WadiumArcadium
Member
I found it a pain on Hard.I don't have anyone else to talk to about this game at this point so I need to just vent about an event in Chapter 22.
FUCK THIS SWORD FIGHT
I feel a little better now.
I found it a pain on Hard.I don't have anyone else to talk to about this game at this point so I need to just vent about an event in Chapter 22.
FUCK THIS SWORD FIGHT
I feel a little better now.
I found it a pain on Hard.
Just got to Chapter 20, and I am now starting to wonder whether this isn't a one-and-done for me. It's a good game, but right now my head hurts at just the thought of replaying this. I'm finding the exploration / down-time periods boring and tedious at this point even when they're fresh. I'll probably force myself to platinum it because I feel like I need to complete the franchise on my trophy list, but dear lord is this slower-paced than the other three games.
That said, this is also the first time in the franchise where the story is compelling enough that I really want to see how it ends. So there is that.
I found it a pain on Hard.
There's a really easy strategy I was unaware of that should make it easier when I get to it on Crushing.weirdly thesword fight was the easiest part for me. i was able to counter 80% of the time leading in 0 deaths/restart at that point... im hoping i can do it as well in crushing... definitely not as irritating as Lazarevic fight in 2 lol.
I held on to hopes that a speedier 2nd playthrough would aid in some of pacing problems I have, but jumping around chapter select last night only highlighted them even more tbh. I can excuse the slower start, but I simply don't like how the 2nd half is structured, more so coming off Chapters 6-11.
The 12-16 stretch is especially awkward IMO. Taken as individual chapters they're slow enough, peppered with these 1 minute spikes in energy comprised of pretty short encounters and the rare set piece. Taken as a whole it's a baffling sequence. These are basically four meaty cooldown chapters (from a gameplay perspective) placed back-to-back in a game that so far wasn't lacking in cooldown. 17-18 improve on this a bit, but it still feels like the game's meandering. It's especially sad because the elevator encounter in Chapter 17 is probably the most inventive encounter in the game, but it isn't escalated whatsoever. As soon as you get through it, the next elevator is used for a Last of Us style over the shoulder cutscene, even ending on a near identical "giraffe scene" framing. 19 is not a good chapter at all- the bombs are terrible, and the funneled shootouts against armored dudes reeks of Uncharted 1. Chapter 20 is ok, the first real sustained action chapter (at least for the first half of it), and it pairs well with 19, I guess. Then 21 is more cooldown (!!!!!!!!!!), but at least feels a like build to something huge, but then 22 is the most grounded finale in the series.
Looking at the praise this game's getting, I can only think that this is the title that really opened my eyes to what others (the majority?) like about Uncharted vs. what I like. I've replayed through most of UC2 at least six or seven times (Chapters 3 to 23 are top notch), the last time being in the HD collection, and that game not only remained as good as it was on day 1, but got better and better as so many games tried to do what it did and fell on their face (including UC3). UC4 is something different. You can absolutely draw a line from TLOU to Left Behind to UC4, so it's not like it completely shocks me, and I can see how quality a product this is, but the whole thing just leaves me flat. While I enjoy the characters, themes, and pirate lore a lot, the game surrounding this narrative doesn't work for me. It has all the hallmarks of a title trying to blow you away on that first playthrough, but I was expecting more than that.
Long post with a spoiler warning, but no spoiler tags.
Try going to the spoiler thread or using tags, junior. With that being said I totally disagree with you.
I don't understand why people glitch/exploit their way to get a platinum trophy.
I only get platinum trophies as an achievement/accomplishment if I really like the game.
That's why I stopped playing TellTale games on PS4! Unnecessarily easy platinums that everyone could get and they're not special by any means.
Crushing difficulty is just....unbearable.
Hope they show a NEO mode for UC4 at E3.
Battlefield 1
Uncharted 4
Ratchet and Clank
No Mans Sky
Killzone 2 Remastered
God of War 4
All shown with NEO Modes.
Hnnnng.
I think the soundtrack is understated, but still fucking brilliant.
I don't know if that's just me, but the beginning of the game felt like a tribute to the beginning of Drake's Fortune, the car hanging with the rope felt like a tribute to Among thieves' beginning, and now i feel like i've missed the tribute to Drake Deception's beginning
If you Encounter Select, it only shows your stats for that encounter. I assume its the same for Chapter Select. Your overall stats should still be in the main menu.I was going back to some chapters to grab missing treasures and whatnot, and suddenly all of my statistics have been zeroed except for the 'Treasures and Collectibles' section. That's not supposed to happen... right?
