Yeah, Im kinda interested in how you feel about the game, cuz all my other niggas(Net_Wrecker, Papercuts, Xtornitionst) was like "its pretty...but this shit wack smh"
I'm waiting for you to get to the later parts of the game because aside from the set pieces, some of the quiet moments. Man, really just beautiful moments.
I agree with you, and I thought Ch.17-20 were the highlight of the game because of that dynamic. They've come so far from UC1
and UC4 for comparison
and you too, you big hater <3
Yeah sure, UC1 especially went crazy with that arena design, but UC2 actually had a lot of smaller encounters to keep the pacing relatively high. It was a much less extreme game than this. UC4 kind of does what I'm talking about in Chapter 8 for a little while, you'll actually find these smaller groups of 3-8 guys just standing around and it keeps you on your toes. Beyond Chapter 11 though, the pace is all about extremes with the "action" part of that dynamic being incredibly short, and the downtime lasting way longer than it ever has wuithout adding much worthwhile to the formula. The only engaging platforming sequence comes when you're like 98% through the game.
Nahhhh, "wack" is too harsh. UC3 is wack. UC4 a million times better than that game, but still....
UC4 gives you absolutely no reason to explore its environments other than for lame trinket treasures and boring journal entries. So most of the slower paced moments in the story just fall sort of flat.
I can't believe I'm saying this, but I think I would prefer some sort of Rise of the Tomb Raider upgrade system here. That game is pure garbage, but AT LEAST it encourages the player to scavenge the environment for supplies and usable materials. I wouldn't mind collecting stuff to craft bigger ammo and grenade pouches. It would at least make the platforming/walking sections a lot less boring.
Agree to disagree then, because you just point a direction and mash x. While yes I do like the rop mechanic, it's all super easy. I'm confused how people can fail those jump parts... why would you jump if he's not reaching? he reaches when you have a point you can grab, if you're dying there you're just rushing.
It's all essentially automated. It always has been so I really don't mind. I think it would be better if you were getting chased or rushed more often while doing, because then the stuff you talk about with not realizing to go or executing the timing right MIGHT be an issue as it has been with various different set pieces over the years. That being said the majority of the "slow parts" people are complaining about in this game are parts where you're not rushed, so again I don't really see how you could fail the platforming barring a glitch or being super impatient and mashing the button even moreso than usual.
for all of UC3's horrendous failings, at least the game hit its stride with the shipyard. I can't say UC4 ever really gets into gear.
UC4 makes me appreciate things in UC3 that I took for granted, how about that shit
I feel the same wayI'll keep you brehs updated. Definitely firmly in the "loving it" camp atm, even if I want some more hits of that sweet, sweet combat. It's not even that they're paced poorly either since they feel like nice punctuation marks to the segmented mini-adventures that the chapters feel like, it's just that they're soooooo good I want more of them.
I like the Elena parts but 19 suuuuucks.
It takes out the interesting parts of the combat, funnels it into a tunnel, then puts in the weirdly gameythat don't fit the otherwise more grounded experience at all.exploding mummies
But yeah, the game in general is weird for me. I was actually really positive right after finishing it but I'm struggling to push through on a replay and I can't really dispute issues with it. Xtortion is cray if he thinks this is 3 tier though, 2&4 are waaaaay better than 1&3.
for all of UC3's horrendous failings, at least the game hit its stride with the shipyard. I can't say UC4 ever really gets into gear.
UC4 makes me appreciate things in UC3 that I took for granted, how about that shit
Not sure you're understanding me. The mechanics and timing are very easy and forgiving obviously, but it's rarely so simple as "follow the line and press x" but uses environmental puzzles and layers and chains together the mechanics so that you have to give the pathfinding some thought.
I don't know man, he kind of murdered billions of people so he might not completely deserve it.Few points about characters, chapters and encounters.
- Epilogue legit got me teary eyed. Rest Nate you deserve the normal life.
Xtortionist going too far now. You're gonna regret these posts in a few weeks. UC3 was a mess singleplayer and multiplayer.
That game had Team Objective though.
And lots of stretches of combat, albeit poor combat.
Oh god is this the Zelda effect?
SOMEONE HELP
Oh my god it is Zelda. What the hell is happening to me. I'm started to like U3. No, Druckman, nooooooooo
Man, just finished the game. What an incredible ride. I really liked 2 but this one is an incredible experience with great pacing. Loved how you have control in some set pieces that in other games you wouldn't.
Just a quick thought, some guns felt really really like a few guns in The Order (like the mettler playing a lot like M82 Falchion) does anyone think that as well?
I guess so, but I think the gun play in this is better even though that was one of the few things the order actually did right. I thought there were a few nods to the order, like the little trinkets you could pick up and examine.
I always liked UC3. Sorry boys. There's a lot about 4 that feels like expanded and heavily refined aspects of 3 as well.
I do follow that, but I just don't see it, everything is laid out RIGHT in front of you. I guess I'm more used to this style of game or something, but there were very few parts at all, if ANY that I didn't know exactly where I had to go. Hell when you have to throw the rope the L1 button pops up on whatever the object is without looking directly at it. The grips in the wall are painfully obvious, and if there is something you're unsure of going towards the game doesn't let you just jump in to the void when wall climbing anyways.
Again though multiple people brought up one of your original points which was that you take risks on the rope and short it. I just don't see how people are doing that that aren't rushing or are missing the fact that the game tells you when you can make the jump or not.
I did too, mainly for the desert theme and all. However, it sure as hell ain't better or as good as 2&4.
:brofistUncharted 3 is just as good as 2.
/dropmic
Chloe lovers are the worst.
Uncharted 3 is just as good as 2.
/dropmic
Chloe lovers are the worst.
Lol, you might want to stop ranting and read that again. I wasn't referring to you or anyone in particular with that statement, just throwing out my opinion regarding some of the (good) changes they made in what was discussed.
Just went for a 45 minute run listening to the soundtrack. It's dope. People hating on it are crazy.
I think UC4 is better than UC3, but not by magnitudes. UC4 is just plain boring to me most of the time, and boring is probs one of the worst things a game can be.
Like, would I rather play UC3 with its higher level of engagement mixed with more frustration, or would I rather play UC4 when three quarters of the game puts me to sleep even if it's less annoying.
Honestly I think I'd rather play UC2 or TLOU and forget both UC3 and 4.
is it
Heh. I basically said exactly this yesterday.
Setting the bar highUC3 at least is better than the first game.
I'm not saying it's hard. I always know what to do and where to go, but it accomplishes it in a way that makes you feel like you're figuring stuff out for yourself which in turn makes the environments feel more treacherous and the adventure more adventures. It's tough to explain, but I think there's a big difference between the platforming in this one and the other games.
I to think UC2 is the pinnacle of the series, but I still like UC3. Why do people hate that game again? Is it just the story?
The soundtrack is cool I don't get the hate
There's throwing out an opinion and then theres making an open call out and saying anyone criticising the design changes to encounters must be a camper and should play on easy.Lol, you might want to stop ranting and read that again. I wasn't referring to you or anyone in particular with that statement, just throwing out my opinion regarding some of the (good) changes they made in what was discussed.
if you're annoyed at not being able to kill everyone while staying behind the same cover for 30 minutes and possibly without dying a single time then I guess just play on super easy babby mode with auto-aim on.
Holy fuck thein chapter 11 is my shit. Perfect example of how the platforming is better.clock tower
Holy fuck thein chapter 11 is my shit. Perfect example of how the platforming is better.clock tower