ViewtifulJC
Banned
remember army of two?
I found those shootouts to be really annoying. Plus, the QTE at the end is lame.
The entire freakin' game was nothing but shootouts, so by the time I get to that boss, I'm beyond done.
I think UC4's boss fight is a lot better. Hell, I think UC2's is better and it sucks!
I found those shootouts to be really annoying. Plus, the QTE at the end is lame.
I always rate for "now." If I didn't, nostalgia or blind hate would cloud my views and my opinions would never evolve. That's why I know deep down that UC4 doesn't stack up to UC2 because I just played UC2 a few months ago and had a great, great time with it.
Never understood that. It's just the Brutal Combo. Did everyone just ignore the melee system in UC1?
UC1 was (and still is) fantastic.
Awwww man, Chapter 16. Cool stuff.Those cops were hilariously bad at their jobs.
remember army of two?
Also they came so quickly like I really don't think that many would come all of a sudden. It was a bit silly
The downtime made those sequences more effective to me. I like that they got rid of the standard "4 guys in a flat room with a bunch of conveniently placed cover" that still dotted so much of the first 3 games and instead decided on making each combat encounter unique and impactful.
theso she called the cops and gave a description, it's not that sully.old lady knew Nate and Sam were in the house
I don't think that's exactly fair though. UC1 was their first attempt so I'm going to cut them some slack when it comes to how it ages. They came close to perfection with UC2 and that game will probably forever be as close to perfection as it gets for me as an entire package.
I think you're making a mistake in thinking that nostalgia is something that doesn't affect your modern experiences with old favorites.
2 already moved away from that formula.
And there's a palette cleanser change of pace, then there's three chapters straight with no combat whatsoever. I liked all of 4, but there are some huge chunks with no real action.
UC2 did the same thing- 3 straight chapters (16,17,18) where there is no combat accept for a two minute encounter with a couple of yeti.
Whatever piece of shit at Naughty Dog is in charge of, they should be fired off a fucking cliff, nearly drowned, beaten with a stick and then thrown off the fucking cliff again.final bosses
This is just stupid.
Whatever piece of shit at Naughty Dog is in charge of, they should be fired off a fucking cliff, nearly drowned, beaten with a stick and then thrown off the fucking cliff again.final bosses
This is just stupid.
UC2 did the same thing- 3 straight chapters (16,17,18) where there is no combat accept for a two minute encounter with a couple of yeti.
Whatever piece of shit at Naughty Dog is in charge of, they should be fired off a fucking cliff, nearly drowned, beaten with a stick and then thrown off the fucking cliff again.final bosses
This is just stupid.
jesus, if you're that terrible atparrying left and right swings, just mash triangle and circle, Nate will automatically block Rafe's attack.
I'm guessing you're playing on the harder difficulties? Because on normal that shit was exhilarating. Really enjoyed the final boss, best one out of the bunch.
Whatever piece of shit at Naughty Dog is in charge of, they should be fired off a fucking cliff, nearly drowned, beaten with a stick and then thrown off the fucking cliff again.final bosses
This is just stupid.
I think a lot of people forget about this section of the game.
You seem to be forgetting that those cooldown chapters follow the most iconic chapters in the franchise on the train, which followed a stream of super well paced chapters in Nepal. UC2 earned the village and ice caves 10x over.
2 years is a pretty long time actually, especially when you consider we were still in the earlier stages of cover based TPSs. Since UC2 the improvements have stagnated significantly.
The way I see it, if I "cut them slack" for something like UC1, it makes the fact that I still hold UC2 in such high regard mean less. UC2 came out only 2 years later and was such a huge leap that I don't need to cut any slack. I can look back or replay that game and feel the same way I did in 2009. I'm sure even ND looks back at UC1 and cringes at a lot of it, hence Bluepoint trying to update it with the HD Collection (and me bumping the score up one point because of it).
I'm sure it does subconsciously but I try to curb it. Admittedly, it's easier for me with games than movies or music because movies especially informed the way I view games (shooters most of all)
Which is strange to me because that was the standout moment for me. Inserting that pause after the crescendo of the train sequence was just a masterstroke.
You seem to be forgetting that those cooldown chapters follow the most iconic chapters in the franchise on the train, which followed a stream of super well paced chapters in
Nepal. UC2 earned the village and ice caves 10x over.
Yup, as soon as you leave Borneo and get to Nepal, it's firefight after firefight after firefight. You're chased by a truck, which leads you to the hotel, which leads you to the rooftops, which leads you the temple, which leads you to the train yard, which leads you on a train ride from hell, then to one last stand in the mountain tops. Those mountaineering chapters were perfectly placed.You seem to be forgetting that those cooldown chapters follow the most iconic chapters in the franchise on the train, which followed a stream of super well paced chapters in Nepal. UC2 earned the village and ice caves 10x over.
Whatever piece of shit at Naughty Dog is in charge of, they should be fired off a fucking cliff, nearly drowned, beaten with a stick and then thrown off the fucking cliff again.final bosses
This is just stupid.
Please tell me the photo Sam has in Chapter 5ish is fromNeogaf
Please tell me the photo Sam has in Chapter 5ish is fromNeogaf
Please tell me the photo Sam has in Chapter 5ish is fromNeogaf
St. Dismas Cross
what's the photo again?
UC2 did the same thing- 3 straight chapters (16,17,18) where there is no combat accept for a two minute encounter with a couple of yeti.
This is overboard, but they really should look at what makes boss fights good so we A: never ever have a Lazarevic situation again. EVER. and B: so they can stop calling drawn out/dolled up QTEs boss fights.
The yeti was still action! And there's more than one big lull in 4.
2 is almost straight, non-repetitive action from like chapter 3 to 15, then it picks back up till its ending. You get the jeff-carry/escape into the train into the wreckage battle into Nepal downtime, then into the tank chase, truck convoy and then some straight up balls-to-the-wall combat almost all throughout the monastery.
4 really rarely has back-to-back combat with varying design/spins. The combat that's there is great, but there's no denying the structure is considerably different compared to 2. And lengthy exploratory segments are only going to be cool for me a couple times.
I definitely agree that this game has less replay value but I think it's cool that they put the replay encounter option in there so that you can get right to combat scenarios.
I used that a bit and it's definitely a nice feature. I really don't like how some sequences are split up though, and how it abruptly stops right after the last enemy is killed in some of them.
Haha, I know that feel. Just keep repeating it, you'll get the hang of it. I think there's a checkpoint in between too.Whatever piece of shit at Naughty Dog is in charge of, they should be fired off a fucking cliff, nearly drowned, beaten with a stick and then thrown off the fucking cliff again.final bosses
This is just stupid.
Yup, really hope they patch that. Was showing my friend the E3 setpiece and it cut off just as you get to the rope drag.
Just finished it on hard for the first time. Pretty stunning game . I still think TLOU is the better game though ^_^. The graphics are literally insane at times.
Where did I forget that at all? I agree with you! But I also think UC4 earned it's downtime as well.
2 years is a pretty long time actually, especially when you consider we were still in the earlier stages of cover based TPSs. Since UC2 the improvements have stagnated significantly.
I think UC4 earned. That's about it. The rest felt very off, like the game was afraid of just letting loose for an extended duration because the player would suddenly forget the themes or characterization. ThatChapter 12 coming off of Chapter 11stretch is far too subdued IMO, made worse by coming off of13 through 16which might be the slowest, most uneventful chapter in the series.12