Crushing difficulty is just....unbearable.
I held on to hopes that a speedier 2nd playthrough would aid in some of pacing problems I have, but jumping around chapter select last night only highlighted them even more tbh. I can excuse the slower start, but I simply don't like how the 2nd half is structured, more so coming off Chapters 6-11.
The 12-16 stretch is especially awkward IMO. Taken as individual chapters they're slow enough, peppered with these 1 minute spikes in energy comprised of pretty short encounters and the rare set piece. Taken as a whole it's a baffling sequence. These are basically four meaty cooldown chapters (from a gameplay perspective) placed back-to-back in a game that so far wasn't lacking in cooldown. 17-18 improve on this a bit, but it still feels like the game's meandering. It's especially sad because the elevator encounter in Chapter 17 is probably the most inventive encounter in the game, but it isn't escalated whatsoever. As soon as you get through it, the next elevator is used for a Last of Us style over the shoulder cutscene, even ending on a near identical "giraffe scene" framing. 19 is not a good chapter at all- the bombs are terrible, and the funneled shootouts against armored dudes reeks of Uncharted 1. Chapter 20 is ok, the first real sustained action chapter (at least for the first half of it), and it pairs well with 19, I guess. Then 21 is more cooldown (!!!!!!!!!!), but at least feels a like build to something huge, but then 22 is the most grounded finale in the series.
Looking at the praise this game's getting, I can only think that this is the title that really opened my eyes to what others (the majority?) like about Uncharted vs. what I like. I've replayed through most of UC2 at least six or seven times (Chapters 3 to 23 are top notch), the last time being in the HD collection, and that game not only remained as good as it was on day 1, but got better and better as so many games tried to do what it did and fell on their face (including UC3). UC4 is something different. You can absolutely draw a line from TLOU to Left Behind to UC4, so it's not like it completely shocks me, and I can see how quality a product this is, but the whole thing just leaves me flat. While I enjoy the characters, themes, and pirate lore a lot, the game surrounding this narrative doesn't work for me. It has all the hallmarks of a title trying to blow you away on that first playthrough, but I was expecting more than that.
I've only used Chapter Select, and I'm showing endless 0s in the main menu -> extras -> statistics.If you Encounter Select, it only shows your stats for that encounter. I assume its the same for Chapter Select. Your overall stats should still be in the main menu.
WARNING: My post will have spoilers and is clearly subjective, personal opinion!
Story
Oh my, I don't know how anyone has the willpower to finish this game. Good for them though.
Strongest part of this series is supposed to be story and characters, so I will focus on this.
Nathan is a very, extremely horrible human being. He lies and cheats on his wife about what he is doing and who he's with. His wife confronts him and then he lies some more. He said he doesn't even care about treasures. HA! Then what are we doing all these times?!?!?!? He said he does all this because his care for his brother. Double HA! OK NATHAN YOU HAVEN'T EVEN TRIED TO LOOK FOR YOUR BROTHER ALL 15 YEARS! YOU JUST LEFT HIM ALL ALONE ALL 15 YEARS! NOW YOU ALL OF A SUDDEN CARE ABOUT HIM AND JUST LEFT YOU WIFE ALL ALONE LIKE THAT?
His wife said to him that if he dies she wouldn't even know what happen. Oh I know what happened. The most satisfying part of this game is when this asshole fell off a cliff.
There is no point to this game. Nathan doesn't care about his wife, doesn't care about his brother, and doesn't care about treasure as he told his wife. Even assholes like Kratos and Joel has a reason to do what they do. Nathan doesn't.
OK ok a druglord wants his brother to find the treasure or he dies. Cliche story much? You think the druglord would let you all live even if you find the treasure? Nevermind such treasure might not even exist? Since the druglord has so much power why doesn't he look for them himself?
I'm so angry at this game right now, the most angry reason is not because of the weak story and characters, but all these characters having no reason doing what they are doing.
Pacing of the game is all over the place as well. one chapter flashback, then the next all of a sudden jump 10 years, then the next 15 years, then flashback again, then jump back to recent again.
WARNING: My post will have spoilers and is clearly subjective, personal opinion!
Story
Oh my, I don't know how anyone has the willpower to finish this game. Good for them though.
Strongest part of this series is supposed to be story and characters, so I will focus on this.
