can you chuck mines out like they're grenades or am i wrong??
i feel like mines should be something u have to "place" not throw...
Really struggling to pull myself away from this to do the SP. Although I did just play UC2/UC3 in the space of a week.
Booooo!
Pls make Warm Up TDM permanent.
I like TDM without anyone in parties
After playihg around a bit more, I conclude that the smoke grenade is my favorite gear.
Makes encounters more interesting, can use it to escape, give myself more breathing room by blocking other players' sights if I'm getting flanked. A lot of utility that I'm finding with it.
Anyone else have a favorite gear so far?
I've got a video uploaded where I share my thoughts on the multiplayer so far, I've played it in its beta stage and have been playing since release:
https://www.youtube.com/watch?v=kkLxekOM6Jo
I talk about my (minor) gripes with the game, such as weapon balancing and the unlock system. I do, however, enjoy the multiplayer overall as the gunplay is tight, 60fps is smooth and it's just fun to play. There can obviously be improvements, but that should be getting addressed in future updates.
can you chuck mines out like they're grenades or am i wrong??
i feel like mines should be something u have to "place" not throw...
The mine. There is nothing funnier than placing the mine near treasure and seeing you get a K.O sometime later in the match
Whats the secret with grenades? I cant throw mine any distance, yet other ppl seem like they can throw halfway across the map
Whats the secret with grenades? I cant throw mine any distance, yet other ppl seem like they can throw halfway across the map
same w/ smoke. it really alters how firefights play out especially in the control mode.After playing around a bit more, I conclude that the smoke grenade is my favorite gear.
Makes encounters more interesting, can use it to escape, give myself more breathing room by blocking other players' sights if I'm getting flanked. A lot of utility that I'm finding with it.
Anyone else have a favorite gear so far?
Wow this game is brilliant when both teams work together. Just had a plunder game where we won it 1-0 in the last 10 seconds - brilliant.
Perk.
Uncharted multiplayer has always been brilliant, it's just polished to perfection (at least in terms of controls, movement and basic mechanics) in this one, but the core experience is the same good old greatness that some people are swift to disregard because "lol shoehorned", they ignore that the meaty pure gameplay of Uncharted has always been in the multiplayer, it's where the sublime trasversal mechanics and controls shine, free of the handholding and automation of the single player.
Plunder is awesome and clearly the best mode, good plunder matches are incredible. It's too bad they ditched Team Objective because that one was as good or even better.
It's weird to me for how much time was put in to the customization and taunts and dances that the game has so little flair/fun to it.
Why is there no post-game top player/team where they do their taunt or whatever? Or anything other than a spreadsheet? Why is there no indication of how much time someone has put in to this a ranking/indicator outside of ranked play?
After TLOU, couldn't there have been some larger meta game? They already have the pirate sigils and stuff, feels like a natural fit.
Games just end, briefly see a scoreboard and then on to the next. I don't know, the whole thing just feels very 'light' the more I play it.
Figured. Just wanted to make sure there wasnt a way to make your aim thing have a longer distance but lower height. Thanks
Aim your gun and hold the grenade button. Throw those grenades like a major league belly itcher.
Booooo!
Pls make Warm Up TDM permanent.
I like TDM without anyone in parties
It is funny seeing people will uniform coordination and I can only assume are in parties and proceeding to smash them lol
I thought the microtransactions were just for vanity items?
Man it is getting tough to play solo now. I do well enough but the rest of the team drags me down.
It's weird to me for how much time was put in to the customization and taunts and dances that the game has so little flair/fun to it.
Why is there no post-game top player/team where they do their taunt or whatever? Or anything other than a spreadsheet? Why is there no indication of how much time someone has put in to this a ranking/indicator outside of ranked play?
After TLOU, couldn't there have been some larger meta game? They already have the pirate sigils and stuff, feels like a natural fit.
Games just end, briefly see a scoreboard and then on to the next. I don't know, the whole thing just feels very 'light' the more I play it.
Yes, you are correct. It slipped my mind and I mentioned additional things.
Seems like we need to tag team some time, cause I've been playing solo and I'm almost always bunched up with team mates who don't play the objective properly or some times they're AFK.
Add me if you haven't already
PSN: College_boy
I shall do that when I get home from work. What's your time zone? I'm usually available around 6-7 PM Pacific.
Add me if you haven't already
PSN: College_boy
Just got the game today and when playing Uncharted the sound is off on the PS Gold Headset. It seems it cuts out in and out every 10-15 seconds. This is the only game that does this and I'm on the latest 1.3 update to Uncharted and using the UC4 sound file. Anyone know of a fix yet?
Is the game fully installed yet? I was having the same problem, once it fully installed it didn't happen anymore.
Also, anyone up for some games?
Why is that username so funny to me
I was gonna ask him on the mic later tonight if he's still in college or he just likes college in general.
I've played 5 matches and the only swear word i've heard has come out of Elena. PSN is growing up.
Some balance changes Id make:
-sniper headshot= instant down
I dunno why I used the mp34a for so long. Gun sucks.
I really liked it in the beta. Felt more stable there. Or maybe it didn't take so many hits to down. Now I feel like I can't down anyone with it unless I've got the drop on them and they can't easily make it to cover.
It is an instant down. Do you mean instant KO?
not from what I've seen, when I use it I need to be right on the opponent's face. and I've seen plenty of people missing and dying exactly because of the limited range.The OHKO melee has great range lol
It feels like Naughty Dog once again could have had some more polish and better presentation. But the more important stuff is the controls just aren't that great. Sniping specifically doesn't feel very good. Shen you scope in the turn speed seems to get messed up and headshots should be an instant kill.
Other guns have really good range and scoping in takes a very long time so I don't see why I should snipe. It feels like multiple maps aren't really designed for it either .
And I see almost no one using a shotgun either. Shooting from the hip with a pistol or AK seems so easy.
Theres also a real problem with the cover. Often characters roll but don't roll into cover which leads to frustrating deaths.
I loved TLOU multiplayer but it feels like Naughty Dog didn't learn much from that game.