nycgamer4ever
Member
They advertised this game as having much more open but still linear levels than the previous games, where you'd have multiple ways to get to an objective. Not to mention, player and mechanic progression has been giving us great results this gen, (and in most games really) in terms of game design to make sure that using an item in a late stage has more weight and feel to it than using it in an earlier stage. This is especially true in terms of replays because the game's design is so incredibly limited that even on the highest difficulty there's little challenge aside from some bullshit encounters that force you into combat in the later stages. In some ways it straight up feels like it's designed for player progression, later in the game I stealth the exact same way as in earlier in the game, by rolling through grass, occasionally using the rope to get a cheap kill, snapping necks when people aren't looking etc. I can't get a silencer, I can't hide manually hide bodies, the game's design is limited in a detrimental way imho because the mechanics really don't stand on their on to carry the entire game through multiple times.
Bro I played Tomb Raider once and never though of it again. I couldn't tell you the names of any of the characters in any Tomb Raider game except Clara Loft. Guess how many times I played the uncharted games 1, 2, 3 and 4? There are plenty of other games that do what you want go play those games and stop bitching here about a game you clearly do not like.