Nathan is a very, extremely horrible human being. He lies and cheats on his wife about what he is doing and who he's with. His wife confronts him and then he lies some more. He said he doesn't even care about treasures. HA! Then what are we doing all these times?!?!?!? He said he does all this because his care for his brother. Double HA! OK NATHAN YOU HAVEN'T EVEN TRIED TO LOOK FOR YOUR BROTHER ALL 15 YEARS! YOU JUST LEFT HIM ALL ALONE ALL 15 YEARS! NOW YOU ALL OF A SUDDEN CARE ABOUT HIM AND JUST LEFT YOU WIFE ALL ALONE LIKE THAT?
His wife said to him that if he dies she wouldn't even know what happen. Oh I know what happened. The most satisfying part of this game is when this asshole fell off a cliff.
There is no point to this game. Nathan doesn't care about his wife, doesn't care about his brother, and doesn't care about treasure as he told his wife. Even assholes like Kratos and Joel has a reason to do what they do. Nathan doesn't.
OK ok a druglord wants his brother to find the treasure or he dies. Cliche story much? You think the druglord would let you all live even if you find the treasure? Nevermind such treasure might not even exist? Since the druglord has so much power why doesn't he look for them himself?
I'm so angry at this game right now, the most angry reason is not because of the weak story and characters, but all these characters having no reason doing what they are doing.
Pacing of the game is all over the place as well. one chapter flashback, then the next all of a sudden jump 10 years, then the next 15 years, then flashback again, then jump back to recent again.
Gameplay
Then the series weakest link: the gameplay. Triple HA! I find myself mindlessly pressing x to find the next step to climb on - the game. Considering this game is about be like a monkey and climb things, you would think the climbing/exploring mechanics would be stronger/more fun. There is no challenge/freedom to do these whatsoever. All the pieces you can climb on/jump to are all lay out for you, you can not fail. When the guy reach out his hand, you press X and repeat. You never know where you are going but that's okay, just keep pressing X and the guy will climb to the correct piece of rock. There is no distance testing/trying/trial and error/freedom/exploring gameplay that make platforming gameplay fun here. There is no mastery of the game, no evolving gameplay here. Too many hints telling you where to throw your hook to, a big block too obvious for you to push, rinse and repeat. Devs should not hold the players' hands like this since this is obviously not a kid game.
The Lock to aim assist option is worst. It is an option yes but you offer that why? Should left that as a bonus modifier after you beat the game.
Collecting all these little piece of treasure that Nathan doesn't care about is the worst. Why collect them at all? It doesn't boost your power, health, or ammo. It makes no differences to gameplay if you have 1000 little piece of treasure or none at all.
How fun is driving up a mountain that doesn't like you can drive up at all? Or repeating to pull your car up again and again? No reason to drive the car but the game wants you to drive somehow. Oh but the devs accidentally made the level too big and empty so you have to drive the car/boat. Okay.......
The combat is only part I like, but this is all been there done that before in the series. Nothing done here is anything special. Same to graphics and sound.
Personal rating:
UC4: 4.5/10
UC3: 7/10
UC Vita: 6/10
Warning! Spoilers and subjective personal opinion above!
Your first two paragraphs makes real sense but what you say about Telltale games... That you stopped playing those because they give you easy plats... That's really really weird. It's like you only play games to get trophies...
Is it me or Rafe looks like Jake Gyllenhaal?
Is it worse than UC1-3? Because that wasn't so bad.
rafe reminds me of one of the baldwin brothers, this guy.
http://static3.businessinsider.com/image/51a79def69beddf675000000-1200/alaia-has-also-accompanied-her-dad-to-red-carpet-premieres.jpg[/IM G][/QUOTE]
Nah, I don't think Rafe is as much an asshole as this guy (this is the Baldwin that supported GG, right?)
Hmmm difficult to say. I haven't played those recently enough to really compare them.
I will say this.
Chapter 20 on crushing is just unfair. Every part of that chapter can go fuck itself.
Am I allowed to be annoyed that I can't skip the credits?
OK NATHAN YOU HAVEN'T EVEN TRIED TO LOOK FOR YOUR BROTHER ALL 15 YEARS! YOU JUST LEFT HIM ALL ALONE ALL 15 YEARS! NOW YOU ALL OF A SUDDEN CARE ABOUT HIM AND JUST LEFT YOU WIFE ALL ALONE LIKE THAT?
Stopped reading here. Go re-do the early chapters, he literally goes on about the exact opposite of this.
WARNING: My post will have spoilers and is clearly subjective, personal opinion!
Story
You clearly didn't understand what was going on...