My feel good moment in an MP match so far: https://www.youtube.com/watch?v=n_KVSI9Tmso
Well, I loved how you couldThat second one was my least favorite part of the whole,game by far. IMO, the combat is at its weakest when there are no real stealth options. It's pretty serviceable when you can swing and jump around then come back again from a new vantage with the enemies unaware. Much less so when it's just a pop and stop shooter.
Well, I loved how you couldjump off the elevator and shoot from the rocks and jump back to the elevator at will. Felt like a true evolution of the signboard fight in Uncharted 2.
Well, I played on Hard the first time and although I died a few times, when I got the hang of the level, it was amazing. I even ran out of ammo and still managed.The Jeep lift section was pretty unforgiving on Crushing, especially if you came ill prepared lol.
Yeah, that well set up and I wanted more scenarios with a cool level design gimmick.Well, I loved how you couldjump off the elevator and shoot from the rocks and jump back to the elevator at will. Felt like a true evolution of the signboard fight in Uncharted 2.
I hope Naughty Dog makes a combat-heavy DLC.
I see horde mode DLC incoming
Also, who thought thesection was a good idea?exploding mummy
I will be kind of really disappointed if.Drake doesn't die
I see horde mode DLC incoming
It's a test of skill. It's why I would do a NG+ of any game really.^how many people actually play on crushing for the challenge alone and not just to get a trophy lol
I will be kind of really disappointed if.Drake doesn't die
ENDING SPOILERS
Sadly noone dies other then a newly introduced character that noone especially cares about. It makes the whole ending a damp squib and meh.
The reveal of the pirate ship should have been an epic and breathtaking moment, and we should have had a good chance to explore it but it's just a couple of rooms and then boss fight. Meh. The boss fight introduces a 11th hour combat mechanic and sucks balls. Meh. But the biggest crime the ending does is 'no repercussions'. Sam should have died and gone down with the treasure he wanted so badly, He and Rafe, Every and Tew all victims to greed. The games title is 'A thief's end' and it would be nice if the could cover the deaths of Sam, Every and Tew and also the 'retirement' of Nate following his brothers death.
(not really spoilers because I don't know the ending):/
why would that disappoint you
ENDING SPOILERS
Sadly noone dies other then a newly introduced character that noone especially cares about. It makes the whole ending a damp squib and meh.
The reveal of the pirate ship should have been an epic and breathtaking moment, and we should have had a good chance to explore it but it's just a couple of rooms and then boss fight. Meh. The boss fight introduces a 11th hour combat mechanic and sucks balls. Meh. But the biggest crime the ending does is 'no repercussions'. Sam should have died and gone down with the treasure he wanted so badly, He and Rafe, Every and Tew all victims to greed. The games title is 'A thief's end' and it would be nice if the could cover the deaths of Sam, Every and Tew and also the 'retirement' of Nate following his brothers death.
As is the the ending was more fitting to a daytime TV movie then a game series that has so focused on consequences, Nate and Elena should have gone into the sunset together and having a kid is great but Sam's death should have been the catalyst for that change.
(not really spoilers)
Gives more weight the story, hero doesn't usually die in the end, it feels like Nathan just can't live a normal life even if he tries, has this unhealthy obsession/addiction which will get him killed in the end...
Does anyone have tips for Chapter 18 on crushing? I have been stuck at the first encounter inNew Devon where the water interleaves with the houses.
I have been trying at this for the past hour or so. Stealth doesn't work, just going all in doesn't work. Its so damn frustrating that this one doesn't have battle checkpoints like the previous games. The elevator part in Chapter 17 was giving me the same exact issues. Crushing had been a cake walk up until this point. I just want to finish this game for crying out loud
I see some people that have a pretty weird and confused idea of what kind of series Uncharted is...
This is not The Last of Us.
Does anyone have tips for Chapter 18 on crushing? I have been stuck at the first encounter inNew Devon where the water interleaves with the houses.
