i would get over 4k in TDM with that kind of performance.
I get what you're saying, but it's not like the game has been refocused on its gunplay. Uncharted 2 and 3 all had gunfights confounded by a myriad of additional variables. Kickbacks especially ruined gunfights, and power weapons in U2 were absolutely lethal. The grenade launcher and shotgun would tear through teams in seconds, it isn't as if Uncharted has ever been a game that's focused strickly on its gunplay. It's always been about earning an advantage over your opponents and playing them against that. It doesn't work that way in U4's classic because power weapons are useless and there's no reason to stock resources on the map (ammo, weapon options and grenades used to be pickups which one could use to gain an upper hand, again, absent here).
Overall it seems more like 'barebones' than classic in regards to how it plays. I get that people might like that if they want the game focused purely on its gunplay, but I feel like the underpowered 'power weapons' and lack of grenade pickups make the game more stagnant than ever. Power weapons exist to keep the game moving, flowing, to prevent camping, and improve gameplay flow, and that's absent here.