I have been trying at this for the past hour or so. Stealth doesn't work, just going all in doesn't work. Its so damn frustrating that this one doesn't have battle checkpoints like the previous games. The elevator part in Chapter 17 was giving me the same exact issues. Crushing had been a cake walk up until this point. I just want to finish this game for crying out loud
Why explore Avery's ship when the purpose was to save Sam from getting himself killed? That really doesn't make any sense. That would be a pacing mistake.
Someone asked the other day and no one answered that I saw but you definitely get the Crushing achievement even with using the unlockable cheats.
Just got it now while using infinite ammo/auto aim the entire time. No idea how people enjoy that difficulty without it.
Some of us like the challenge and the feel of earning the trophy itself. Cheats should be disabled for it, imo but I'm not against it either.
I hope Naughty Dog makes a combat-heavy DLC. A roller-coaster DLC.
It's really impressive and awesome but I died a few times and really ruined the momentum.
I should probably replay this.
Some of us like the challenge and the feel of earning the trophy itself. Cheats should be disabled for it, imo but I'm not against it either.
Just started chapter 17. Jesus, it's crazy how much better the story is in this game compared to the last Uncharteds. Even down to the notea you find with the different side stories. I never found TLOU this good tbh. The pacing is slow, but when the story feels like ramping up, it's goooood.
Also does anyone else like Rafe? Dude's hilarious, maybe unintentionally.
Along with Nadine, best villains in the franchise. Although, to be fair, that's not a very high bar.Just started chapter 17. Jesus, it's crazy how much better the story is in this game compared to the last Uncharteds. Even down to the notea you find with the different side stories. I never found TLOU this good tbh. The pacing is slow, but when the story feels like ramping up, it's goooood.
Also does anyone else like Rafe? Dude's hilarious, maybe unintentionally.
Well it saddens me to say, but this will be one of the few games that I'm going to get a refund for. It was great to play through the campaign once, but I can't really see myself playing through it again. At many points it felt too slow and tiresome to get through. Also, I couldn't get into the larger areas of the campaign. These areas felt like they were designed big for the sake of feeling big and nothing else. Graphics wise the game is incredible, and it was fun to use the camera mode to take some screen shots. How actors handled their characters were also top notch, which is to be expected from a Naughty Dog game.
Probably the most disappointing factor for me is the multiplayer portion of the game, which I was looking forward to after the open beta. In the beta I was having fun, but the final product feels like a different beast in a bad way. This is due to, IMO, controls that feel unresponsive, not fluid, and at times clunky. It felt like I was fighting against the controls. Down the road I hope to re-purchase the game if it gets released with that future single player DLC, and at a lower price, but for now I feel like my sixty dollars could go to a game that could give me more enjoyment.
Along with Nadine, best villains in the franchise. Although, to be fair, that's not a very high bar.
Well it saddens me to say, but this will be one of the few games that I'm going to get a refund for. It was great to play through the campaign once, but I can't really see myself playing through it again. At many points it felt too slow and tiresome to get through. Also, I couldn't get into the larger areas of the campaign. These areas felt like they were designed big for the sake of feeling big and nothing else. Graphics wise the game is incredible, and it was fun to use the camera mode to take some screen shots. How actors handled their characters were also top notch, which is to be expected from a Naughty Dog game.
Probably the most disappointing factor for me is the multiplayer portion of the game, which I was looking forward to after the open beta. In the beta I was having fun, but the final product feels like a different beast in a bad way. This is due to, IMO, controls that feel unresponsive, not fluid, and at times clunky. It felt like I was fighting against the controls. Down the road I hope to re-purchase the game if it gets released with that future single player DLC, and at a lower price, but for now I feel like my sixty dollars could go to a game that could give me more enjoyment.
Well it saddens me to say, but this will be one of the few games that I'm going to get a refund for. It was great to play through the campaign once,